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Luigi (SSBU)/Neutral attack/Hit 2: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:LuigiJab2SSBU.gif|thumb|270px|Hitbox visualization showing Luigi's second jab.]]
[[File:LuigiJab2SSBU.gif|thumb|400px|Hitbox visualization showing Luigi's second jab.]]
{{competitive expertise}}
 
==Overview==
==Overview==
Luigi throws a quick jab with the opposite hand from the first hit. This move is able to lock opponents.
Luigi throws a quick jab with the opposite hand from the first hit. It possesses better range over the first hit, allowing it to be used for close-range spacing mixups with the first jab, and has a much easier time jablocking opponents with skinnier frames. It can also work alongside the other jabs in mixing up on an opponent's shield, especially due to the fact that it is the safest jab of Luigi's on shield, at -12, a frame safer than the first jab. With the added range, it can be useful for opponents with poor out-of-shield options.
 
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|Neutral attack's second hit middle hitbox has decreased base knockback and knockback scaling (32 → 25 (base), 25 → 20 (scaling) to match the tip. It also has a higher hitlag multiplier (x1.2 → x1.23). These changes allow it to connect into the third hit better.}}
 
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
Line 10: Line 15:
|damage=2.0%
|damage=2.0%
|angle=361
|angle=361
|af=3
|bk=35
|bk=35
|ks=25
|ks=25
Line 27: Line 33:
|id=1
|id=1
|damage=2.0%
|damage=2.0%
|af=3
|angle=361
|angle=361
|bk=25
|bk=25
Line 46: Line 53:
|damage=2.0%
|damage=2.0%
|angle=361
|angle=361
|af=3
|bk=25
|bk=25
|ks=20
|ks=20
Line 61: Line 69:
}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
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|3-4
|3-4
|-
|-
!Earliest continuable
!Continuability window
|6
|6-30
|-
|-
!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=13|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=9}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=13|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=9}}{{FrameStrip|t=Blank|c=3}}
|-
{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=25}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|interruptible=y}}


{{MvSubNavLuigi|g=SSBU}}
{{MvSubNavLuigi|g=SSBU}}
[[Category:Luigi (SSBU)]]
[[Category:Luigi (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

Latest revision as of 13:39, May 14, 2022

Hitbox visualization showing Luigi's second jab.

Overview[edit]

Luigi throws a quick jab with the opposite hand from the first hit. It possesses better range over the first hit, allowing it to be used for close-range spacing mixups with the first jab, and has a much easier time jablocking opponents with skinnier frames. It can also work alongside the other jabs in mixing up on an opponent's shield, especially due to the fact that it is the safest jab of Luigi's on shield, at -12, a frame safer than the first jab. With the added range, it can be useful for opponents with poor out-of-shield options.

Update History[edit]

Super Smash Bros. Ultimate 3.1.0

  • Buff Neutral attack's second hit middle hitbox has decreased base knockback and knockback scaling (32 → 25 (base), 25 → 20 (scaling) to match the tip. It also has a higher hitlag multiplier (x1.2 → x1.23). These changes allow it to connect into the third hit better.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.0% 0 Sakurai angle Forward 35 25 0 HitboxTableIcon(False).png 1.5 top 0.0 5.2 5.2 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 2.0% 0 Sakurai angle Forward 25 20 0 HitboxTableIcon(False).png 2.8 top 0.0 5.8 9.5 1.23× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 2.0% 0 Sakurai angle Forward 25 20 0 HitboxTableIcon(False).png 4.0 top 0.0 6.2 14.0 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitboxes 3-4
Continuability window 6-30
Interruptible 19
Animation length 27
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Continuable).png
Continuable
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
FrameIcon(Interruptible).png
Interruptible