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PlatinumGames: Difference between revisions

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==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
In the [[Nintendo Direct#Super Smash Bros. for Nintendo 3DS and Wii U - Final Video Presentation (December 15, 2015)|final ''Super Smash Bros.'' video presentation]], it was announced that {{SSB4|Bayonetta}} would be a playable character, bringing in [[Umbra Clock Tower|a stage]] based on the iconic opening scene from the first ''Bayonetta'' game, [[List of SSB4 Music (Bayonetta series)|several music tracks]] from both ''Bayonetta'' games, and [[List of SSB4 trophies (Bayonetta series)|several trophies]] along with her.
In the [[Nintendo Direct#Super Smash Bros. for Nintendo 3DS and Wii U - Final Video Presentation (December 15, 2015)|final ''Super Smash Bros.'' video presentation]], it was announced that {{SSB4|Bayonetta}} would be a playable character, bringing in [[Umbra Clock Tower|a stage]] based on the iconic opening scene from the first ''Bayonetta'' game, [[List of SSB4 Music (Bayonetta series)|several music tracks]] from both ''Bayonetta'' games, and [[List of SSB4 trophies (Bayonetta series)|several trophies]] along with her. Prior to this, however, ''The Wonderful 101'' saw two music tracks - "''{{SSB4MusicLink|Nintendo|ST01: Roll Out, Wonderful 100!}}''" and "''{{SSB4MusicLink|Nintendo|Jergingha - Planet Destruction Form}}''", on [[Pilotwings]] and [[Mario Galaxy]], respectively - and trophies of each Wonder One from the game in the base version of {{forwiiu}}.
 
Prior to this, however, ''The Wonderful 101'' saw two music tracks - {{SSB4MusicLink|Nintendo|ST01: Roll Out, Wonderful 100!}} and {{SSB4MusicLink|Nintendo|Jergingha - Planet Destruction Form}}, on [[Pilotwings]] and [[Mario Galaxy]], respectively - and trophies of each Wonder One from the game in the base version of {{forwiiu}}.


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
{{SSBU|Bayonetta}} returns as a playable character, with [[Umbra Clock Tower]] and [[List of SSBU Music (Bayonetta series)|the music on the stage]] returning as well. [[Rodin]] also appears as an [[Assist Trophy]]. Several [[List of spirits (Bayonetta series)|spirits]] from the ''Bayonetta'' series appear as well.
{{SSBU|Bayonetta}} returns as a playable character, with [[Umbra Clock Tower]] and [[List of SSBU Music (Bayonetta series)|the music on the stage]] returning as well. [[Rodin]] also appears as an [[Assist Trophy]]. Several [[List of spirits (Bayonetta series)|spirits]] from the ''Bayonetta'' series appear as well. "''{{SSBUMusicLink|Nintendo|ST01: Roll Out, Wonderful 100!}}''" and "''{{SSBUMusicLink|Nintendo|Jergingha - Planet Destruction Form}}''" return from ''The Wonderful 101'' as well, along with Wonder-Red and Wonder-Blue appearing as Spirits. As part of a Spirit Board event, four additional spirits from the [[Nintendo Switch]] title ''Astral Chain'' debut in ''Ultimate''.
 
''Star Fox'' series content in ''Ultimate'' draws largely from ''Star Fox Zero'', including directly ported music, Spirit artwork, and updated designs for ''Star Fox'' series characters and stages that take inspiration from this game.
 
{{SSBUMusicLink|Nintendo|ST01: Roll Out, Wonderful 100!}} and {{SSBUMusicLink|Nintendo|Jergingha - Planet Destruction Form}} return from ''The Wonderful 101'' as well, along with Wonder-Red and Wonder-Blue appearing as Spirits. As part of a Spirit Board event, four additional Spirits from the Nintendo Switch title ''Astral Chain'' debut in ''Ultimate''.


