Luigi (SSBU)/Down throw: Difference between revisions
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'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | ||
*{{change|Down throw functions correctly near edges, preventing characters like Ridley from being stage spiked away.}} | *{{change|Down throw functions correctly near edges, preventing characters like Ridley from being stage spiked away.}} | ||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
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|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None |
Revision as of 20:59, July 19, 2022
Overview
Luigi ground-pounds the opponent. This is Luigi's best combo starter. It can combo into several moves, including all of Luigi's aerials, and he can act as soon as his feet touch the ground.
Update History
- Down throw functions correctly near edges, preventing characters like Ridley from being stage spiked away.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 3.0% | Forward | 45 | 135 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing
If used at an edge, the opponent is pushed 1 unit up and away when thrown, preventing certain characters from getting stage spiked underneath.
Invincibility | 1-29 |
---|---|
Hitbox | 18-28 |
Throw Release | 29 |
Interruptible | 41 |
Animation length | 57 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|