King Dedede (SSBU)/Neutral special: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history and rehit rate) |
Raul Retana (talk | contribs) m (Forgot to put bugfixes) |
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==Overview== | ==Overview== | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | |||
*{{bugfix|Fixed King Dedede's knockback facial expression after Inhaling an opponent holding an explosive item.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{bugfix|Fixed reflected Charge Shot from Samus that would launch the other way using Inhale.}} | |||
*{{bugfix|Opponents now properly gain intangibility when caught by Inhale; previously opponents would become stuck in hitstun during Inhale.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | |||
*{{bugfix|Scenarios where the opponent would not escape from Inhale after King Dedede gets hitstunned at a specific frame has been fixed.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | |||
*{{bugfix|Fixed an issue where Inhaling certain projectile would become stuck at the center of the stage.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | ||
*{{buff|The move has less startup (frame 17 → 14).}} | *{{buff|The move has less startup (frame 17 → 14).}} |
Revision as of 12:23, July 14, 2020
Overview
Update History
- Fixed King Dedede's knockback facial expression after Inhaling an opponent holding an explosive item.
- Fixed reflected Charge Shot from Samus that would launch the other way using Inhale.
- Opponents now properly gain intangibility when caught by Inhale; previously opponents would become stuck in hitstun during Inhale.
- Scenarios where the opponent would not escape from Inhale after King Dedede gets hitstunned at a specific frame has been fixed.
- Fixed an issue where Inhaling certain projectile would become stuck at the center of the stage.
- The move has less startup (frame 17 → 14).
- The grounded version's grabboxes are larger (Z offset: 4u → 4u—7u (initial), 5u—9u → 5u—12u (vacuum), greatly improving its range.
Windboxes
Timing
Grab startup | 14-16 |
---|---|
Grab loop + windboxes | 17- |
Interruptible (from release) | 20 |
Animation length (from release) | 34 |
Lag time |
Loop point |
Flinchless hitbox |
Grab |
Interruptible |
|