Sonic (SSBU)/Up throw: Difference between revisions
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{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
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|type=Throwing | |type=Throwing |
Latest revision as of 14:11, July 20, 2022
Sonic up throw hurtbox visualization | ||||
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Overview[edit]
Heaves the opponent upward and sharpens his quills to stab them. It can be followed up with a neutral aerial, up aerial and inputted Homing Attack at low percentages. Like forward throw, it has KO potential, albeit only on with stages with highly positioned platforms, such as Battlefield's top platform.
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 5.0% | Forward | 80 | 92 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-23 |
---|---|
Hitbox | 22 |
Throw Release | 23 |
Interruptible | 43 |
Animation length | 57 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|