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Up smash/Knockback chart: Difference between revisions

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=====Legend=====
=====Legend=====
*<nowiki>*</nowiki> = damage if all hits connect
*<nowiki>*</nowiki> = damage if all hits connect
*~ = not fully accurate
 
===NA/AUS/EUR===


{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Rank || Character || Base Knockback || Knockback Scaling || Strongest Hitbox damage || Strongest Hitbox KO percentage  
! Rank || Character || Strongest Hitbox damage || Strongest Hitbox angle || Base Knockback || Knockback Scaling || Strongest Hitbox KO percentage  
|-
|-
|1.|| {{SSB|Mario}} || 26 || 120 || 19% || 73%
|1.|| {{SSB|Donkey Kong}} || 21% || 90 || 40 || 100 || 73%
|-
|-
|1.|| {{SSB|Luigi}} || 26 || 120 || 19% || 73%
|1.|| {{SSB|Mario}} || 19% || 85 || 26 || 120 || 73%
|-
|-
|1.|| {{SSB|Jigglypuff}} || 22 || 130 || 18% || 73%
|1.|| {{SSB|Luigi}} || 19% || 85 || 26 || 120 || 73%
|-
|-
|4.|| {{SSB|Fox}} || 25 || 140 || 16% || 76%
|1.|| {{SSB|Jigglypuff}} || 18% || 80 || 22 || 130 || 73%  
|-
|-
|5.|| {{SSB|Donkey Kong}} || 40 || 100 || 21% || ~80%
|5.|| {{SSB|Fox}} || 16% || 80 || 25 || 140 || 76%
|-
|-
|6.|| {{SSB|Pikachu}} || 40 || 100 || 18% || 91%
|6.|| {{SSB|Yoshi}} || 18% || 361 || 20 || 118 || 82%
|-
|-
|7.|| {{SSB|Yoshi}} || 20 || 118 || 18% || 94%
|7.|| {{SSB|Pikachu}} || 18% || 95 || 40 || 100 || 91%
|-
|-
|8.|| {{SSB|Kirby}} || 20 || 120 || 16% || 95%
|8.|| {{SSB|Kirby}} || 16% || 90 || 20 || 120 || 95%
|-
|-
|9.|| {{SSB|Ness}} || 20 || 100 || 17% || 118%
|9.|| {{SSB|Ness}} || 17% || 110 || 20 || 100 || 118%
|-
|-
|10.|| {{SSB|Link}} || 30 || 90 || 22%<nowiki>*</nowiki> || ~156%  
|10.|| {{SSB|Link}} || 12% (22%<nowiki>*</nowiki>) || 90 || 30 || 90 || 173% (166%*)
|-
|-
|11.|| {{SSB|Samus}} || 22 || 100 || 50%<nowiki>*</nowiki> || ~180%
|11.|| {{SSB|Samus}} || 10% (50%<nowiki>*</nowiki>) || 80 || 22 || 100 || 194% (175% if two hits connect)
|-
|-
|12.|| {{SSB|Captain Falcon}} || 90 || 40 || 17% || 195%
|12.|| {{SSB|Captain Falcon}} || 17% || 95 || 90 || 40 || 194%
|}
|}
===JPN===
{| class="wikitable sortable"
|-
! Rank || Character || Strongest Hitbox damage || Strongest Hitbox angle || Base Knockback || Knockback Scaling || Strongest Hitbox KO percentage
|-
|1.|| {{SSB|Donkey Kong}} || 21% || 90 || 40 || 100 || 73%
|-
|1.|| {{SSB|Mario}} || 19% || 85 || 26 || 120 || 73%
|-
|1.|| {{SSB|Luigi}} || 19% || 85 || 26 || 120 || 73%
|-
|1.|| {{SSB|Jigglypuff}} || 18% || 80 || 22 || 130 || 73%
|-
|5.|| {{SSB|Fox}} || 16% || 80 || 25 || 140 || 76%
|-
|6.|| {{SSB|Kirby}} || 18% || 90 || 24 || 120 || 80%
|-
|7.|| {{SSB|Yoshi}} || 18% || 361 || 20 || 118 || 82%
|-
|8.|| {{SSB|Pikachu}} || 18% || 95 || 40 || 100 || 91%
|-
|9.|| {{SSB|Ness}} || 19% || 105 || 0 || 100 || 114%
|-
|10.|| {{SSB|Link}} || 12% (22%<nowiki>*</nowiki>) || 90 || 30 || 90 || 173% (164%*)
|-
|11.|| {{SSB|Samus}} || 10% (50%<nowiki>*</nowiki>) || 80 || 10 || 100 || 208% (189% if two hits connect)
|-
|12.|| {{SSB|Captain Falcon}} || 17% || 95 || 90 || 40 || 194%
|}
===Summary===
===NTSC-J to NTSC-U===
*{{nerf|Link up smash hit 1 and 2 damage (8% hit 1)/4% (hit 2) → 7%/3%).}}
*{{buff|Samus up smash base knockback (10 → 22).}}
*{{nerf|Kirby clean up smash damage (18% → 16%).}}
**{{nerf|Base knockback (24 → 20).}}
*{{nerf|Ness up smash damage (19% (clean)/17% (mid)/14% (late) → 17%/15%/13%).}}
**{{buff|Clean hit base knockback (0 → 20).}}
**{{nerf|Clean hit angle (105° → 110°).}}
**{{nerf|Mid hit angle (90° → 78°).}}


