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- This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Boomerang.
Hitbox visualization showing Link's side special, Boomerang.
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Overview[edit]
Update History[edit]
3.0.0
Boomerang deals less shield damage.
Hitboxes[edit]
If thrown with a smash attack input, the Boomerang's clean and late hits have their damage multiplied by 1.2×.
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Piercing |
Heedless |
No GFX |
Flinchless
|
Clean hit
|
0 |
0 |
0 |
8.0% |
-4.0 |
 |
Speed-based |
80 |
40 |
0 |
 |
4.0 |
top |
0.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
All |
All |
 |
 |
 |
 |
 |
 |
|
Late hit
|
0 |
0 |
0 |
6.0% |
-3.0 |
 |
Speed-based |
60 |
40 |
0 |
 |
3.6 |
top |
0.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
All |
All |
 |
 |
 |
 |
 |
 |
|
Returning
|
0 |
0 |
0 |
3.0% |
-1.5 |
 |
Speed-based |
50 |
40 |
0 |
 |
3.6 |
top |
0.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
All |
All |
 |
 |
 |
 |
 |
 |
|
Tilt input hitboxes (clean, late, returning)
|
27-36, 37-71, 72-155
|
Smash input hitboxes (clean, late, returning)
|
27-36, 37-86, 87-198
|
Interruptible
|
46
|
Animation length
|
63
|
Tilt throw |
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Smash throw |
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Catching the Boomerang removes its hitboxes. The catching animation does not occur if Link is in the middle of an attack or defensive action.
Interruptible
|
10
|
Animation length
|
31
|
Parameters[edit]
Stick sensitivity to angle vertically
|
0.1
|
Vertical angle deviation
|
26°
|
Boomerang[edit]
Lifetime
|
129 frames (tilt) 171 frames (smash)
|
Initial speed
|
2.4 (tilt) 3.1 (smash)
|
Rotation speed
|
22° (tilt) 26° (smash)
|
Smash input damage multiplier
|
1.2
|
Deceleration
|
0.047
|
Minimum speed
|
0.3
|
Distance spent turning back
|
16 (tilt) 24 (smash)
|
Maximum returning speed
|
3
|
Angle deviation per frame when returning
|
0.75°
|
Can pierce opponents?
|
No
|
After clashing with an attack[edit]
Lifetime
|
60 frames
|
Horizontal speed
|
-0.15
|
Vertical speed
|
1.25
|
Gravity
|
0.09
|
Falling speed
|
1.4
|
Rotation speed multiplier
|
0.2
|
|