User:Nintendo101: Difference between revisions

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Hey there! I'm the101. I like games and such, and I remember a lot of unnecessary things about them. It uniquely only comes in handy for editing wikis... Go figure!  
Hey there! I'm the101. I like games and such, and I remember a lot of unnecessary things about them. It uniquely only comes in handy for editing wikis... Go figure!  


==Workshop: ''D.K.'' in ''[[Super Smash Bros. 4]]''==
==Workshop: ''EarthBound'' in ''[[Super Smash Bros. 4]]''==
The ''Donkey Kong'' franchise continues to be well represented within ''Super Smash Bros. 4''. While there are no new characters, other content within the games has been updated to reflect such recent titles like ''Donkey Kong Country Returns'' and ''Donkey Kong Country: Tropical Freeze''. Both [[Donkey Kong]] and [[Diddy Kong]] return.
The ''EarthBound'' universe is once again represented in ''[[Super Smash Bros. 4]]''. Both characters return, with Lucas returning as a downloadable fighter.


===Characters===
===Characters===
*[[File:DonkeyKongIcon(SSB4-U).png|50px|right]]'''{{SSB4|Donkey Kong}}''': Donkey Kong returns as a starter character, and has once again received a furrier appearance than his prior game appearance. While most of his moves are the same, many of them have been buffed, for example, his [[Spinning Kong]] now spins at an angle when used on the ground and [[Hand Slap]] can now be used in midair. His dash attack has also been changed to his roll attack, the {{s|mariowiki|Barrel Roll}}, from the ''Donkey Kong Country'' games. He now sports more exaggerated facial expressions while performing attacks. When Donkey Kong is launched, his eyes will even bulge out of his head.{{clr}}
*[[Image:NessIcon(SSB4-U).png|50px|right]]'''{{SSB4|Ness}}''': Ness returns as an unlockable character in the 3DS version, but back in starter form in the Wii U version. His appearance and proportions are closer to his original game; he has a thinner body and his clothing has much brighter colors. Some of his new alternate costumes also hold references to key characters from ''EarthBound''. Overall, most of his moves are buffed, whether they are faster or stronger, making him more viable than the past three games. Interestingly, some of his custom moves are taken from Lucas's special moveset. Ness is one of the few veterans to be given new voice clips.


*[[File:DiddyKongIcon(SSB4-U).png|50px|right]]'''{{SSB4|Diddy Kong}}''': A returning starter character, revealed to promote the Western releases of ''{{s|dkwiki|Donkey Kong Country: Tropical Freeze}}''. His proportions have been tweaked to match his recent appearances like his head being smaller. Due to his arms and legs stretching while performing attacks, several of his moves involving his limbs now have longer range in general. A significant nerf is that he can now only have one [[Banana Peel]] out at a time. Much like Donkey Kong, his general expressiveness has also been exaggerated.{{clr}}
*[[Image:LucasIcon(SSB4-U).png|50px|right]]'''{{SSB4|Lucas}}''': Lucas returns as a [[Downloadable content|downloadable character]] that is available for purchase starting from June 14th, 2015. Like Ness, he now has brighter-colored clothing, proper body proportions that match his debut title, and constantly wears a smile. And like Ness, some of his new alternate costumes make references to other important characters from ''Mother 3''. Despite being slightly nerfed in transition from ''Brawl'' to ''SSB4'', he has indirect buffs from the nerfs of other characters that counter him, which makes him play relatively better against the rest of the cast than in ''Brawl''.


===[[Mii Fighter]] costumes===
====Assist Trophies====
[[File:DLC Costume King K. Rool Outfit.jpg|thumb|Mii Brawlers wearing the King K. Rool Set.]]
*'''{{b|Starman|EarthBound}}''': A Starman will attack using PK Beam and will teleport around the stage similarly to how it moves in ''EarthBound''.
====Costumes====
*'''[[Jeff]]''': Jeff returns from ''Brawl'' unchanged.
*{{Head|Mii Brawler|g=SSB4|s=24x24px}}'''[[King K. Rool|King K. Rool Outfit]]''' ([[Mii Brawler|Brawler]]): this outfit is based on [[King K. Rool]], the reoccurring antagonist of the early ''[[mariowiki:Donkey Kong Country (series)|Donkey Kong Country]]'' games and Donkey Kong's rival. He has been a highly requested fighter among fans since ''Melee'', but a big collective push from the community resulted in him being a very popular candidate on the [[Smash Bros. Fighter Ballot]]. The outfit was released with a corresponding hat in K. Rool's likeness on July 31, 2015 as [[downloadable content]]. The costume is covered in crocodile scutes, has a tail, and features a gold-platted belly. These are characteristics that have not been part of K. Rool's design since ''{{s|mariowiki|Donkey Kong 64}}''.
====Hats====
*'''[[King K. Rool|King K. Rool Hat]]''' ([[DLC]])