==Chart (SSBB)==
==Chart (SSBB)==

Revision as of 17:08, January 21, 2020

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Needs data for Melee and smash 4, 64 data might not be correct
You can discuss this issue on the talk page or edit this page to improve it.

These are charts showing the post hit data (base knockback, knockback scaling, and KO percentages) of the strongest hitbox in every up smash (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the Super Smash Bros. series. The up smashes are given a general rank in power in comparison to other up smashes based on the knockback produced by their strongest hitbox at critical percentage.

Chart (SSB)

KO percentages are estimated by the knockback on Mario in the center of Dream Land.

Legend
  • * = damage if all hits connect

NA/AUS/EUR

Rank Character Strongest Hitbox damage Strongest Hitbox angle Base Knockback Knockback Scaling Strongest Hitbox KO percentage
1. Donkey Kong 21% 90 40 100 73%
1. Mario 19% 85 26 120 73%
1. Luigi 19% 85 26 120 73%
1. Jigglypuff 18% 80 22 130 73%
5. Fox 16% 80 25 140 76%
6. Yoshi 18% 361 20 118 82%
7. Pikachu 18% 95 40 100 91%
8. Kirby 16% 90 20 120 95%
9. Ness 17% 110 20 100 118%
10. Link 12% (22%*) 90 30 90 173% (166%*)
11. Samus 10% (50%*) 80 22 100 194% (175% if two hits connect)
12. Captain Falcon 17% 95 90 40 194%

JPN

Rank Character Strongest Hitbox damage Strongest Hitbox angle Base Knockback Knockback Scaling Strongest Hitbox KO percentage
1. Donkey Kong 21% 90 40 100 73%
1. Mario 19% 85 26 120 73%
1. Luigi 19% 85 26 120 73%
1. Jigglypuff 18% 80 22 130 73%
5. Fox 16% 80 25 140 76%
6. Kirby 18% 90 24 120 80%
7. Yoshi 18% 361 20 118 82%
8. Pikachu 18% 95 40 100 91%
9. Ness 19% 105 0 100 114%
10. Link 12% (22%*) 90 30 90 173% (164%*)
11. Samus 10% (50%*) 80 10 100 208% (189% if two hits connect)
12. Captain Falcon 17% 95 90 40 194%

Summary

NTSC-J to NTSC-U

  • Nerf Link up smash hit 1 and 2 damage (8% hit 1)/4% (hit 2) → 7%/3%).
  • Buff Samus up smash base knockback (10 → 22).
  • Nerf Kirby clean up smash damage (18% → 16%).
    • Nerf Base knockback (24 → 20).
  • Nerf Ness up smash damage (19% (clean)/17% (mid)/14% (late) → 17%/15%/13%).
    • Buff Clean hit base knockback (0 → 20).
    • Nerf Clean hit angle (105° → 110°).
    • Nerf Mid hit angle (90° → 78°).

Chart (SSBB)

The following chart shows the power of the strongest hitbox of every character's up smash in Super Smash Bros. Brawl (or in the case of multi-hitting up smashes, the power of the attack if all hitboxes connect). For Olimar, the up smash of each Pikmin is presented separately on the chart. For the Ice Climbers, Popo and Nana have their up smashes represented on the chart separately, as well as when both connect their up smashes represented separately. In the case of Lucario, he is represented on the chart at minimum power, half power, and maximum power (however the chart does not take the stock modifier into account).

The data on the chart was collected from testing on Mario, with the approximate KO percentages based from the center of Final Destination. The up smashes are ranked by which KO the earliest when the opponent doesn't DI.

