Link (SSBU)/Down special
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Overview[edit]
Update History[edit]
Fixed the Invisible Bomb glitch.
Fixed reintroduced Invisible Bomb glitch from patch 3.1.0.
Hitboxes[edit]
Timing[edit]
The Remote Bomb cannot be spawned if Link is already holding an item, and cannot be detonated if another character is holding it.
Spawning the Bomb[edit]
| Bomb generated | 17 |
|---|---|
| Interruptible | 40 |
| Animation length | 69 |
Detonating the Bomb[edit]
| Explosion | 12-13 |
|---|---|
| Interruptible | 40 |
| Animation length | 60 |
Lag time |
Hitbox |
Prop event |
Interruptible |
Parameters[edit]
Item[edit]
| Hurtbox size | 4 |
|---|---|
| HP | 50 |
| Maximum time before exploding | 1800 frames (30 seconds) |
| Flashing time before automatic explosion | 45 frames |
| Explosion delay when detonated | 12 frames |
| Throw speed multiplier | 0.6264 |
| Size multiplier | 0.81 |
| Gravity | 0.07 |
| Falling speed | 2.3 |
| Friction | 0.01 |
| Maximum horizontal speed | 4 |
| Horizontal speed multiplier when bouncing off | 0.9 (floor/ceiling) 0.7 (wall) 0.2 (target) |
| Vertical speed multiplier when bouncing off | 0.7 (floor) 0.6 (wall/ceiling) 0.2 (target) |
| Added vertical speed when bouncing off | 1 (wall or target only) |
| Minimum speed to bounce off terrain | 0.4 |
| Speed thresholds after bouncing off | 0.05 to 3 (horizontal) 0.1 to 2.3 (vertical) |
| Collision detection box half-lengths | 2 (horizontal) 2 (vertical) |
| Pickup detection box lengths | 4 (horizontal) 4 (vertical) |
| Effect when shielded | Bounces off |
Hit by attack[edit]
| Launch speed thresholds | 1 to 3.2 |
|---|---|
| Damage intake for launch speed | 1% to 15% |
| Hitlag multiplier when struck | 0.5 |
|