===Items===
=====Common Enemies=====
*'''{{b|Hammer|item}}''' (battering): a large mallet from the original ''[[mariowiki:Donkey Kong (game)|Donkey Kong]]''. The player who picks it up enters a state of constantly swinging it, inflicting damage to opponents who make contact with its head. However, the '''Hammerhead''' occassionally falls off, leaving the user vulnerable as they swing a useless stick. Other players can pick up the Hammerhead and throw it as a powerful projectile. The length of the attack is much shorter than it was in ''Melee'' and ''Brawl''.
*'''Starman''': Starman acts the same way it does as an Assist Trophy. Unlike his assist trophy form, its PK Beam can be reflected and absorbed.
*'''[[Spring]]''' (throwing): a purple spring from ''[[mariowiki:Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' It is a bouncy projectile the fighters can hop on. If it falls on its side after being tossed, it will bounce opponents from the side, like the [[Bumper]] item. The base and top of the Spring is more stylized than before, with a yellow ring-like pattern on it.
*'''[[Devil Car]]''': Having a lot of [[HP]], the Devil Car runs over opponents with great power.
 
====[[Smash Tour]] items====
*'''[[Hammer]]''' (<span style="color:#FF0000">Red</span>): a large mallet from the original ''Donkey Kong''. The user starts battle with a Hammer.
*'''[[DK Barrel]]''' (<span style="color:#FF0000">Red</span>): a wooden barrel with the "D.K." symbol on it from ''{{s|mariowiki|Donkey Kong Country}}''. It allows the user to have one of their characters as a CPU ally.
*'''[[Zinger]]''' (<span style="color:#0000FF">Blue</span>): an aggressive wasp from ''Donkey Kong Country''. The user places a trap on the board that can launch an opponent.
*'''[[Dixie Kong]]''' (<span style="color:#FF0000">Red</span>): a pony-tailed ape from ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}''. It adds an extra jump to the user's number of [[midair jump]]s.
 
===Enemies===
*'''[[Kritter]]''': one of King K. Rool's [[mariowiki:Kremling Krew|crocodile cronies]] from ''Donkey Kong Country''. It lumbers around the stage and will attack nearby opponents. Its design derives from its more recent appearances in ''{{s|mariowiki|Donkey Kong Barrel Blast}}'' and ''{{s|mariowiki|Mario Super Sluggers}}''. There are two varieties of Kritter:
**'''Green Kritter''': a run-of-the-mill Kritter with green scales. It bites three times, and can turn around between each snap.
**'''Blue Kritter''': a Kritter with blue scales. It strikes opponents with a multi-hitting spinning tackle, which it can also perform while jumping.
*'''[[Tiki Buzz]]''': a flying tiki drum from ''{{s|mariowiki|Donkey Kong Country Returns}}''. It drops down on opponents that walk underneath it. Like a [[Goomba]], it can be defeated by jumping on its head. Doing so launches the player skyward.


===Stages===
===Stages===
===={{for3ds}}====
===={{for3ds}}====
*[[File:JungleJapesIconSSB4-3.png|75px|right|link=Jungle Japes]]{{gameIcon|SSBM}} '''[[Jungle Japes]]''': staged before {{s|mariowiki|Cranky's Cabin}} in the [[mariowiki:Jungle Japes|eponymous forest]] from ''{{s|mariowiki|Donkey Kong 64}}''. The cabin is position above a rapidly-flowing river filled with [[Klaptrap]]s that snap at the players. Due to the limitations of the 3DS hardware, water is not swimmable, making the stage function the same way it did in ''Melee''. This is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Donkey Kong. Its [[Ω form]] is a floating platform like [[Final Destination]].{{clr}}
*[[File:MagicantIconSSB4-3.png|75px|right|link=Magicant]]'''[[Magicant]]''': An unlockable stage based off of an area from both ''Mother'' & ''[[EarthBound (game)|EarthBound]]''. However it is based primarily on its appearance in ''Mother'', which is housed inside Queen Mary's mind, though some elements are from ''EarthBound''. A Flying Man will sometimes appear on the right side of the stage as a stage hazard. If a character touches one, it will fight along that character's side similar to an [[Assist Trophy]]. The Flying Man can be defeated by other players. Should one be defeated, another Flying Man will spawn in the same area after some time. After five Flying Men have been defeated, they will not spawn for the rest of the match. Occasionally, a "rip" in sky will open in the background and shows moments from ''Mother'' and ''EarthBound''.


