Luigi (SSBU)/Dash attack: Difference between revisions
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==Overview== | ==Overview== | ||
Luigi childishly throws punches whilst dashing forward. His second fastest grounded option, out-sped by his frame 2 jab, Luigi's dash attack makes for his best burst option, and especially useful when perfect shielding a longer ranged move. At high percents, it is able to KO opponents, making it great for when Super Jump Punch cannot reach in time or when dash grab is too slow, although the lengthy animation and high hitlag multiplier on the final hit make it easier to [[DI]] on reaction. While it is possible to [[SDI]] the move, the low hitlag multiplier of 0.5x makes it a bit more difficult to do so | Luigi childishly throws punches whilst dashing forward. His second fastest grounded option, out-sped by his frame 2 jab, Luigi's dash attack makes for his best burst option, and especially useful when perfect shielding a longer ranged move. At high percents, it is able to KO opponents, making it great for when Super Jump Punch cannot reach in time or when dash grab is too slow, although the lengthy animation and high hitlag multiplier on the final hit make it easier to [[DI]] on reaction. While it is possible to [[SDI]] the move, the low hitlag multiplier of 0.5x makes it a bit more difficult to do so. It is also unsafe on shield even if it crosses up, and if it completely whiffs, the lengthy animation can lead to a punish on Luigi. | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|10.1.0}}''' | |||
*{{buff|Dash attack has lower base knockback on hits 1-4 (51/74 → 38/60 (hits 1-3), 51/74 → 24/48 (hit 4)) and altered angles on the 4th hit (0° → 15°/10°), allowing the move to link more consistently.}} | |||
**{{change|The last two hits are now weight independent, meaning dash attack kills heavy characters sooner and light characters later.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}''' | |||
*{{bugfix|The last hit of dash attack is no longer weight-independent.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hits 1- | {{HitboxTableTitle|Hits 1-3|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=2.0% | |damage=2.0% | ||
|angle=0 | |angle=0 | ||
|bk= | |af=3 | ||
|bk=38 | |||
|ks=10 | |ks=10 | ||
|fkv=0 | |fkv=0 | ||
Line 30: | Line 38: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=0 | |angle=0 | ||
|bk= | |af=3 | ||
|bk=60 | |||
|ks=10 | |||
|fkv=0 | |||
|r=4.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=8.2 | |||
|zpos=2.0 | |||
|ff=0.5 | |||
|type=Hand | |||
|effect=Rapid | |||
|sfx=Luigi Dash Attack | |||
|slvl=M | |||
}} | |||
{{HitboxTableTitle|Hit 4|50}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=2.0% | |||
|angle=15 | |||
|af=3 | |||
|setweight=t | |||
|bk=24 | |||
|ks=10 | |||
|fkv=0 | |||
|r=3.6 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=8.2 | |||
|zpos=8.0 | |||
|ff=0.5 | |||
|type=Hand | |||
|effect=Rapid | |||
|sfx=Luigi Dash Attack | |||
|slvl=M | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=2.0% | |||
|angle=10 | |||
|af=3 | |||
|setweight=t | |||
|bk=48 | |||
|ks=10 | |ks=10 | ||
|fkv=0 | |fkv=0 | ||
Line 44: | Line 94: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Hit 5| | {{HitboxTableTitle|Hit 5|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=4.0% | |damage=4.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=128 | |ks=128 | ||
Line 67: | Line 118: | ||
|damage=4.0% | |damage=4.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=128 | |ks=128 |
Latest revision as of 01:37, January 22, 2022
Overview[edit]
Luigi childishly throws punches whilst dashing forward. His second fastest grounded option, out-sped by his frame 2 jab, Luigi's dash attack makes for his best burst option, and especially useful when perfect shielding a longer ranged move. At high percents, it is able to KO opponents, making it great for when Super Jump Punch cannot reach in time or when dash grab is too slow, although the lengthy animation and high hitlag multiplier on the final hit make it easier to DI on reaction. While it is possible to SDI the move, the low hitlag multiplier of 0.5x makes it a bit more difficult to do so. It is also unsafe on shield even if it crosses up, and if it completely whiffs, the lengthy animation can lead to a punish on Luigi.
Update History[edit]
- Dash attack has lower base knockback on hits 1-4 (51/74 → 38/60 (hits 1-3), 51/74 → 24/48 (hit 4)) and altered angles on the 4th hit (0° → 15°/10°), allowing the move to link more consistently.
- The last two hits are now weight independent, meaning dash attack kills heavy characters sooner and light characters later.
- The last hit of dash attack is no longer weight-independent.
Hitboxes[edit]
Timing[edit]
Hits 1-4 | 4, 8, 12, 16 |
---|---|
Hit 5 | 25 |
Interruptible | 48 |
Animation length | 55 |
Lag time |
Hitbox |
Interruptible |
|