Sonic (SSBU)/Down smash: Difference between revisions
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{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|12}} | |damage={{ChargedSmashDmgSSBU|12.0}} | ||
|sd=0 | |sd=0 | ||
|angle=30 | |angle=30 | ||
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|xpos=0.0 | |xpos=0.0 | ||
|ypos=2.0 | |ypos=2.0 | ||
|zpos=13.0 | |zpos=13.0 to 8.0 | ||
|ff=1.0 | |ff=1.0 | ||
|type=Foot | |type=Foot | ||
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{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage={{ChargedSmashDmgSSBU|12}} | |damage={{ChargedSmashDmgSSBU|12.0}} | ||
|sd=0 | |sd=0 | ||
|angle=30 | |angle=30 | ||
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|xpos=0.0 | |xpos=0.0 | ||
|ypos=2.0 | |ypos=2.0 | ||
|zpos=-11.0 | |zpos=-11.0 to -6.0 | ||
|type=Foot | |type=Foot | ||
|ff=1.0 | |ff=1.0 |
Revision as of 02:19, July 15, 2020
Overview
A split kick, similar to Fox and Falco's down smashes. It has the lowest amount of start-up lag out of Sonic's smash attacks and hits on both sides, which make it useful for punishing rolls. It is also a semi-spike, which makes it very useful for edge-guarding. However, it lasts for only 2 frames, and has considerable ending lag.
Hitboxes
Timing
Charges between | 5-6 |
---|---|
Hitboxes | 12-13 |
Interruptible | 55 |
Animation length | 69 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|