===={{forwiiu}}====
===={{forwiiu}}====
*[[File:JungleHijinxsIconSSB4-U.png|75px|right|link=Jungle Hijinxs]]'''[[Jungle Hijinxs]]''': staged in the [[mariowiki:Jungle Hijinxs (Donkey Kong Country Returns)|first level]] of ''{{s|mariowiki|Donkey Kong Country Returns}}''. The stage has two layers, allowing a player to travel between the foreground and background areas via [[Barrel Cannon]]s. After doing so, the player will be covered in non-damaging flames. Attempting to use a barrel while in flames will cause an explosion, preventing stalling. While in the background, attacks will cause more knockback to compensate for the further distance from the blast lines. Occasionally, the middle part of the foreground will crumble away. {{s|mariowiki|Screaming Pillar}}s occasionally appear on the right side of the stage between the foreground and background. Blasting into it from the one side will cause it to fall toward the other side and damage anyone it hits. Only its [[Ω form]] can accommodate [[8-Player Smash]], which is columnar.{{clr}}
*[[File:OnettIconSSB4-U.png|75px|right|link=Onett]]{{gameIcon|SSBM}} '''[[Onett]]''': A [[Past Stage|returning stage]] from ''Melee'' and ''Brawl''. Other than some graphical updates and two mailboxes missing, the stage is essentially the same as it appeared in ''Brawl''.


*[[File:KongoJungle64IconSSB4-U.png|75px|right|link=Kongo Jungle (SSB)]]{{gameIcon|SSB64}} '''[[Kongo Jungle 64]]''': a wooden complex in a [[mariowiki:Jungle Hijinxs (Donkey Kong Country)|jungle canopy]] from ''{{s|mariowiki|Donkey Kong Country}}'' at sunset. A Barrel Cannon hovers back-and-forth underneath the stage and will launch fighters that fall into it. A flock of [[mariowiki:Necky|Neckies]] flies in the background. This stage is large enough to accommodate [[8-Player Smash]] and is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Diddy Kong. Its [[Ω form]] is columnar. Its [[Ω form]] is a floating platform. It is one of four stages from the original ''Super Smash Bros.'' to be in ''SSB4'', with the other three being [[Peach's Castle]], [[Hyrule Castle]], and [[Dream Land (SSB)|Dream Land]]. Of the four, Kongo Jungle 64 is the only stage available in the base game.{{clr}}
===Items===
 
*'''[[Mr. Saturn]]''': Appears as an item once more. It now does enough shield damage to cause an instant [[Shield#Shield_breaking|shield break]].
*[[File:75mIconSSB4-U.png|75px|right|link=75m]]{{gameIcon|SSBB}} '''[[75m]]''': a [[Past Stage|returning stage]] from ''Brawl''. Walk-offs on the right side of the screen have been removed. This stage is available in [[8-Player Smash]].{{clr}}
*'''[[Franklin Badge]]''': Appears apparently unchanged from ''Brawl''.