Legend
  • Lucario
    • 0% = Damage at 0%
    • 85% = Damage at 85%
    • 170% = Damage at 170% (max power)
  • Olimar:
    • W = White Pikmin
    • Y = Yellow Pikmin
    • B = Blue Pikmin
    • R = Red Pikmin
    • P = Purple Pikmin
  • Ice Climbers
    • P = only Popo lands his smash
    • N = only Nana lands her smash
    • B = both Climbers land their smash
Rank Character Damage Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI
1. Ivysaur 17% 80 90 47.31% 58.37% 73.73%
2. Mr. Game & Watch 18% 2723 46.17 65.56% 75.31% 88.85%
3. Lucas 19% 2985 42.50 65.06% 75.65% 90.35%
4. Olimar P 16% 2909 42.82 66.35% 76.86% 91.45%
5. Peach 17% 2675 45.21 68.16% 77.97% 91.79%
6. Donkey Kong 18% 2664 44.27 69.71% 79.87% 93.99%
7. Lucario 170% 18.2% 2454 45.68 72.15% 82.01% 95.69%
8. Ike 19% 2789 38.43 77.05% 88.76% 105.02%
9. Ganondorf 22% 2618 40.02 78.26% 89.51% 105.12%
10. Fox 17% 30 97 79.56% 89.93% 104.33%
11. Sheik 17% 2747 37.08 80.99% 93.12% 109.98%
12. Squirtle 13% 3280 31.01 79.65% 94.16% 114.32%
13. Kirby 15% 2311 40.53 84.85% 95.95% 111.37%
14. Olimar R 15% 2705 36.38 83.70% 96.07% 113.25%
14. Olimar B 15% 2705 36.38 83.70% 96.07% 113.25%
16. Luigi 15% 2319 39.62 86.60% 97.96% 113.73%
17. Bowser 20% 2084 41.91 87.47% 98.21% 113.12%
18. R.O.B. 14% 2427 38.04 87.36% 99.19% 115.62%
19. Captain Falcon 13% 2359 36.36 93.26% 105.64% 122.83%
20. Olimar Y 14% 2580 34.23 92.61% 105.76% 124.01%
21. King Dedede 14% 2370 36.13 93.55% 106.01% 123.30%
22. Jigglypuff 13% 1860 40.43 96.22% 107.35% 122.80%
23. Wolf 12% 2609 33.25 94.47% 108.00% 126.80%
24. Charizard 11% 2496 33.95 95.85% 109.10% 127.51%
25. Toon Link 15% 2097 37.60 97.15% 109.12% 125.74%
26. Zelda 5% (15%) 2353 34.68 97.95% 110.93% 128.95%
27. Ice Climbers P 11% 2593 32.41 97.41% 111.29% 130.58%
28. Ice Climbers B 20% 2884 29.47 97.25% 112.52% 133.73%
29. Pikachu 14% 2313 34.23 100.41% 113.56% 131.81%
30. Lucario 85% 13% 2081 35.14 104.41% 117.22% 135.00%
31. Falco 14% 1760 37.28 107.03% 119.10% 135.86%
32. Mario 14% 2055 34.23 107.95% 121.09% 139.35%
33. Yoshi 16% 1819 35.54 110.61% 123.27% 140.86%
34. Ice Climbers N 9% 2544 29.47 108.79% 124.06% 145.27%
35. Marth 17% 2259 31.65 110.30% 124.52% 144.27%
36. Link 10% 3125 22.78 115.23% 134.99% 162.42%
37. Snake 10% 3567 19.08 114.41% 138.00% 170.75%
38. Wario 10% 2285 27.62 125.45% 141.75% 164.37%
39. Samus 6% 2854 22.68 127.69% 147.53% 175.09%
40. Ness 13% 2984 21.39 129.31% 150.25% 179.57%
41. Pit 8% 3168 19.77 130.60% 153.36% 184.98%
42. Meta Knight 4% 3031 20.48 132.76% 154.74% 185.25%
43. Sonic 3% 3405 17.95 130.64% 155.71% 190.53%
44. Olimar W 9% 2354 23.47 144.70% 163.87% 190.50%
45. Lucario 0% 9.1% 1820 25.00 157.20% 175.20% 200.20%
46. Zero Suit Samus 3% 3151 15.60 166.60% 195.45% 235.51%
47. Diddy Kong 6% 2883 13.23 216.70% 250.72% 297.96%

See also