Link (SSBU)/Neutral special
- Arrows from Bow and Arrows travel a longer distance (40 frames → 46).
The arrows' true base damage is specified in their parameters, and ranges from 4% to 12% based on charge. More specifically, their damage output is equal to
4 + 8 * (charge frames / 60), rounded down. When firing a double arrow, this amount is multiplied by 0.8× for each, also rounded down, allowing them to deal from 6% to 18% total.
Per the item throw damage formula, the damage of a thrown arrow is equal to
1 - 0.4 + throw speed * 0.8.
The move reaches full charge with at least 36 charge frames.
|Arrow (from release)||16-61 (1-46)|
|Interruptible (from release)||45 (30)|
|Animation length (from release)||66 (51)|
Differences for Kirby's Copy Ability
- On the ground, due to Kirby's stature, arrows hit the ground sooner, shortening the move's range.
The charge time of 60 frames is only used for the arrows to scale in damage and speed; with at least 36 charge frames, the move immediately skips to full charge.
|Total charge time||60 frames|
|Maximum hold time||180 frames|
|Firing angle for second arrow||2.3°|
|Delay between shooting two arrows||3 frames|
|Lifetime||46 frames (2.0.0 onward)|
40 frames (before 2.0.0)
|Fully charged speed||10|
|Speed multiplier for second arrow||0.9|
|Fully charged damage||12%|
|Damage multiplier for double arrow||0.8|
|Minimum stick angle||9°|
|Lifetime stuck on a surface (single)||180 frames|
|Lifetime stuck on a surface (double)||120 frames (first)|
30 frames (second)
|Lifetime lodged in an opponent||5 frames (head)|
30 frames (other)
|Can pierce opponents?||No|
The arrow disappears on impact with a surface or target.
|Item throw lifetime||40 frames|
|Throw speed multiplier||1|
|Base damage modifier for item throw damage||-0.4|
|Multiplier to item throw speed for additional damage||0.8|
|Collision detection box half-lengths||3.5 (horizontal)|
|Pickup detection box lengths||7 (horizontal)|
|Effect when shielded||Vanishes|