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Kirby (SSB)/Forward tilt: Difference between revisions

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==Overview==
==Overview==
[[File:Kirby Forward Tilt Hitbox Smash 64.gif|thumb|Hitboxes of Kirby's ftilt.]]
[[File:Kirby Forward Tilt Hitbox Smash 64.gif|thumb|Hitboxes of Kirby's ftilt.]]
Kirby does a roundhouse kick, doing 10% damage and rather low knockback. The move is quick and has some [[range]], in addition of doing some shield pressure. It can be [[Angling|angled]] and is noticeable when done so. Can combo into {{mvsub|Kirby|SSB|forward smash}} at lower percentages if the opponent is knocked int the air first though there are generally better options. It can also make use by [[gimp]]ing an opponent's recovery, though a {{mvsub|Kirby|SSB|down tilt}} can be considered better for if the opponent is recovering low. It is for this reason and others that it is considered to be Kirby's weakest tilt and possibly Kirby's worst move.
Kirby does a roundhouse kick, dealing 10% damage and rather low knockback. The move can be [[Angling|angled]] up or down where it will deal 1% more or less damage respectively. The move is quick (coming out on frame 4 and having relatively low ending lag) and has some [[range]]; having a noticeable disjoint. The non angled version is -3 on [[shield]] which makes it safe against every character except {{SSB|Mario}} and {{SSB|Luigi}} who can punish the move with a [[Super Jump Punch]] if they are close enough. Because of this combined with its decent range, it is very difficult to punish; especially if Kirby spaces it. It can combo into {{mvsub|Kirby|SSB|forward smash}} at lower percentages if the opponent is knocked into the air first though there are generally better options. It can also make use by [[gimp]]ing an opponent's recovery, though a {{mvsub|Kirby|SSB|down tilt}} can be considered better for if the opponent is recovering low. It is for this reason and others that it is considered to be Kirby's weakest tilt and possibly Kirby's worst move.


{{technical data}}
==Hitboxes==
 
===Angled up===
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|damage=11%
|angle=361
|bk=8
|ks=100
|fkv=0
|r=125
|bn=24
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{SSB64HitboxTableRow
|id=1
|damage=11%
|angle=361
|bk=8
|ks=100
|fkv=0
|r=125
|bn=24
|xpos=160
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
|}
 
===Angled forward===
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|damage=10%
|angle=361
|bk=8
|ks=100
|fkv=0
|r=125
|bn=24
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{SSB64HitboxTableRow
|id=1
|damage=10%
|angle=361
|bk=8
|ks=100
|fkv=0
|r=125
|bn=24
|xpos=160
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
|}
 
===Angled down===
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|damage=9%
|angle=361
|bk=8
|ks=100
|fkv=0
|r=125
|bn=24
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{SSB64HitboxTableRow
|id=1
|damage=9%
|angle=361
|bk=8
|ks=100
|fkv=0
|r=125
|bn=24
|xpos=160
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
|}
 
==Timing==
{|class="wikitable"
!Hitboxes
|4-9
|-
!Animation length
|27
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=18}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y}}


{{MvSubNavKirby|g=SSB}}
{{MvSubNavKirby|g=SSB}}

Latest revision as of 03:19, April 13, 2022

Overview[edit]

Hitboxes of Kirby's ftilt.

Kirby does a roundhouse kick, dealing 10% damage and rather low knockback. The move can be angled up or down where it will deal 1% more or less damage respectively. The move is quick (coming out on frame 4 and having relatively low ending lag) and has some range; having a noticeable disjoint. The non angled version is -3 on shield which makes it safe against every character except Mario and Luigi who can punish the move with a Super Jump Punch if they are close enough. Because of this combined with its decent range, it is very difficult to punish; especially if Kirby spaces it. It can combo into forward smash at lower percentages if the opponent is knocked into the air first though there are generally better options. It can also make use by gimping an opponent's recovery, though a down tilt can be considered better for if the opponent is recovering low. It is for this reason and others that it is considered to be Kirby's weakest tilt and possibly Kirby's worst move.

Hitboxes[edit]

Angled up[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 11% 0 Sakurai angle 8 100 0 125 24 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 11% 0 Sakurai angle 8 100 0 125 24 160 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Angled forward[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 10% 0 Sakurai angle 8 100 0 125 24 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 10% 0 Sakurai angle 8 100 0 125 24 160 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Angled down[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 9% 0 Sakurai angle 8 100 0 125 24 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 9% 0 Sakurai angle 8 100 0 125 24 160 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Hitboxes 4-9
Animation length 27
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox