Link (SSBU)/Side special: Difference between revisions
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(→Throw) |
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Line 86: | Line 86: | ||
{|class="wikitable" | {|class="wikitable" | ||
!Tilt input hitboxes (clean, late, returning) | !Tilt input hitboxes (clean, late, returning) | ||
|27- | |27-36, 37-71, 72-155 | ||
|- | |- | ||
!Smash input hitboxes (clean, late, returning) | !Smash input hitboxes (clean, late, returning) | ||
|27- | |27-36, 37-86, 87-198 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 99: | Line 99: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Tilt throw {{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Hitbox|c= | !Tilt throw {{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Hitbox|c=10|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=35|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=84|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=42}} | ||
|- | |- | ||
!Smash throw {{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Hitbox|c= | !Smash throw {{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Hitbox|c=10|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=50|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=111|s=HitboxChangeE}} | ||
|- | |- | ||
!Link {{FrameStrip|t=Lag|c=26|e=LagPropS}}{{FrameStrip|t=Lag|c=19|s=LagPropE}}{{FrameStrip|t=Interruptible|c=18}}{{FrameStrip|t=Blank|c= | !Link {{FrameStrip|t=Lag|c=26|e=LagPropS}}{{FrameStrip|t=Lag|c=19|s=LagPropE}}{{FrameStrip|t=Interruptible|c=18}}{{FrameStrip|t=Blank|c=134}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 16:38, May 11, 2022
Overview
Update History
- Boomerang deals less shield damage.
Hitboxes
If thrown with a smash attack input, the Boomerang's clean and late hits have their damage multiplied by 1.2×.
Timing
Throw
Tilt input hitboxes (clean, late, returning) | 27-36, 37-71, 72-155 |
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Smash input hitboxes (clean, late, returning) | 27-36, 37-86, 87-198 |
Interruptible | 46 |
Animation length | 63 |
Tilt throw | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Smash throw | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Link |
Catch
Catching the Boomerang removes its hitboxes. The catching animation does not occur if Link is in the middle of an attack or defensive action.
Interruptible | 10 |
---|---|
Animation length | 31 |
Lag time |
Hitbox |
Hitbox change |
Prop event |
Interruptible |
Parameters
Throw
Stick sensitivity to angle vertically | 0.1 |
---|---|
Vertical angle deviation | 26° |
Boomerang
Lifetime | 129 frames (tilt) 171 frames (smash) |
---|---|
Initial speed | 2.4 (tilt) 3.1 (smash) |
Rotation speed | 22° (tilt) 26° (smash) |
Smash input damage multiplier | 1.2 |
Deceleration | 0.047 |
Minimum speed | 0.3 |
Distance spent turning back | 16 (tilt) 24 (smash) |
Maximum returning speed | 3 |
Angle deviation per frame when returning | 0.75° |
Can pierce opponents? | No |
After clashing with an attack
Lifetime | 60 frames |
---|---|
Horizontal speed | -0.15 |
Vertical speed | 1.25 |
Gravity | 0.09 |
Falling speed | 1.4 |
Rotation speed multiplier | 0.2 |
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