===Music===
===Music===
{{main|List of SSB4 Music (Donkey Kong series)}}
''See [[List of SSB4 Music (EarthBound series)]]''
Nine of the nineteen tracks included are derivative of "DK Island Swing" from the original ''Donkey Kong Country'', including half of the new arrangements.
*'''Magicant / Eight Melodies (Mother)''': A peaceful remix of the music that plays in the area of the same name in ''Mother''. This track plays in the stage Magicant on the 3DS version and Onett in the Wii U version.
====Original tracks====
*'''Smiles and Tears''': A remix of the track by the same name used in ''EarthBound''. This is the alternate music for the Magicant stage in the 3DS version and plays on Onett in the Wii U version.
*'''Jungle Level Jazz Style''': a {{s|wikipedia|jazz}}-influenced orchestration of "DK Island Swing" from ''{{s|mariowiki|Donkey Kong Country}}''. It plays on Jungle Hijinxs.
*'''Onett Theme / Winters Theme''': A remix of the Onett theme from ''EarthBound'', which then transitions into a remixed version of the Snowman theme, despite the name of the song stating that it contains the Winters theme.  
*'''Jungle Level Tribal Style''': an arrangement of "DK Island Swing" from ''Donkey Kong Country'' [[wikipedia:lead instrument|led]] by a [[wikipedia:shakuhachi|shakuhachi flute]]. It plays on Kongo Jungle (64).
*'''Victory! Ness''': From ''Brawl'', a sped up version of the ''Mother'' title theme. This song is Ness' and Lucas' victory theme.
*'''Gear Getaway''': an arrangement of "Gear Getaway" from ''{{s|mariowiki|Donkey Kong Country Returns}}'' and "DK Island Swing" from ''Donkey Kong Country''. It plays on Jungles Japes and Jungle Hijinxs.
*'''Onett''': Previously known as Mother (Melee), this song is the theme of the Onett stage, and is unchanged from ''Melee''.
*'''Donkey Kong Country Returns (Vocals)''': a vocal remix of the title theme of ''Donkey Kong Country Returns'', itself an arrangement of "Theme" from ''Donkey Kong Country''. The chorus is uncredited and the vocals are nonsensical. It plays on Kongo Jungle (64).
*'''Pollyanna (I Believe in You)''': Once known as Mother 2 (Melee), this song now has its original name. The track has been made to loop earlier on than in previous installments, effectively shortening the length of the song and eliminating its traditional ending. The song came from ''Melee''.
 
*'''Snowman''': A remixed version of a song that has been in every ''EarthBound'' game. It remains unchanged from ''Brawl''.
====Returning tracks====
*'''Mother 3 Love Theme''': Taken directly from ''Brawl'', and used on the Onett stage.
*{{GameIcon|SSB}}'''Kongo Jungle''': a remix of "DK Island Swing" from ''Donkey Kong Country''. It plays on Jungle Japes and Kongo Jungle (64).
*'''Porky's Theme''': Taken directly from ''Brawl'', and used on the Onett stage.
*{{GameIcon|SSBM}}'''DK Rap''': an arrangement of "{{s|mariowiki|DK Rap}}" from ''{{s|mariowiki|Donkey Kong 64}}'' sung by James W. Norwood Jr. The piece was abridged in ''Smash for Wii U''. It plays on Jungle Hijinxs.
*'''Unfounded Revenge / Smashing Song of Praise''': Remains unchanged from ''Brawl''. The only unlockable song from the ''Mother'' series in ''Super Smash Bros. for Wii U.''.
*{{GameIcon|SSBB}}'''Donkey Kong''': a [[wikipedia:electronic dance music|dance]]-influenced medley of pieces from the original ''[[mariowiki:Donkey Kong (game)|Donkey Kong]]'', including "Radar", "25m BGM", "75m BGM", and "Game Start". It plays on 75m.
*{{GameIcon|SSBB}}'''Opening (Donkey Kong)''': an arrangement of "Title Theme" from ''Donkey Kong''. It plays on 75m.
*{{GameIcon|SSBB}}'''Jungle Level''': a faithful orchestration of "DK Island Swing" from ''Donkey Kong Country''. It plays on Jungle Hijinx.
*{{GameIcon|SSBB}}'''Jungle Level Ver. 2''': an arrangement of "DK Island Swing" from ''Donkey Kong Country'' with a faster tempo and a chorus. It plays on Kongo Jungle (64).
*{{GameIcon|SSBB}}'''King K. Rool / Ship Deck 2''': a remix of "Gang-Plank Galleon" from ''Donkey Kong Country''. It plays on Kongo Jungle (64).
*{{GameIcon|SSBB}}'''Stickerbush Symphony''': an arrangement of "Stickerbush Symphony" from ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}''. It plays on Smash Run and Jungle Hijinxs.
 
