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List of updates (SSB4-3DS)/1.0.4 changelog

This is the list of known changes in version 1.0.4 of Super Smash Bros. for Nintendo 3DS. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

General

  • Directional influence has been reverted to its Melee/Brawl form, where holding perpendicular to an attack's knockback results in the most trajectory change, and holding towards or against the knockback has no effect.
  • DACUS has been removed.

Bowser

  •   Self-destructs using Flying Slam now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.

Bowser Jr.

  •   Down throw now does 7.5% damage instead of 8%.
    •   It also does eight hits, down from ten.

Charizard

  •   Dragon Rush (Side-B Custom 3) now does 11% damage instead of 15%.

Diddy Kong

Dr. Mario

  •   Forward aerial deals slightly more knockback.
  •   Down aerial can only hit the target 5 times instead of 7 times.

Falco

  •   Blaster can shoot faster.
  •   Landing hit of Forward Air does 5% damage, up from 2%.
  • Fixed Void Reflector failing to reflect Timber properly.

Ganondorf

  •   Landing lag on all air attacks has been reduced.

Greninja

  •   Knockback growth on forward air is reduced.
  •   Shadow Sneak has less ending lag.
    •   Shadow Sneak's shadow travels faster.
  •   Down smash increased in power and can now KO earlier.
  •   The ending lag of Water Shuriken is increased.
  •   Hydro Pump has a weaker push effect.
  •   Due to the removal of DACUS, the up smash is a more situational attack.
    •   Up smash has slightly more ending lag.
  •   Up aerial has reduced knockback. This causes the attack to be a worse KO option, but more efficient at combos.
  • Fixed bug where Greninja could cancel landing lag with Shadow Sneak.

Ike

  •   The frames on the third jab is reduced, making all three hits for his neutral jab connect more reliably.
  •   Forward air's animation is much faster overall.
  •   Down tilt now does 8% damage instead of 7%.
    •   Down tilt also has slightly reduced ending lag.
    •   Down tilt has slightly reduced range
    •   The move now knocks the opponent vertically instead of horizontally.
  •   Back air does 14% damage as opposed to 13%.
  •   Down smash has a more horizontal knockback.

King Dedede

  •   The minimum damage needed to reflect Gordos has been reduced from 3% to 2%.
  •   Characters can airdodge out of and escape Dedede Burst.
  •   Down throw now sends opponents more vertically.
  •   Forward aerial's damage has been decreased by 1%.

Kirby

  •   Copy abilities whose base character's neutral special was altered by the patch have been altered in the same way.

Jigglypuff

  • The instant reversal glitch of Rollout is removed.

Link

  •   First hit of forward smash has significantly reduced knockback. This causes it to more easily set up the second hit, but the first hit can no longer KO at any percentage.

Little Mac

  •   Second hit of neutral attack does 2% damage instead of 3%.
  •   Third hit of neutral attack does 7% damage instead of 8%.
  •   Aerial Jolt Haymaker has less horizontal reach.

Lucario

Lucina

  •   First hit of jab has severely weakened knockback.

Luigi

  •   The hitbox size of Forward air is increased
  •   Forward smash deals 15% instead of 14%.

Mario

  •   Up tilt deals 5.5% damage instead of 6.3%.

Mega Man

  •   Leaf Shield can be acted out of sooner.
  • Fixed bug where Mega Man could use Rush Coil to cancel hitstun.

Meta Knight

  •   The sword trails of some attacks match the hitboxes better.
  •   Neutral aerial deals 10% damage sweetspotted and 7.5% sourspotted instead of 7% sweetspotted and 5% sourspotted.
  •   Dimensional Cape now sends opponents in a more horizontal angle and it can KO sooner.
  •   The second hit of forward aerial is no longer the autolink angle, meaning it can't be used to drag opponents downward.
  •   Back aerial deals more knockback.
  •   Forward throw now deals 9% damage to all opponents instead of only dealing 3% to most opponents.
  •   Back throw deals slightly more knockback.

Mii Brawler

  •   Omega Blitz's damage has been reduced from 45% to 42%.

