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Olimar (SSBU)/Down smash

< Olimar (SSBU)
Revision as of 20:58, August 1, 2022 by DrakRoar (talk | contribs) (→‎Hitboxes)
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Hitbox visualization showing Olimar's Red Pikmin down smash.
Hitbox visualization showing Olimar's Yellow Pikmin down smash.
Hitbox visualization showing Olimar's Blue Pikmin down smash.
Hitbox visualization showing Olimar's White Pikmin down smash.
Hitbox visualization showing Olimar's Purple Pikmin down smash.
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OverviewEdit

Update HistoryEdit

  2.0.0

  •   Created a glitch where smash attacks would not have their damage outputs scale when charged.

  3.0.0

  •   Olimar's smash attacks now properly have their damage scale when charged.

HitboxesEdit

Compared to other smash attacks, Olimar's down smash has a lower maximum charge damage multiplier, capping at 1.2× instead of 1.4×, and can only be held for up to 60 frames after reaching full charge instead of 120 frames.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean Red Pikmin
0 0 0 15.4% 1.0   Forward 32 71 0   4.5 head1 0.0 0.0 0.0 1.0× 1.0× 20%               Fire   All All            
Late Red Pikmin
0 0 0 12.6% 1.0   Forward 25 71 0   4.5 head1 0.0 0.0 0.0 1.0× 1.0× 20%               Fire   All All            
Clean Yellow Pikmin
0 0 0 11.0% 1.0   Forward 32 89 0   6.75 head1 0.0 0.0 0.0 1.0× 1.0× 20%               Electric   All All            
Late Yellow Pikmin
0 0 0 9.0% 1.0   Forward 25 89 0   6.75 head1 0.0 0.0 0.0 1.0× 1.0× 20%               Electric   All All            
Clean Blue Pikmin
0 0 0 11.0% 1.0   Forward 32 89 0   4.5 head1 0.0 0.0 0.0 1.0× 1.0× 20%               Punch   All All            
Late Blue Pikmin
0 0 0 9.0% 1.0   Forward 25 89 0   4.5 head1 0.0 0.0 0.0 1.0× 1.0× 20%               Punch   All All            
Clean White Pikmin
0 0 0 8.8% 1.0   Forward 32 89 0   4.5 head1 0.0 0.0 0.0 1.0× 1.0× 20%               Punch   All All            
Late White Pikmin
0 0 0 7.2% 1.0   Forward 25 89 0   4.5 head1 0.0 0.0 0.0 1.0× 1.0× 20%               Punch   All All            
Clean Purple Pikmin
0 0 0 17.6% 1.0   Forward 32 64 0   4.5 head1 0.0 0.0 0.0 1.0× 1.0× 20%               Kick   All All            
Late Purple Pikmin
0 0 0 14.4% 1.0   Forward 25 64 0   4.5 head1 0.0 0.0 0.0 1.0× 1.0× 20%               Kick   All All            

TimingEdit

Purple Pikmin have their travel speed halved compared to other types, causing them to cover a considerably shorter distance.

Charges between 6-7
Red, Yellow, Blue and White Pikmin 10-13, 14-18
Purple Pikmin 10-13, 14-15
Interruptible 39
Animation length 46
Non-Purple                                                                                             
Purple                                                                                             
Olimar                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible

TriviaEdit

  • The hitboxes have a 20% trip chance that can only happen on slants due to their launch angle.