====Source tracks====
*'''25m Theme''': "25m BGM" from ''Donkey Kong''. It plays on 75m.
*'''Battle for Storm Hill''': from ''{{s|mariowiki|Donkey Kong: Jungle Beat}}''. It plays on Jungle Hijinx.
*'''Donkey Kong Country Returns''': though sourced from ''Donkey Kong Country Returns'', it itself is an arrangement of "Theme" from ''Donkey Kong Country''. It plays on Kongo Jungle (64).
*'''Jungle Hijinx''': though sourced from ''{{s|mariowiki|Donkey Kong Country Returns}}'', it itself is an arrangement of "DK Island Swing" from ''Donkey Kong Country''. It plays on Jungle Hijinx.
*'''Mole Patrol''': from ''Donkey Kong Country Returns''. It plays on Jungle Hijinx.
*'''Mangrove Cove''': from ''{{s|mariowiki|Donkey Kong Country: Tropical Freeze}}''. It plays on Jungle Hijinx.
*'''Swinger Flinger''': "Bopopolis" from ''Tropical Freeze'', itself an arrangement of "DK Island Swing" from ''Donkey Kong Country''. It plays on Jungle Hijinx. The name of this piece is misapplied in ''Smash''.
 
====Victory fanfares====
*'''Victory! Donkey Kong Series''': From ''Brawl'', a remix of the victory fanfare played in ''Donkey Kong Country'' after defeating a boss or successfully completing a bonus level.


===Trophies===
===Trophies===
{{main|List of SSB4 trophies (Donkey Kong series)}}
{{main|List of SSB4 trophies (EarthBound series)}}
{|
====Both Versions====
|- valign=top
*[[Ness]]
|
*[[wikibound:Ness|Ness (Alt.)]]
*[[Donkey Kong]]
*[[Lucas]]
*Donkey Kong (Alt.)
*[[wikibound:Lucas|Lucas (Alt.)]]
*[[Diddy Kong]]
*[[Mr. Saturn]]
*Diddy Kong (Alt.)
*[[Franklin Badge]]
*[[Peanut Popgun]]
*[[Starman (EarthBound)]]  
*[[Rocketbarrel Pack]]
*[[Jeff]]
*[[Hammer (item)|Hammer]]
*[[Flying Man]]
*[[Hammer (item)#Headless Hammers|Hammerhead]]
*[[Lucas]] [Non-fighter]
*[[Spring]]
*{{iw|mariowiki|Pauline}}
|
*{{iw|dkwiki|Cranky Kong}}
*{{iw|dkwiki|Funky Kong}}
*{{iw|dkwiki|Candy Kong}}
*[[Kritter]]
*[[King K. Rool]]
*[[DK Barrel]]
*[[Dixie Kong]]
*{{iw|dkwiki|Tutorial Pig}}
*[[dkwiki:Kalimba Tiki|Kalimba]]
|}


===={{for3ds}}====
===={{for3ds}}====
{|
*[[Devil Car]]
|- valign=top
*[[Magicant]]
|
*[[Sky Runner]]
*[[Tiki Buzz]]
*[[Dungeon Man]]
*{{iw|dkwiki|Rambi}}
*[[Porky Statue]]
*{{iw|dkwiki|Expresso}}
*{{iw|dkwiki|Squawks}}
*{{iw|dkwiki|Squitter}}
*{{iw|dkwiki|Mugly}}
*[[dkwiki:Scurvy Crew|Cap'n Greenbeard]]
|}


===={{forwiiu}}====
===={{forwiiu}}====
{|
*[[PK Starstorm|PK Starstorm (Ness)]]<ref name="PKStarstormNess">If Lucas has not been downloaded, the name of this trophy is simply "PK Starstorm".</ref>
|- valign=top
*[[PK Starstorm|PK Starstorm (Lucas)]]
|
*[[Porky]]
*[[Konga Beat]]
*[[Ultimate Chimera]]
*[[Rocketbarrel Barrage]]
<references />
*{{iw|dkwiki|Enguarde}}
*{{iw|dkwiki|Winky}}
*[[Zinger]]
*{{iw|dkwiki|Wrinkly Kong}}
*{{iw|dkwiki|Tiny Kong}}
*{{iw|dkwiki|Lanky Kong}}
*{{iw|dkwiki|Stu}}
|
*{{iw|dkwiki|Mole Miner Max}}
*{{iw|dkwiki|Thugly}}
*{{iw|dkwiki|Colonel Pluck}}
*{{iw|dkwiki|Tiki Tong}}
*{{iw|dkwiki|Pointy Tuck}}
*{{iw|dkwiki|Fish Poker Pops}}
*{{iw|dkwiki|Pompy, the Presumptuous}}
*[[dkwiki:Snomad|Snowmad Ship]]
|}
 