Ness

  •   Ending lag of PK Thunder 2 is increased
  •   Down throw damage reduced from 9% to 7%.

Olimar

  •   Pikmin (excluding Purple) stay latched to an opponent for a longer period of time when Pikmin Throw is used.
    •   Red, Yellow, and Blue Pikmin do more damage per hit.
    •   White Pikmin do less damage per hit.
  •   Pikmin Pluck can no longer be ledge canceled.

Pac-Man

  •   Up Smash possesses more ending lag.
  •   Bonus Fruit's Galaxian deals 9% damage instead of 11%
  •   Fire Hydrant now has 13 HP instead of 12.

Palutena

  •   Up tilt and down tilt can be interrupted earlier.

Peach

  • Fixed "instant turnip pull" glitch, which allowed Peach to interrupt the pulling animation by sliding off an edge.
  •   Fixed "float-cancelling vegetable toss", which allowed Peach to interrupt a floated aerial's landing lag with an item throw.
  •   Fixed how aerials performed while floating would not affect the stale moves queue.

Pikachu

  •   Thunder is now a single projectile instead of a stream of four separate projectiles, meaning it cannot be absorbed four times (by Oil Panic, for example.)

Robin

  • Fixed how using Thoron in the air no longer refreshes Robin's double jump.
  • Fixed footstool glitch allowing infinite.
  •   Robin can now grab edges from behind during Elwind.

Rosalina & Luma

  •   Luma respawn time changed from 8 seconds to 13 seconds.
  •   When summoned from a distance, Luma moves faster.
  •   Luma can no longer attack if Rosalina is being thrown (though it still can during grabs).
  •   Neutral aerial damage changed from 6%/10% to 5%/7.5%.
  •   Distance of uncharged Luma Shot is reduced by about 2/3.

Sheik

  •   Forward aerial damage reduced from 6.8% to 5.5% (sweetspot) and 6% to 4.8% (sourspot).
  •   Up aerial hits one less time and does 7% damage instead of 8%.
  •   Bouncing Fish knockback decreased.

Shulk

  •   Many attacks deal %1 more damage and have slight knockback increases.
  •   Shulk now only takes 1.13x damage during Buster instead of 1.20x.
    •   Speed has a damage value of x0.80 instead of x0.72
  •   Forward aerial landing lag slightly decreased.
  •   Down-tilt no longer has the blind spot at point blank.
  •   The first hit of Shulk's forward smash has weaker knockback, making it easier to connect with the second hit.
  •   Up smash connects more reliably.

Toon Link

  • Removed a bug where he can cancel the aerial lag with the Bomb.

Sonic

  •   Ending lag of Forward smash increased.
  •   Spring Jump can now be re-used if Sonic is grabbed mid-air after using it.

Villager

  •   Forward air deals 3% damage instead of 4%.
  •   Back air deals 3% damage instead of 5%.
  •   Lloyd Rocket deals 16% damage instead of 17% while riding.
  • The Void Reflector can no longer kill Villager's tree.
  •   Up smash knockback is increased.

Wario

  • Change to DI system results in removal of "wectoring", a glitch allowing Wario to rocket back onstage just after being able to act after knockback.
  • A bug where he got sent farther from the air grab release and could not combo out of is fixed.

Wii Fit Trainer

  •   Airdodge landing lag standardized from 12 frames to 22.

Yoshi

  • Fixed a glitch that allowed Yoshi to execute a super high High Jump immediately after using Yoshi Bomb.
  • Fixed a glitch which allowed Yoshi to teleport back to an edge after using his up special.
  • Fixed the "Giant Yoshi Glitch", which allowed characters to grow to ridiculous sizes in Multi-Man mode.
  • He can no longer slide on slopes with Yoshi Bomb.
  •   Start-up lag of Egg Lay has been increased.
  •   Landing lag of his down air is increased.
  •   Dash attack has slightly more ending lag.

Zelda

  •   Up tilt damage increased from 6.5% to 7%.

Zero Suit Samus

  •   Air dodge landing lag standardized from 15 frames to 22.
  •   Uncharged Paralyzer has a few more recovery frames.

References