Mario (SSBU)/Final Smash: Difference between revisions
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==Overview== | ==Overview== | ||
A smash original. Mario unleashes a large wave of fire to push opponents off the stage. At lower percents, opponents may fall out of the final smash. It also has no finishing hitbox, so the final smash needs to be positioned so that it will carry opponents into the blastzone. The final smash will connect consistently around 50% or above. If used in the air, it pushes Mario backwards a little, as well as give him a little jump upwards, so it can also be used as a desperate recovery tool when aimed away from the stage. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
Line 16: | Line 18: | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Early hits|42}} | |||
{{HitboxTableTitle|Early| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|rehit=7 | |||
|damage=2.5% | |damage=2.5% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=40 | |ks=40 | ||
Line 35: | Line 38: | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|blockable=f | |||
|direct=f | |direct=f | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|rehit=7 | |||
|damage=2.5% | |damage=2.5% | ||
|angle=48 | |angle=48 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=40 | |ks=40 | ||
Line 57: | Line 62: | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|blockable=f | |||
|direct=f | |direct=f | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Mid hits|42}} | |||
{{HitboxTableTitle|Mid| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|rehit=7 | |||
|damage=3.0% | |damage=3.0% | ||
|angle=23 | |angle=23 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=90 | |ks=90 | ||
Line 80: | Line 87: | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|blockable=f | |||
|direct=f | |direct=f | ||
|g=f | |g=f | ||
Line 85: | Line 93: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|rehit=7 | |||
|damage=3.0% | |damage=3.0% | ||
|angle=20 | |angle=20 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=90 | |ks=90 | ||
Line 103: | Line 112: | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|blockable=f | |||
|direct=f | |direct=f | ||
|g=f | |g=f | ||
Line 108: | Line 118: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|rehit=7 | |||
|damage=3.0% | |damage=3.0% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=15 | |bk=15 | ||
|ks=100 | |ks=100 | ||
Line 126: | Line 137: | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|blockable=f | |||
|direct=f | |direct=f | ||
|a=f | |a=f | ||
Line 131: | Line 143: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=3 | |id=3 | ||
|rehit=7 | |||
|damage=3.0% | |damage=3.0% | ||
|angle=48 | |angle=48 | ||
|af=3 | |||
|bk=15 | |bk=15 | ||
|ks=100 | |ks=100 | ||
Line 149: | Line 162: | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|blockable=f | |||
|direct=f | |direct=f | ||
|a=f | |a=f | ||
Line 154: | Line 168: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Late hits|42}} | |||
{{HitboxTableTitle| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|rehit=7 | |||
|damage=3.5% | |damage=3.5% | ||
|angle=23 | |angle=23 | ||
|af=3 | |||
|bk=10 | |bk=10 | ||
|ks=120 | |ks=120 | ||
Line 173: | Line 188: | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|blockable=f | |||
|direct=f | |direct=f | ||
|g=f | |g=f | ||
Line 178: | Line 194: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|rehit=7 | |||
|damage=3.5% | |damage=3.5% | ||
|angle=20 | |angle=20 | ||
|af=3 | |||
|bk=10 | |bk=10 | ||
|ks=120 | |ks=120 | ||
Line 196: | Line 213: | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|blockable=f | |||
|direct=f | |direct=f | ||
|g=f | |g=f | ||
Line 201: | Line 219: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|rehit=7 | |||
|damage=3.5% | |damage=3.5% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=5 | |bk=5 | ||
|ks=130 | |ks=130 | ||
Line 219: | Line 238: | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|blockable=f | |||
|direct=f | |direct=f | ||
|a=f | |a=f | ||
Line 224: | Line 244: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=3 | |id=3 | ||
|rehit=7 | |||
|damage=3.5% | |damage=3.5% | ||
|angle=48 | |angle=48 | ||
|af=3 | |||
|bk=5 | |bk=5 | ||
|ks=130 | |ks=130 | ||
Line 242: | Line 263: | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|blockable=f | |||
|direct=f | |direct=f | ||
|a=f | |a=f | ||
Line 247: | Line 269: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|} | |} | ||
Line 255: | Line 276: | ||
|5 | |5 | ||
|- | |- | ||
!Early | !Early hits | ||
|65-104 | |65-104 (rehit rate: 7) | ||
|- | |||
!Mid hits | |||
|105-154 (rehit rate: 7) | |||
|- | |||
!Late hits | |||
|155-224 (rehit rate: 7) | |||
|- | |- | ||
! | !Interruptible (grounded) | ||
| | |157 | ||
|- | |- | ||
! | !Interruptible (aerial) | ||
| | |147 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 269: | Line 296: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Blank|c=64}}{{FrameStrip|t=Hitbox|c=40|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=50|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=70|s=HitboxChangeE}} | !Fireballs {{FrameStrip|t=Blank|c=64}}{{FrameStrip|t=Hitbox|c=40|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=50|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=70|s=HitboxChangeE}} | ||
|- | |||
!Grounded {{FrameStrip|t=Lag|c=4|e=LagPropS}}{{FrameStrip|t=Lag|c=152|s=LagPropE}}{{FrameStrip|t=Interruptible|c=23}}{{FrameStrip|t=Blank|c=45}} | |||
|- | |- | ||
{{FrameStrip|t=Lag|c=4|e=LagPropS}}{{FrameStrip|t=Lag|c= | !Aerial {{FrameStrip|t=Lag|c=4|e=LagPropS}}{{FrameStrip|t=Lag|c=142|s=LagPropE}}{{FrameStrip|t=Interruptible|c=33}}{{FrameStrip|t=Blank|c=45}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|prop=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|prop=y|interruptible=y}} | ||
{{MvSubNavMario|g=SSBU}} | {{MvSubNavMario|g=SSBU}} | ||
[[Category:Mario (SSBU)]] | [[Category:Mario (SSBU)]] | ||
[[Category:Final Smashes (SSBU)]] | [[Category:Final Smashes (SSBU)]] |
Latest revision as of 13:34, December 3, 2022
Overview[edit]
A smash original. Mario unleashes a large wave of fire to push opponents off the stage. At lower percents, opponents may fall out of the final smash. It also has no finishing hitbox, so the final smash needs to be positioned so that it will carry opponents into the blastzone. The final smash will connect consistently around 50% or above. If used in the air, it pushes Mario backwards a little, as well as give him a little jump upwards, so it can also be used as a desperate recovery tool when aimed away from the stage.
Update History[edit]
- Mario Finale's Final Smash Meter version has a higher knockback multiplier (0.9× → 0.91×).
- At the start of Mario Finale, nearby opponents will be slowed down for a longer period.
- Mario Finale deals more damage per hit (2% (early)/2.5% (clean)/3% (late) → 2.5%/3%/3.5%).
- The fireballs' hitboxes stretch vertically (Y offset: 0u, -3u—3u), increasing their range and making the Final Smash harder to escape.
Hitboxes[edit]
Timing[edit]
Fireballs generated | 5 |
---|---|
Early hits | 65-104 (rehit rate: 7) |
Mid hits | 105-154 (rehit rate: 7) |
Late hits | 155-224 (rehit rate: 7) |
Interruptible (grounded) | 157 |
Interruptible (aerial) | 147 |
Animation length | 179 |
Fireballs | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Lag time |
Hitbox |
Hitbox change |
Prop event |
Interruptible |
|