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- This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Boomerang.
Hitbox visualization showing Link's side special, Boomerang.
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Overview[edit]
Update History[edit]
3.0.0
Boomerang deals less shield damage.
Hitboxes[edit]
If thrown with a smash attack input, the Boomerang's clean and late hits have their damage multiplied by 1.2×.
| ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
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| Clean hit
|
| 0 |
0 |
0 |
8.0% |
-4.0 |
 |
Speed-based |
80 |
40 |
0 |
 |
4.0 |
top |
0.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
All |
All |
 |
 |
 |
 |
 |
|
| Late hit
|
| 0 |
0 |
0 |
6.0% |
-3.0 |
 |
Speed-based |
60 |
40 |
0 |
 |
3.6 |
top |
0.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
All |
All |
 |
 |
 |
 |
 |
|
| Returning
|
| 0 |
0 |
0 |
3.0% |
-1.5 |
 |
Speed-based |
50 |
40 |
0 |
 |
3.6 |
top |
0.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
All |
All |
 |
 |
 |
 |
 |
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Throw (successful)[edit]
| Tilt input hitboxes (clean, late, returning)
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27-36, 37-71, 72-151
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| Smash input hitboxes (clean, late, returning)
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27-36, 37-86, 87-192
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| Interruptible
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46
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| Animation length
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63
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