Samus (SSB): Difference between revisions

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{{Metroid Smash}}


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[[Category:Characters (SSB)]]
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[[Category:Metroid universe]]
[[Category:Metroid universe]]

Revision as of 14:34, November 24, 2007

Template:Character

This article is about Samus' appearance in Super Smash Bros. For other uses, see Samus Aran.

Samus Aran (サムス・アラン, Samusu Aran) is a starter character in both Super Smash Bros. and Super Smash Bros. Melee. She will appear in Super Smash Bros. Brawl. Samus is a heavy, yet floaty, character with a quick dash and decent recovery.

Moveset

A Attacks

  • A Jab, 3%
  • AA Arm Thrust, 5%

Tilts

  • Foward A Roundhouse Kick, 8 (depends on angle)%
  • Up A Leg drop, 2 (upwards), 9(down)%
  • Down A Sweep Kick, 6%

Smash Attacks

A move out of down air (z Cancelled) at low percentage), combos normally into forward aerial, depends on how many hits and percentage

  • Down smash Doublesweep Kick, 14-16 on one side, 12-14 on other side%

Aerial Attacks

comboes into other aerials at lower percentages

  • Uair Spiral Kick, 10%

sometimes combos into down aerial

  • Bair Back Kick, 12-14%

sex kick?

This shot is also used for comboing into an up b, charge b (sometimes), forward air (sometimes), Down Air (sometimes), neutral air (rarely), or back air (sometimes)

B-Moves

Shieldbreaker if used completley on opponents shield (only works when opponent is directly above you, similarly, do a 999 damage combos using up b into 4 green shells when opponent is next to them and you are below them (training mode). Normally used to escape attacks like in SSBM.

Throws

Other

  • Dash attack tackle (AKA as in the joke, the Whirlwind), 12%
  • Taunt, (honk sound, not taunt cancellable (with sound), same motion as in getting items in some Metroid Games 0%

Pros and Cons

Pros

Cons

  • Large
  • Almost no comboing ability
  • Slow grab
  • Very bad roll

Techniques

Teleport

See teleport (SSB)

Bomb Recovery

In Melee, Samus can bomb jump to greatly extend her horizontal recovery. In SSB, Samus cannot bomb jump. However, using bombs and immediately DIing towards the stage aids in her horizontal recovery to a degree, although not nearly as much as bomb jump recovery does. Just remember that once you use a bomb, the double jump cannot be used until Samus lands.


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