Luigi (SSBU)/Forward throw: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{|class="wikitable" style="float:right; margin:4pt;" | {|class="wikitable" style="float:right; margin:4pt;" | ||
!colspan=5|Luigi forward throw hurtbox visualization | !colspan=5|Luigi forward throw hurtbox visualization | ||
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==Overview== | ==Overview== | ||
Luigi slams the opponent in front of him with the [[Poltergust G-00]]. | Luigi slams the opponent in front of him with the [[Poltergust G-00]]. While visually similar to his back throw, forward throw is much weaker, being unable to KO on its own until around 160% at the ledge. As such, it is only really used when too far from an edge for back throw to take a stock and when down throw's knockback is too high to combo into a reliable kill option. It is used mostly to get an opponent off stage to gain stage control. | ||
Overall, forward throw is overshadowed by Luigi's other throws and rarely used outside of its niche application. | |||
==Throw Data== | ==Throw Data== | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
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|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 29: | Line 43: | ||
==Timing== | ==Timing== | ||
During frame 14, the move inflicts 5 frames of [[hitlag]] to both Luigi and the opponent, during which the opponent is [[invincible]]. This section shows its timing without the hitlag. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility |
Latest revision as of 20:54, July 19, 2022
Luigi forward throw hurtbox visualization | ||||
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Overview[edit]
Luigi slams the opponent in front of him with the Poltergust G-00. While visually similar to his back throw, forward throw is much weaker, being unable to KO on its own until around 160% at the ledge. As such, it is only really used when too far from an edge for back throw to take a stock and when down throw's knockback is too high to combo into a reliable kill option. It is used mostly to get an opponent off stage to gain stage control.
Overall, forward throw is overshadowed by Luigi's other throws and rarely used outside of its niche application.
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 9.0% | Forward | 60 | 65 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
During frame 14, the move inflicts 5 frames of hitlag to both Luigi and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility | 1-15 |
---|---|
Throw Release | 15 |
Interruptible | 38 |
Animation length | 63 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|