Link (SSBU)/Neutral special: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Bow and Arrows}} | |||
[[File:LinkNSpecialSSBU.png|thumb|550px|Hitbox visualization showing Link's neutral special, Bow and Arrows, specifically the arrow.]] | [[File:LinkNSpecialSSBU.png|thumb|550px|Hitbox visualization showing Link's neutral special, Bow and Arrows, specifically the arrow.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | |||
*{{buff|Arrows from Bow and Arrows travel a longer distance (40 frames → 46).}} | |||
==Hitboxes== | ==Hitboxes== | ||
===Projectile=== | |||
The arrows' true base damage is specified in their parameters, and ranges from 4% to 12% based on charge. More specifically, their damage output is equal to <code>4 + 8 * (charge frames / 60)</code>, rounded down. When firing a double arrow, this amount is multiplied by 0.8× for each, also rounded down, allowing them to deal from 6% to 18% total. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Single arrow| | {{HitboxTableTitle|Single arrow|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=5.0% | |damage=5.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=10 | |bk=10 | ||
|ks=71 | |ks=71 | ||
Line 20: | Line 30: | ||
|ff=0.8 | |ff=0.8 | ||
|type=Weapon | |type=Weapon | ||
|effect= | |effect=Stab | ||
|sfx=Slash | |sfx=Slash | ||
|slvl=S | |slvl=S | ||
|direct=f | |direct=f | ||
|reflectable=1 | |reflectable=1 | ||
}} | }} | ||
{{HitboxTableTitle|Double arrow| | {{HitboxTableTitle|Double arrow|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 41: | Line 50: | ||
|zpos=0.0 | |zpos=0.0 | ||
|ff=0.8 | |ff=0.8 | ||
|type=Weapon | |||
|effect=Stab | |||
|sfx=Slash | |||
|slvl=S | |||
|direct=f | |||
|reflectable=1 | |||
|af=3 | |||
}} | |||
|} | |||
===Item=== | |||
Per the [[item throw]] damage formula, the damage of a thrown arrow is equal to <code>'''1''' - 0.4 + throw speed * 0.8</code>. | |||
{{UltimateHitboxTableHeader}} | |||
{{HitboxTableTitle|Normal|50}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=1.0% | |||
|angle=361 | |||
|af=3 | |||
|bk=10 | |||
|ks=66 | |||
|fkv=0 | |||
|r=1.35 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=0.0 | |||
|zpos=0.0 | |||
|ff=1.0 | |||
|type=Weapon | |||
|effect=Stab | |||
|sfx=Slash | |||
|slvl=S | |||
|direct=f | |||
|reflectable=1 | |||
}} | |||
{{HitboxTableTitle|Item Rotated|50}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=1.0% | |||
|angle=361 | |||
|bk=10 | |||
|ks=66 | |||
|fkv=0 | |||
|r=1.2 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=-4.0 to 4.0 | |||
|zpos=0.0 | |||
|ff=1.0 | |||
|type=Weapon | |type=Weapon | ||
|effect=Normal | |effect=Normal | ||
|sfx= | |sfx=Kick | ||
|slvl=S | |slvl=S | ||
|direct=f | |direct=f | ||
|reflectable=1 | |reflectable=1 | ||
}} | }} | ||
Line 52: | Line 109: | ||
==Timing== | ==Timing== | ||
The move reaches full charge with at least 36 charge frames. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | !Charges between | ||
Line 57: | Line 115: | ||
|- | |- | ||
!Arrow (from release) | !Arrow (from release) | ||
|1-46 | |16-61 (1-46) | ||
|- | |- | ||
!Interruptible (from release) | !Interruptible (from release) | ||
|30 | |45 (30) | ||
|- | |- | ||
!Animation length (from release) | !Animation length (from release) | ||
|51 | |66 (51) | ||
|} | |} | ||
Line 72: | Line 130: | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|charge=y|interruptible=y|prop=y}} | {{FrameIconLegend|lag=y|hitbox=y|charge=y|interruptible=y|prop=y}} | ||
==Differences for {{SSBU|Kirby}}'s [[Copy Ability]]== | |||
*{{nerf|On the ground, due to Kirby's stature, arrows hit the ground sooner, shortening the move's range.}} | |||
==Parameters== | |||
===Move=== | |||
The charge time of 60 frames is only used for the arrows to scale in damage and speed; with at least 36 charge frames, the move immediately skips to full charge. | |||
{|class="wikitable" | |||
!Total charge time | |||
|60 frames | |||
|- | |||
!Maximum hold time | |||
|180 frames | |||
|- | |||
!Firing angle | |||
|2.5° | |||
|- | |||
!Firing angle for second arrow | |||
|2.3° | |||
|- | |||
!Delay between shooting two arrows | |||
|3 frames | |||
|} | |||
===Arrow (projectile)=== | |||
{|class="wikitable" | |||
!Lifetime | |||
|46 frames (2.0.0 onward)<br>40 frames (before 2.0.0) | |||
