Hitbox visualization showing Kirby's forward aerial.

Overview

A series of three kicks in front of Kirby. It has the second slowest startup of his aerials due to it coming out on frame 10. It cannot autocancel in a short hop, but can do so in a full hop fast fall. It has good versatility: it can be used as an approach option, is good for extending combos, can combo into itself at low and mid percentages for a Wall of Pain, has minimal landing lag (8 frames), giving it some setups, and it's good for edgeguarding or rackup damage: it deals 14% damage, with the final hit dealing 6% and having average knockback that allows it to KO middleweights on the edge of Final Destination at around 140% without rage. It's also a good out-of shield option due to these traits, especially if Kirby gets pushed too far to hit the opponent with a neutral or up aerial.

Update History

  8.0.0

  •   Its second and third hit deal more damage (3% → 4% (hit 2), 5% → 6% (hit 3); total: 12% → 14%), with base knockback on the third hit not fully compensated (30 → 24).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.0% 0   Forward 43 39 0   5.0 top 0.0 4.0 6.5 0.8× 0.5× 0%               Kick   All All            
1 0 0 4.0% 0   Forward 35 38 0   4.4 top 0.0 3.5 to 4.2 13.0 to 6.5 0.8× 0.5× 0%               Kick   All All            
Hit 2
0 0 0 4.0% 0   Forward 28 30 0   4.5 top 0.0 2.8 to 4.1 13.0 to 7.0 0.8× 0.5× 0%               Kick   All All            
Hit 3
0 0 0 6.0% 0   Forward 24 148 0   5.1 top 0.0 3.0 to 4.2 13.0 to 7.0 1.2× 1.0× 0%               Kick   All All            

Timing

Attack

Initital autocancel 1-9
Hit 1 10-11
Hit 2 17-18
Hit 3 25-27
Ending autocancel 41-
Interruptible 48
Animation length 68
                                                                                                                                       
                                                                                                                                       

Landing lag

Interruptible 9
Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible