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Kirby (SSBU)/Neutral special: Difference between revisions

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{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Inhale (Kirby)}}
[[File:KirbyNSpecialStartupSSBU.gif|thumb|400px|Kirby's neutral special, Inhale, when it starts.]]
[[File:KirbyNSpecialStartupSSBU.gif|thumb|400px|Kirby's neutral special, Inhale, when it starts.]]
[[File:KirbyNSpecialLoopSSBU.gif|thumb|400px|Kirby's neutral special, Inhale.]]
[[File:KirbyNSpecialLoopSSBU.gif|thumb|400px|Kirby's neutral special, Inhale.]]


{{clear}}
==Overview==
==Overview==
Kirby opens his mouth and begins to inhale. It possesses a grabbox and can be held indefinitely until the player decides to release the B button. Upon inhaling an opponent, Kirby can spit them out as a star to deal damage to them and any nearby opponents, copy their neutral special move, walk around slowly, or perform a short hop. Alternatively, Kirby can descend from the air and inhale opponents near the ledge, attempting to perform a [[Kirbycide]]. Opponents caught off guard will try to mash out, resulting in Kirby being given the chance to footstool the opponent and likely net a KO. If the opponent is caught, it would be best to either accept the stock trade or buffer their recovery move right after Kirby releases the opponent.
Kirby opens his mouth and begins to inhale. It possesses a grabbox and can be held indefinitely until the player decides to release the B button. Upon inhaling an opponent, Kirby can spit them out as a star to deal damage to them and any nearby opponents, copy their neutral special move, walk around slowly, or perform a short hop. Alternatively, Kirby can descend from the air and inhale opponents near the ledge, attempting to perform a [[Kirbycide]]. Opponents caught off guard will try to mash out, resulting in Kirby being given the chance to footstool the opponent and likely net a KO. If the opponent is caught, it would be best to either accept the stock trade or buffer their recovery move right after Kirby releases the opponent.

Revision as of 22:15, April 28, 2020

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Inhale (Kirby).
Kirby's neutral special, Inhale, when it starts.
Kirby's neutral special, Inhale.

Overview

Kirby opens his mouth and begins to inhale. It possesses a grabbox and can be held indefinitely until the player decides to release the B button. Upon inhaling an opponent, Kirby can spit them out as a star to deal damage to them and any nearby opponents, copy their neutral special move, walk around slowly, or perform a short hop. Alternatively, Kirby can descend from the air and inhale opponents near the ledge, attempting to perform a Kirbycide. Opponents caught off guard will try to mash out, resulting in Kirby being given the chance to footstool the opponent and likely net a KO. If the opponent is caught, it would be best to either accept the stock trade or buffer their recovery move right after Kirby releases the opponent.

Most characters will give Kirby a slight variation of their neutral special (such as Monado Arts and Pikmin Pluck), allowing Kirby to use the abilities to varying degrees of usefulness.

Windboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Windboxes
0 0 10 0.0% 0 AngleIcon160.png Standard 0 100 30 HitboxTableIcon(False).png 8.5 top 0.0 7.0 15.5 0.0× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png TypeIcon(Typeless).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S None SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 10 0.0% 0 AngleIcon160.png Standard 0 100 25 HitboxTableIcon(False).png 7.8 top 0.0 7.0 9.7 0.0× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png TypeIcon(Typeless).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Grab startup 10
Grab loop + windboxes 11-
Interruptible (from release) 20
Animation length (from release) 19
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png Icon for grab frames just before a loop point. Icon for grab frames just after a loop point. FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png Icon for grab frames just before a loop point. FrameIcon(LagLoopE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(BlankLoopS).png Icon for non-damaging hitbox frames just after a loop point. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames just before a loop point. FrameIcon(BlankLoopE).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(BlankLoopS).pngFrameIcon(BlankLoopE).png
Loop point
Icon for non-damaging hitbox frames in frame strips.
Flinchless hitbox
FrameIcon(Grab).png
Grab
FrameIcon(Interruptible).png
Interruptible