Raiden's spirit uses his design from ''{{s|wikipedia|Metal Gear Rising: Revengeance}}''. Additionally, [[Gray Fox]]'s spirit artwork uses artwork from DLC from the aforementioned game.
''Star Fox'' series content in ''Ultimate'' draws largely from ''Star Fox Zero'', including directly ported music, spirit artwork, and updated designs for ''Star Fox'' series characters and stages that take inspiration from this game. Raiden's spirit uses his design from ''{{s|wikipedia|Metal Gear Rising: Revengeance}}'', while [[Gray Fox]]'s spirit artwork uses artwork from its DLC content.


Additionally, in-house composer Hiroshi Yamaguchi was brought in to do the {{SSBUMusicLink|Donkey Kong|Map Page/Bonus Level (Remix)}} arrangement and the former composer of PlatinumGames, Masami Ueda, arranged {{SSBUMusicLink|Castlevania|Dance of Gold}}, {{SSBUMusicLink|Metal Gear|Theme of Solid Snake}}, and {{SSBUMusicLink|Fatal Fury|Banquet of Nature - SAMURAI SHODOWN}}.
Additionally, in-house composer Hiroshi Yamaguchi was brought in to do the "''{{SSBUMusicLink|Donkey Kong|Map Page/Bonus Level (Remix)}}''" arrangement and the former composer of PlatinumGames, Masami Ueda, arranged "''{{SSBUMusicLink|Castlevania|Dance of Gold}}''", "''{{SSBUMusicLink|Metal Gear|Theme of Solid Snake}}''", and "''{{SSBUMusicLink|Fatal Fury|Banquet of Nature - SAMURAI SHODOWN}}''".


{{wikipedia}}
{{wikipedia}}

Revision as of 14:08, November 3, 2022

PlatinumGames Inc.
PlatinumGames logo.png
Type Private
Founded October 1, 2007
Headquarters Japan Osaka
Key people Shinji Mikami
Atsushi Inaba
Hideki Kamiya
Tatsuya Minami
Industry Video game industry
Products Video games
Employees 206 (February 2019)
Website PlatinumGames Inc.
Article on Wikipedia PlatinumGames

PlatinumGames (プラチナゲームズ株式会社) is a Japanese video game developer. The studio was formed from the remnants of Clover Studio, a Capcom development studio which developed critically acclaimed but financially unsuccessful games such as the Viewtiful Joe series and Okami. They have developed a range of action titles for other publishers such as Bayonetta for Sega, Metal Gear Rising: Revengeance for Konami, NieR: Automata for Square Enix, and several titles for Nintendo: The Wonderful 101, Bayonetta 2 and Bayonetta 3, Star Fox Zero, and Astral Chain.

In Super Smash Bros. 4

In the final Super Smash Bros. video presentation, it was announced that Bayonetta would be a playable character, bringing in a stage based on the iconic opening scene from the first Bayonetta game, several music tracks from both Bayonetta games, and several trophies along with her. Prior to this, however, The Wonderful 101 saw two music tracks - "ST01: Roll Out, Wonderful 100!" and "Jergingha - Planet Destruction Form", on Pilotwings and Mario Galaxy, respectively - and trophies of each Wonder One from the game in the base version of Super Smash Bros. for Wii U.

In Super Smash Bros. Ultimate

Bayonetta returns as a playable character, with Umbra Clock Tower and the music on the stage returning as well. Rodin also appears as an Assist Trophy. Several spirits from the Bayonetta series appear as well. "ST01: Roll Out, Wonderful 100!" and "Jergingha - Planet Destruction Form" return from The Wonderful 101 as well, along with Wonder-Red and Wonder-Blue appearing as Spirits. As part of a Spirit Board event, four additional spirits from the Nintendo Switch title Astral Chain debut in Ultimate.

Star Fox series content in Ultimate draws largely from Star Fox Zero, including directly ported music, spirit artwork, and updated designs for Star Fox series characters and stages that take inspiration from this game. Raiden's spirit uses his design from Metal Gear Rising: Revengeance, while Gray Fox's spirit artwork uses artwork from its DLC content.

Additionally, in-house composer Hiroshi Yamaguchi was brought in to do the "Map Page/Bonus Level (Remix)" arrangement and the former composer of PlatinumGames, Masami Ueda, arranged "Dance of Gold", "Theme of Solid Snake", and "Banquet of Nature - SAMURAI SHODOWN".


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