|- | |||
!Uncharged speed | |||
|2.6 | |||
|- | |||
!Fully charged speed | |||
|10 | |||
|- | |||
!Speed multiplier for second arrow | |||
|0.9 | |||
|- | |||
!Uncharged damage | |||
|4% | |||
|- | |||
!Fully charged damage | |||
|12% | |||
|- | |||
!Damage multiplier for double arrow | |||
|0.8 | |||
|- | |||
!Gravity | |||
|0.054 | |||
|- | |||
!Minimum stick angle | |||
|9° | |||
|- | |||
!Lifetime stuck on a surface (single) | |||
|180 frames | |||
|- | |||
!Lifetime stuck on a surface (double) | |||
|120 frames (first)<br>30 frames (second) | |||
|- | |||
!Lifetime lodged in an opponent | |||
|5 frames (head)<br>30 frames (other) | |||
|- | |||
!Can pierce opponents? | |||
|No | |||
|} | |||
===Arrow (item)=== | |||
The arrow disappears on impact with a surface or target. | |||
{|class="wikitable" | |||
!Item throw lifetime | |||
|40 frames | |||
|- | |||
!Throw speed multiplier | |||
|1 | |||
|- | |||
!Size multiplier | |||
|1 | |||
|- | |||
!Base damage modifier for [[item throw]] damage | |||
| -0.4 | |||
|- | |||
!Multiplier to item throw speed for additional damage | |||
|0.8 | |||
|- | |||
![[Gravity]] | |||
|0.053 | |||
|- | |||
![[Falling speed]] | |||
|2.3 | |||
|- | |||
!Friction | |||
|0.0025 (aerial)<br>0.03 (grounded) | |||
|- | |||
!Collision detection box half-lengths | |||
|3.5 (horizontal)<br>3 (vertical) | |||
|- | |||
!Pickup detection box lengths | |||
|7 (horizontal)<br>6 (vertical) | |||
|- | |||
!Effect when shielded | |||
|Vanishes | |||
|} | |||
{{MvSubNavLink|g=SSBU}} | {{MvSubNavLink|g=SSBU}} | ||
[[Category:Link (SSBU)]] | [[Category:Link (SSBU)]] | ||
[[Category:Neutral special moves (SSBU)]] | [[Category:Neutral special moves (SSBU)]] |
Latest revision as of 16:08, June 21, 2022
Overview[edit]
Update History[edit]
- Arrows from Bow and Arrows travel a longer distance (40 frames → 46).
Hitboxes[edit]
Projectile[edit]
The arrows' true base damage is specified in their parameters, and ranges from 4% to 12% based on charge. More specifically, their damage output is equal to 4 + 8 * (charge frames / 60)
, rounded down. When firing a double arrow, this amount is multiplied by 0.8× for each, also rounded down, allowing them to deal from 6% to 18% total.
Item[edit]
Per the item throw damage formula, the damage of a thrown arrow is equal to 1 - 0.4 + throw speed * 0.8
.
Timing[edit]
The move reaches full charge with at least 36 charge frames.
Charges between | 15-16 |
---|---|
Arrow (from release) | 16-61 (1-46) |
Interruptible (from release) | 45 (30) |
Animation length (from release) | 66 (51) |
Lag time |
Charge interval |
Hitbox |
Prop event |
Interruptible |
Differences for Kirby's Copy Ability[edit]
- On the ground, due to Kirby's stature, arrows hit the ground sooner, shortening the move's range.
Parameters[edit]
Move[edit]
The charge time of 60 frames is only used for the arrows to scale in damage and speed; with at least 36 charge frames, the move immediately skips to full charge.
Total charge time | 60 frames |
---|---|
Maximum hold time | 180 frames |
Firing angle | 2.5° |
Firing angle for second arrow | 2.3° |
Delay between shooting two arrows | 3 frames |
Arrow (projectile)[edit]
Lifetime | 46 frames (2.0.0 onward) 40 frames (before 2.0.0) |
---|---|
Uncharged speed | 2.6 |
Fully charged speed | 10 |
Speed multiplier for second arrow | 0.9 |
Uncharged damage | 4% |
Fully charged damage | 12% |
Damage multiplier for double arrow | 0.8 |
Gravity | 0.054 |
Minimum stick angle | 9° |
Lifetime stuck on a surface (single) | 180 frames |
Lifetime stuck on a surface (double) | 120 frames (first) 30 frames (second) |
Lifetime lodged in an opponent | 5 frames (head) 30 frames (other) |
Can pierce opponents? | No |
Arrow (item)[edit]
The arrow disappears on impact with a surface or target.
Item throw lifetime | 40 frames |
---|---|
Throw speed multiplier | 1 |
Size multiplier | 1 |
Base damage modifier for item throw damage | -0.4 |
Multiplier to item throw speed for additional damage | 0.8 |
Gravity | 0.053 |
Falling speed | 2.3 |
Friction | 0.0025 (aerial) 0.03 (grounded) |
Collision detection box half-lengths | 3.5 (horizontal) 3 (vertical) |
Pickup detection box lengths | 7 (horizontal) 6 (vertical) |
Effect when shielded | Vanishes |
|