SSBU Icon.png

Kirby (SSBU)/Forward smash: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 15: Line 15:
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Kirby lunges forward with a powerful kick. It has fast startup for a forward smash, coming out on frame 13, and has the lowest ending lag out of Kirby's smash attacks (FAF 48). Since Kirby moves at a decent distance forward while using it, his forward smash has good range, with the clean hit being slightly disjointed. On the first three active frames, it deals 15% damage with great knockback overall, making it a reliable KO option when combined with its fast startup for a smash attack
Kirby lunges forward and performs the Smash Kick. It has fast startup for a forward smash, coming out on frame 13, and has the lowest ending lag out of Kirby's smash attacks (FAF 48). Since Kirby moves at a decent distance forward while using it, his forward smash has good range, with the clean hit being slightly disjointed. On the first three active frames, it deals 15% damage with great knockback overall, making it a reliable KO option when combined with its fast startup for a smash attack


==Hitboxes==
==Hitboxes==

Revision as of 08:02, January 19, 2020

Kirby forward smash hitbox visualizations
KirbyFSmashUpSSBU.gif
KirbyFSmashSSBU.gif
KirbyFSmashDownSSBU.gif
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Kirby lunges forward and performs the Smash Kick. It has fast startup for a forward smash, coming out on frame 13, and has the lowest ending lag out of Kirby's smash attacks (FAF 48). Since Kirby moves at a decent distance forward while using it, his forward smash has good range, with the clean hit being slightly disjointed. On the first three active frames, it deals 15% damage with great knockback overall, making it a reliable KO option when combined with its fast startup for a smash attack

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 15.0% 0 Sakurai angle Standard 39 109 0 HitboxTableIcon(False).png 4.2 footl 0.0 -7.5 to 0.0 0.0 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 11.0% 0 AngleIcon60.png Standard 90 69 0 HitboxTableIcon(False).png 3.5 footl 0.0 -5.0 to 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Charges between 4-5
Clean hit 13-15
Late hit 16-19
Interruptible 48
Animation length 61
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Interruptible).png
Interruptible