Link (SSBU)/Neutral special: Difference between revisions
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===Arrow=== | ===Arrow (projectile)=== | ||
{|class="wikitable" | {|class="wikitable" | ||
! | !Lifetime | ||
|46 frames (2.0.0 onward)<br>40 frames (before 2.0.0) | |46 frames (2.0.0 onward)<br>40 frames (before 2.0.0) | ||
|- | |- | ||
Line 192: | Line 192: | ||
|5 frames (head)<br>30 frames (other) | |5 frames (head)<br>30 frames (other) | ||
|- | |- | ||
!Can pierce opponents? | |||
|No | |||
|} | |||
===Arrow (item)=== | |||
The arrow disappears on impact with a surface or target. | |||
{|class="wikitable" | |||
!Item throw lifetime | !Item throw lifetime | ||
|40 frames | |40 frames | ||
|- | |- | ||
! | !Throw speed multiplier | ||
| | |1 | ||
|- | |||
!Size multiplier | |||
|1 | |||
|- | |||
!Base damage modifier for [[item throw]] damage | |||
| -0.4 | |||
|- | |||
!Multiplier to item throw speed for additional damage | |||
|0.8 | |||
|- | |||
![[Gravity]] | |||
|0.053 | |||
|- | |||
![[Falling speed]] | |||
|2.3 | |||
|- | |||
!Friction | |||
|0.0025 (aerial)<br>0.03 (grounded) | |||
|- | |||
!Collision detection box half-lengths | |||
|3.5 (horizontal)<br>3 (vertical) | |||
|- | |||
!Pickup detection box lengths | |||
|7 (horizontal)<br>6 (vertical) | |||
|- | |||
!Effect when shielded | |||
|Vanishes | |||
|} | |} | ||
Latest revision as of 16:08, June 21, 2022
Overview[edit]
Update History[edit]
- Arrows from Bow and Arrows travel a longer distance (40 frames → 46).
Hitboxes[edit]
Projectile[edit]
The arrows' true base damage is specified in their parameters, and ranges from 4% to 12% based on charge. More specifically, their damage output is equal to 4 + 8 * (charge frames / 60)
, rounded down. When firing a double arrow, this amount is multiplied by 0.8× for each, also rounded down, allowing them to deal from 6% to 18% total.
Item[edit]
Per the item throw damage formula, the damage of a thrown arrow is equal to 1 - 0.4 + throw speed * 0.8
.
Timing[edit]
The move reaches full charge with at least 36 charge frames.
Charges between | 15-16 |
---|---|
Arrow (from release) | 16-61 (1-46) |
Interruptible (from release) | 45 (30) |
Animation length (from release) | 66 (51) |
Lag time |
Charge interval |
Hitbox |
Prop event |
Interruptible |
Differences for Kirby's Copy Ability[edit]
- On the ground, due to Kirby's stature, arrows hit the ground sooner, shortening the move's range.
Parameters[edit]
Move[edit]
The charge time of 60 frames is only used for the arrows to scale in damage and speed; with at least 36 charge frames, the move immediately skips to full charge.
Total charge time | 60 frames |
---|---|
Maximum hold time | 180 frames |
Firing angle | 2.5° |
Firing angle for second arrow | 2.3° |
Delay between shooting two arrows | 3 frames |
Arrow (projectile)[edit]
Lifetime | 46 frames (2.0.0 onward) 40 frames (before 2.0.0) |
---|---|
Uncharged speed | 2.6 |
Fully charged speed | 10 |
Speed multiplier for second arrow | 0.9 |
Uncharged damage | 4% |
Fully charged damage | 12% |
Damage multiplier for double arrow | 0.8 |
Gravity | 0.054 |
Minimum stick angle | 9° |
Lifetime stuck on a surface (single) | 180 frames |
Lifetime stuck on a surface (double) | 120 frames (first) 30 frames (second) |
Lifetime lodged in an opponent | 5 frames (head) 30 frames (other) |
Can pierce opponents? | No |
Arrow (item)[edit]
The arrow disappears on impact with a surface or target.
Item throw lifetime | 40 frames |
---|---|
Throw speed multiplier | 1 |
Size multiplier | 1 |
Base damage modifier for item throw damage | -0.4 |
Multiplier to item throw speed for additional damage | 0.8 |
Gravity | 0.053 |
Falling speed | 2.3 |
Friction | 0.0025 (aerial) 0.03 (grounded) |
Collision detection box half-lengths | 3.5 (horizontal) 3 (vertical) |
Pickup detection box lengths | 7 (horizontal) 6 (vertical) |
Effect when shielded | Vanishes |
|