Kirby (SSBU)/Back aerial: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|520px|Hitbox visualization showing Kirby's back aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTabl...) |
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==Overview== | ==Overview== | ||
Kirby performs a dropkick behind him. It's his fastest aerial attack overall, coming out on frame 6. It consists of a clean hit on its first three active frames and a late hit from frames 9-12. It uses an extended hitbox that extends over Kirby's feet, especially in the clean hit, and this gives it impressive range for his size and makes the attack somewhat disjointed. It cam also autocancel in a short hop. The clean hit deals 13% with good knockback, as it can KO at the edge of Final Destination at around 110%. The mixture of speed range and power makes it one of Kirby's best moves and very important for his metagame. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 06:17, January 18, 2020
Overview
Kirby performs a dropkick behind him. It's his fastest aerial attack overall, coming out on frame 6. It consists of a clean hit on its first three active frames and a late hit from frames 9-12. It uses an extended hitbox that extends over Kirby's feet, especially in the clean hit, and this gives it impressive range for his size and makes the attack somewhat disjointed. It cam also autocancel in a short hop. The clean hit deals 13% with good knockback, as it can KO at the edge of Final Destination at around 110%. The mixture of speed range and power makes it one of Kirby's best moves and very important for his metagame.
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Clean hit | 6-8 |
Late hit | 9-12 |
Ending autocancel | 32- |
Interruptible | 41 |
Animation length | 43 |
Landing lag
Animation length | 10 |
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Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
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