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Ness (SSB)/Neutral aerial: Difference between revisions

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{{technical data}}
{{technical data}}
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=14%
|angle=361
|bk=15
|ks=100
|fkv=0
|r=120
|bn=26
|xpos=10
|sfx=Kick
|slvl=L
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=14%
|angle=361
|bk=15
|ks=100
|fkv=0
|r=120
|bn=20
|xpos=10
|sfx=Kick
|slvl=L
}}
{{SSB64HitboxTableRow
|id=2
|part=0
|damage=14%
|angle=361
|bk=15
|ks=100
|fkv=0
|r=120
|bn=5
|sfx=Kick
|slvl=L
}}
{{HitboxTableTitle|Late hit|42}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=11%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=120
|bn=26
|xpos=10
|sfx=Kick
|slvl=L
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=11%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=120
|bn=20
|xpos=10
|sfx=Kick
|slvl=L
}}
{{SSB64HitboxTableRow
|id=2
|part=0
|damage=11%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=120
|bn=5
|sfx=Kick
|slvl=L
}}
|}
==Timing==
===Attack===
{|class="wikitable"
!Initial auto-cancel
|1-4
|-
!Clean hit
|5-12
|-
!Late hit
|13-39
|-
!Ending auto-cancel
|40-
|-
!Animation length
|39
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=8|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=27|s=HitboxChangeE}}
|-
{{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=35}}
{{FrameStripEnd}}
===Landing lag===
{|class="wikitable"
|-
!Animation length
|14
|-
!L-cancelled animation length
|4
|}
{{FrameStripStart}}
|Normal {{FrameStrip|t=Lag|c=14}}
|-
|L-cancelled {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Blank|c=10}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}}


{{MvSubNavNess|g=SSB}}
{{MvSubNavNess|g=SSB}}

Revision as of 18:47, December 16, 2019

Overview

Ness does a quick split kick with his feet in front of him in the air, for 14% (at max) with moderate to high knockback with very high shield stun. This move is a sex kick, doing less damage over time. Like most of Ness's aerials, this move is excellent for juggling purposes, though a bit less so than his other aerial (though more than back aerial) due to it's higher knockback and slightly greater ending lag. Combined with the double jump cancel technique, which is very important to Ness's metagame and vital in most of his matchups, it is possible for Ness to do even shorter short hops, allowing him to use the move a very short distance from the ground, making it possible to chain multiple hits of this move together. Ness can also potentially perform zero-to-death combos on opponents, as he can rack up huge damage with his neutral aerial in conjunction with his other aerials (especially forward aerial into a down aerial spike but his other aerials are considered to be much more useful for this. This move in short is more commonly used at low percents, as the hitstun is high enough combo but the knockback isn't too high to follow up or at mid percents (around 30-50 depending on character) to lead immediately into a down aerial.

However, the move, along with Ness's other moves used for DJCing, has short range, so the technique has since lost recognition and known effectiveness.

Even though it is one of Ness's slower aerials, it still has shield break potential due to its high amount of shield stun, though it is noticeably harder than down, forward, or up aerial due to its awkward hitbox.


Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Clean hit
0 0 14% 0 Sakurai angle 15 100 0 120 26 10 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 14% 0 Sakurai angle 15 100 0 120 20 10 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
2 0 14% 0 Sakurai angle 15 100 0 120 5 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late hit
0 0 11% 0 Sakurai angle 0 100 0 120 26 10 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 11% 0 Sakurai angle 0 100 0 120 20 10 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
2 0 11% 0 Sakurai angle 0 100 0 120 5 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick


Timing

Attack

Initial auto-cancel 1-4
Clean hit 5-12
Late hit 13-39
Ending auto-cancel 40-
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png

Landing lag

Animation length 14
L-cancelled animation length 4
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Autocancel).png
Autocancel