=====Trophy Box=====
*Donkey Kong and His Friends
*Animal Friends and Items
*Donkey Kong Country Returns
*Tropical Freeze


==References within ''Smash''==
==References within ''Smash''==

Revision as of 21:21, September 27, 2018

Nintendo101 "the101"
Character info
Melee mains Peach, Yoshi
Other Melee characters Pikachu, Young Link
Brawl mains Pikachu, Kirby
Other Brawl characters Yoshi, Sonic
Smash 4 mains Robin, Yoshi
Other Smash 4 characters Zero Suit Samus, Pikachu, Sonic
Project M mains Samus, Peach
Other Project M characters Mario, Link
Personal and other info
Location USA USA
Miscellaneous info
Skill Other Eh...

Hey there! I'm the101. I like games and such, and I remember a lot of unnecessary things about them. It uniquely only comes in handy for editing wikis... Go figure!

Workshop: EarthBound in Super Smash Bros. 4

The EarthBound universe is once again represented in Super Smash Bros. 4. Both characters return, with Lucas returning as a downloadable fighter.

Characters

  • NessIcon(SSB4-U).png
    Ness: Ness returns as an unlockable character in the 3DS version, but back in starter form in the Wii U version. His appearance and proportions are closer to his original game; he has a thinner body and his clothing has much brighter colors. Some of his new alternate costumes also hold references to key characters from EarthBound. Overall, most of his moves are buffed, whether they are faster or stronger, making him more viable than the past three games. Interestingly, some of his custom moves are taken from Lucas's special moveset. Ness is one of the few veterans to be given new voice clips.
  • LucasIcon(SSB4-U).png
    Lucas: Lucas returns as a downloadable character that is available for purchase starting from June 14th, 2015. Like Ness, he now has brighter-colored clothing, proper body proportions that match his debut title, and constantly wears a smile. And like Ness, some of his new alternate costumes make references to other important characters from Mother 3. Despite being slightly nerfed in transition from Brawl to SSB4, he has indirect buffs from the nerfs of other characters that counter him, which makes him play relatively better against the rest of the cast than in Brawl.

Assist Trophies

  • Starman: A Starman will attack using PK Beam and will teleport around the stage similarly to how it moves in EarthBound.
  • Jeff: Jeff returns from Brawl unchanged.
Common Enemies
  • Starman: Starman acts the same way it does as an Assist Trophy. Unlike his assist trophy form, its PK Beam can be reflected and absorbed.
  • Devil Car: Having a lot of HP, the Devil Car runs over opponents with great power.

Stages

Super Smash Bros. for Nintendo 3DS

  • MagicantIconSSB4-3.png
    Magicant: An unlockable stage based off of an area from both Mother & EarthBound. However it is based primarily on its appearance in Mother, which is housed inside Queen Mary's mind, though some elements are from EarthBound. A Flying Man will sometimes appear on the right side of the stage as a stage hazard. If a character touches one, it will fight along that character's side similar to an Assist Trophy. The Flying Man can be defeated by other players. Should one be defeated, another Flying Man will spawn in the same area after some time. After five Flying Men have been defeated, they will not spawn for the rest of the match. Occasionally, a "rip" in sky will open in the background and shows moments from Mother and EarthBound.

Super Smash Bros. for Wii U

  • OnettIconSSB4-U.png
    Super Smash Bros. Melee Onett: A returning stage from Melee and Brawl. Other than some graphical updates and two mailboxes missing, the stage is essentially the same as it appeared in Brawl.

Items

Music

See List of SSB4 Music (EarthBound series)

