Simon (SSBU)/Neutral attack/Infinite: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | {{competitive expertise}} | ||
[[File:SimonRapidJab.gif|thumb| | [[File:SimonRapidJab.gif|thumb|280px|Hitbox visualization showing Simon's rapid jab.]] | ||
[[File:SimonRapidJabFinisher.gif|thumb| | [[File:SimonRapidJabFinisher.gif|thumb|280px|Hitbox visualization showing Simon's rapid jab finisher.]] | ||
==Overview== | ==Overview== | ||
Line 18: | Line 18: | ||
|damage=0.5% | |damage=0.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=8 | |bk=8 | ||
|ks=10 | |ks=10 | ||
Line 30: | Line 31: | ||
|type=Whip | |type=Whip | ||
|effect=Normal | |effect=Normal | ||
|sfx= | |sfx=Simon Whip | ||
|slvl=S | |slvl=S | ||
|clang=f | |clang=f | ||
Line 36: | Line 37: | ||
}} | }} | ||
|'''+3''' frames | |'''+3''' frames | ||
| | |5× | ||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 42: | Line 43: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=55 | |angle=55 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=115 | |ks=115 | ||
Line 53: | Line 55: | ||
|ff=2.0 | |ff=2.0 | ||
|effect=Normal | |effect=Normal | ||
|sfx= | |sfx=Simon Whip | ||
|slvl=L | |slvl=L | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|— | |||
|— | |||
|} | |} | ||
==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|9, 12, 15, 18 | |6-7, 25-26 | ||
|- | |||
!Rapid jab | |||
|9, 12, 15, 18, 21, 24 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 16:18, August 5, 2022
Overview[edit]
Update History[edit]
- Rapid jab and its finisher have transcendent priority, preventing them from being canceled out by weak attacks.
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 6-7, 25-26 |
---|---|
Rapid jab | 9, 12, 15, 18, 21, 24 |
Finisher | 3-4 |
Interruptible | 45 |
Animation length | 57 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|