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Pikachu (SSB)/Down aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Pikachu Down Aerial Hitbox Smash 64.gif|thumb|The [[hitbox]] of Pikachu's down aerial.]]
[[File:Pikachu Down Aerial Hitbox Smash 64.gif|thumb|The [[hitbox]] of Pikachu's down aerial.]]
Pikachu thrusts its head downwards whilst covering itself in [[electric]]ity, electrocuting opponents that are within range. The attack does 10%-13% [[damage]] and average [[knockback]], being a good [[KO]] move offstage. It is also decent for [[combo]]ing floaty characters, and can [[tech-chase]] [[fastfaller]]s, along with having some high [[shield stun]] which allows it to shield [[pressure]] opponents. Like most of Pikachu's other aerials, this move is fairly [[disjointed]] as well. On the downside, however, this move can cause a decent amount of [[landing lag]] if the move's duration is still taking place whilst Pikachu hits the ground (like {{mvsub|Link|SSB|down aerial|poss=y}}). This leaves it vulnerable to [[punishing]], though the issue can easily be neglected with [[Z-cancelling]]. The move also isn't as quick as Pikachu's other aerials, bar {{mvsub|Pikachu|SSB|forward aerial}}.
Pikachu thrusts its head downwards whilst covering itself in [[electric]]ity, electrocuting opponents that are within range. The attack deals 13% [[damage]] and average [[knockback]], being a good [[KO]] move offstage. It is also decent for [[combo]]ing floaty characters, and can [[tech-chase]] [[fastfaller]]s, along with having some high [[shield stun]] which allows it to shield [[pressure]] opponents. Like most of Pikachu's other aerials, this move is fairly [[disjointed]] as well. On the downside, however, this move has a decent amount of [[landing lag]] if the move's duration is still taking place whilst Pikachu hits the ground (like {{mvsub|Link|SSB|down aerial|poss=y}}). This leaves Pikachu vulnerable to [[punishing]], though the issue can easily be neglected with [[Z-cancelling]] and the move does [[auto-cancel]] as soon as its hitboxes are no longer active. The move also isn't as quick as Pikachu's other aerials, bar {{mvsub|Pikachu|SSB|back aerial}}.


{{technical data}}
The move is better in the PAL versions of the game due to dealing 14% which allows the move to KO earlier (now being stronger than Pikachu's {{mvsub|Pikachu|SSB|neutral aerial}}) and further improves its shield pressuring potential although this does also hurt its combo and tech-chasing potential at higher percents.
 
{{technical data|PAL hitbox tables. Also check if the hitboxes in the NTSC-J version are any different.}}
 
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=13%
|angle=361
|bk=20
|ks=100
|fkv=0
|r=165
|bn=11
|ypos=65
|zpos=15
|effect=Electric
|type=Head
|sfx=Shock
|slvl=L
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=13%
|angle=361
|bk=20
|ks=100
|fkv=0
|r=140
|bn=11
|effect=Electric
|type=Head
|sfx=Shock
|slvl=L
}}
|}
 
==Timing==
===Attack===
{|class="wikitable"
!Hitboxes
|8-25
|-
!Ending autocancel
|26-
|-
!Animation length
|44
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=18}}{{FrameStrip|t=Lag|c=19}}
|-
{{FrameStrip|t=Blank|c=25}}{{FrameStrip|t=Autocancel|c=19}}
{{FrameStripEnd}}
 
===[[Landing lag]]===
{|class="wikitable"
!Animation length
|40
|-
!L-cancelled animation length
|13
|}
 
{{FrameStripStart}}
|Normal {{FrameStrip|t=Lag|c=40}}
|-
|L-cancelled {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Blank|c=46}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}}


{{MvSubNavPikachu|g=SSB}}
{{MvSubNavPikachu|g=SSB}}

Revision as of 11:27, December 15, 2019

Overview

The hitbox of Pikachu's down aerial in Smash 64.
The hitbox of Pikachu's down aerial.

Pikachu thrusts its head downwards whilst covering itself in electricity, electrocuting opponents that are within range. The attack deals 13% damage and average knockback, being a good KO move offstage. It is also decent for comboing floaty characters, and can tech-chase fastfallers, along with having some high shield stun which allows it to shield pressure opponents. Like most of Pikachu's other aerials, this move is fairly disjointed as well. On the downside, however, this move has a decent amount of landing lag if the move's duration is still taking place whilst Pikachu hits the ground (like Link's down aerial). This leaves Pikachu vulnerable to punishing, though the issue can easily be neglected with Z-cancelling and the move does auto-cancel as soon as its hitboxes are no longer active. The move also isn't as quick as Pikachu's other aerials, bar back aerial.

The move is better in the PAL versions of the game due to dealing 14% which allows the move to KO earlier (now being stronger than Pikachu's neutral aerial) and further improves its shield pressuring potential although this does also hurt its combo and tech-chasing potential at higher percents.


Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: PAL hitbox tables. Also check if the hitboxes in the NTSC-J version are any different.
You can discuss this issue on the talk page or edit this page to improve it.
ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 13% 0 Sakurai angle 20 100 0 165 11 0 65 15 HitboxTableIcon(Clang).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock
1 0 13% 0 Sakurai angle 20 100 0 140 11 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock

Timing

Attack

Hitboxes 8-25
Ending autocancel 26-
Animation length 44
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 40
L-cancelled animation length 13
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Autocancel).png
Autocancel