  • Magicant / Eight Melodies (Mother): A peaceful remix of the music that plays in the area of the same name in Mother. This track plays in the stage Magicant on the 3DS version and Onett in the Wii U version.
  • Smiles and Tears: A remix of the track by the same name used in EarthBound. This is the alternate music for the Magicant stage in the 3DS version and plays on Onett in the Wii U version.
  • Onett Theme / Winters Theme: A remix of the Onett theme from EarthBound, which then transitions into a remixed version of the Snowman theme, despite the name of the song stating that it contains the Winters theme.
  • Victory! Ness: From Brawl, a sped up version of the Mother title theme. This song is Ness' and Lucas' victory theme.
  • Onett: Previously known as Mother (Melee), this song is the theme of the Onett stage, and is unchanged from Melee.
  • Pollyanna (I Believe in You): Once known as Mother 2 (Melee), this song now has its original name. The track has been made to loop earlier on than in previous installments, effectively shortening the length of the song and eliminating its traditional ending. The song came from Melee.
  • Snowman: A remixed version of a song that has been in every EarthBound game. It remains unchanged from Brawl.
  • Mother 3 Love Theme: Taken directly from Brawl, and used on the Onett stage.
  • Porky's Theme: Taken directly from Brawl, and used on the Onett stage.
  • Unfounded Revenge / Smashing Song of Praise: Remains unchanged from Brawl. The only unlockable song from the Mother series in Super Smash Bros. for Wii U..

Trophies

Both Versions

Super Smash Bros. for Nintendo 3DS

Super Smash Bros. for Wii U

  1. ^ If Lucas has not been downloaded, the name of this trophy is simply "PK Starstorm".

References within Smash

Testing a potential new layout for the bottom of the universe pages, which are currently, well, a mess. Some information is specified multiple times and their is no cohesion. I think standardization would make these sections much easier to read, so I propose the following.

Referential Organization Scheme

  • Elements are categorized into Fighter elements or Game elements. The latter are any elements from the applicable universe not apparent in the the fighters themselves and exist independently of them.
  • Smash game: Elements within these categorizes are organized by their appearances in Smash titles. Smash titles are arranged in succession by their release dates (i.e. Smash 64, Melee, Brawl...)
    • Fighter elements organization is yet to be finalized.
    • Game elements rely on a similar organization scheme to the trophy collections.
      • Items
      • Assist trophy and Poké Ball characters
      • Enemy characters (Adventure Mode, Subspace Emissary, Smash Run, and Smash Tour - not stage hazards)
      • Bosses
      • Stages (including elements specific to the stages, such as hazards, background objects)
      • Music
      • Masterpieces
      • Challenges

Below is an example of how the above scheme would be implemented. I compiled all of the information specified on the Mario (universe) page concerning elements from Mario Bros.

Mario Bros.

Fighter elements

  • Mario's head icon from SSB.MarioHeadSSBM.pngMarioHeadSSBB.pngMario’s blue-and-red costume is based on his appearance on the Japanese arcade cabinet.[1]
  • Mario's stock icon in Super Smash Bros. for Wii U.Mario’s cyan-and-pink costume resembles his appearance on the Famicom boxart.
  • Luigi's head icon from SSB.LuigiHeadSSBM.pngLuigiHeadSSBB.pngLuigi's stock icon in Super Smash Bros. for Wii U.Luigi debuted in this title.
  • Luigi's head icon from SSB.LuigiHeadSSBM.pngLuigiHeadSSBB.pngLuigi's stock icon in Super Smash Bros. for Wii U.Luigi’s cyan costume resembles Mario's appearance on the American N.E.S. boxart.
  • Luigi's stock icon in Super Smash Bros. for Wii U.Luigi's crawling animation is accompanied with this title's running sound effect.
  • WarioHeadSSBB.pngWario's stock icon in Super Smash Bros. for Wii U.Wario's cyan-and-pink costume resembles Mario's appearance on the Famicom boxart.

Game elements

  • Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 The revival platform characters respawn on is similar to how characters respawn in this title after losing a life.
  • Super Smash Bros.Super Smash Bros. BrawlSuper Smash Bros. 4 The POW Block is in interactive object on Mushroom Kingdom and Mario Bros. in Smash 64 and Brawl, respectively. It is a throwing item in SSB4.
  • Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 The Freezie appears as a throwing item.
  • Super Smash Bros. Brawl Mario Bros. appears as a stage.
  • Super Smash Bros. BrawlSuper Smash Bros. for Wii U Shellcreepers are hazards on Mario Bros. in Brawl. They appear as a trophy in SSB4.
  • Super Smash Bros. BrawlSuper Smash Bros. for Wii U Sidesteppers are hazards on Mario Bros. and a sticker in Brawl. They each appear as a trophy in SSB4.
  • Super Smash Bros. BrawlSuper Smash Bros. for Wii U "Mario Bros." is an arrangement of the title theme.
  • Super Smash Bros. for Wii U Fighter Flies appear as a trophy.

References