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Forward smash/Knockback chart: Difference between revisions

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These are charts showing the [[KO]] percentages of every [[forward smash]] as well as the base [[knockback]] and knockback scaling values of the strongest [[hitbox]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros. series]]''. The forward smashes are given a general rank in power in comparison to other forward smashes based on the knockback produced by their strongest hitbox at critical percentage.  
{{Cleanup|Plenty to do: convert Brawl's knockback velocity to official units, find required units to KO for the rest of the games, consider the actual trajectories, make the charts consistent, etc.}}
These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[forward smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The forward smashes are given a general rank in power in comparison to other forward smashes based on the knockback produced by their strongest hitbox at critical percentage.  


==Chart (SSB)==
==Chart (SSB)==
{{incomplete}}
KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of {{SSB|Dream Land}}.  
Note that in [[Super Smash Bros. 64]], knockback values cannot be obtained, so instead the KO percentage is shown. KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of [[Dream Land]].  


===NA===
{| class="wikitable sortable"
|-
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
|-
|2.|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
|-
|3.|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
|-
|4.|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
|-
|5.|| {{SSB|Link}} || 20% || 50 || 30 || 100 || 92%
|-
|6.|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|-
|6.|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%
|-
|6.|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%
|-
|9.|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%
|-
|10.|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%
|-
|10.|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|-
|12.|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|-
|12.|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|-
|12.|| {{SSB|Pikachu}} || 18% || 361 || 20 || 100 || 102%
|-
|12.|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%
|-
|16.|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%
|-
|17.|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|-
|17.|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|-
|17.|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%
|-
|20.|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%
|-
|21.|| {{SSB|Ness}} || 18% || 361 || 70 || 65 || 118%
|-
|21.|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|-
|21.|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
|-
|24.|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|}


===JPN===
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Character || Strongest Hitbox damage || Strongest Hitbox KO percentage  
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
|-
|2.|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
|-
|3.|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
|-
|4.|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
|-
|-
|Mario || 17% || 100%  
|5.|| {{SSB|Link}} || 20% || 50 || 30 || 100 || 92%  
|-
|-
|Kirby || 17% || 80%  
|6.|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|-
|-
|Link || 20% || 90%  
|6.|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%  
|-
|-
|Pikachu || 18% || 95%  
|6.|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%  
|-
|-
|Donkey Kong || 20 || 84%  
|9.|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%  
|-
|-
|Yoshi || 18% || 92%
|10.|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%  
|-
|-
|Samus || 18% || 100%  
|10.|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|-
|-
|Fox || 17% || 98%  
|12.|| {{SSB|Ness}} || 20% || 361 || 70 || 67 || 100%
|-
|-
|Ness || 18% || 95%
|13.|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|-
|-
|Jigglypuff || 16% || 100%
|13.|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|-
|-
|Luigi || 15% || 105%
|13.|| {{SSB|Pikachu}} || 18% || 361 || 20 || 100 || 102%  
|-
|-
|Captain Falcon || 18% || 95%
|13.|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%
|-
|17.|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%
|-
|18.|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|-
|18.|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|-
|18.|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%
|-
|21.|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%
|-
|22.|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|-
|23.|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
|-
|24.|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|}
|}


==Chart (SSBB)==
===AUS===
The Uncharged Other Hitboxes section shows the KO percentages of the other hitboxes of the forward smash while uncharged. Note that if a forward smash contains only one hitbox, this section will read NA. Uncharged Strongest Hitbox shows the KO percentage of the strongest hitbox of the forward smash while uncharged. The Fully Charged Other Hitboxes section shows the KO percentages of the other hitboxes of the forward smash while fully charged. The Fully Charged Strongest Hitboxes section shows the KO percentage of the strongest hitbox of the forward smash while fully charged. Uncharged Base Knockback shows the base knockback value for the strongest hitbox of the forward smash while uncharged, and Fully Charged Base Knockback shows this value for when the forward smash is fully charged. Uncharged Knockback Scaling shows the knockback scaling value of the strongest hitbox of the forward smash while uncharged, and Fully Charged Knockback Scaling shows this value for when the forward smash is fully charged.
{| class="wikitable sortable"
|-
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
|-
|2.|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
|-
|3.|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
|-
|3.|| {{SSB|Pikachu}} || 20% || 361 || 20 || 100 || 89%
|-
|5.|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
|-
|6.|| {{SSB|Link}} || 20% || 50 || 30 || 100 || 92%
|-
|7.|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|-
|7.|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%
|-
|7.|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%
|-
|10.|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%
|-
|11.|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%
|-
|11.|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|-
|13.|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|-
|13.|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|-
|13.|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%
|-
|16.|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%
|-
|17.|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|-
|17.|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|-
|17.|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%
|-
|20.|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%
|-
|21.|| {{SSB|Ness}} || 18% || 361 || 70 || 65 || 118%
|-
|21.|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|-
|21.|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
|-
|24.|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|}
 
===EUR===
{| class="wikitable sortable"
|-
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|1.|| {{SSB|Link}} || 24% || 50 || 30 || 100 || 71%
|-
|2.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
|-
|3.|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
|-
|4.|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
|-
|4.|| {{SSB|Pikachu}} || 20% || 361 || 20 || 100 || 89%
|-
|6.|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
|-
|7.|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|-
|7.|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%
|-
|7.|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%
|-
|10.|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%
|-
|11.|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%
|-
|11.|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|-
|13.|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|-
|13.|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|-
|13.|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%
|-
|16.|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%
|-
|17.|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|-
|17.|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|-
|17.|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%
|-
|20.|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%
|-
|21.|| {{SSB|Ness}} || 18% || 361 || 70 || 65 || 118%
|-
|21.|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|-
|21.|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
|-
|24.|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|}
 
===Summary===
====NTSC-J to NTSC-U====
*{{nerf|Ness forward smash damage (20% → 18%).}}
**{{nerf|Knockback scaling (67 → 65).}}
 
====NTSC-U to PAL (AUS)====
*{{buff|Pikachu late forward smash damage (18% → 20%).}}
 
====PAL (AUS) to PAL (EUR)====
*{{buff|Link forward smash damage (20%/12% → 24%/14%).}}
 
==Chart (SSBM)==
{{incomplete}}


Note that base knockback is the knockback produce by the hitbox at 0%, while knockback scaling is the knockback increase per percentage for the hitbox.
The following chart lists the approximate KO percentages and the knockback values for the strongest hitbox of each forward smash in ''[[Super Smash Bros. Melee]]'' (or in the case of multi-hitting smashes, the power of the attack if all hitboxes connect). For Link and Peach, each of their different forward smashes are represented on the chart separately. For the Ice Climbers, when both Climbers connect their forward smash and when only Popo connect it are represented separately.


The forward smashes are ranked by which KO the earliest.


It should also be noted that if Lucario is behind by two [[stock]]s, his forward smash can KO even sooner than King Dedede's, though this chart doesn't factor in the stock modifier. Also note that only the primary hitbox is affected by charging in Zero Suit Samus' forward smash, even the sweetspot is not affected. So the main hitbox is the hitbox used in the strongest hitbox sections. This information is courtesy of Omega Tyrant<ref>[[User:Omega Tyrant#Forward Smash Chart|Testing details of Omega Tyrant's forward smash chart]]</ref>.
=====Legend=====
=====Legend=====
*General
*Ice Climbers
**'''bold''' = Indicates the killing percentage of the strongest hitbox in the forward smash.
**S = only a solo Ice Climber lands their forward smash
**/ = Indicates a different hitbox of the forward smash.
**B = both Climbers land their smash
**MH = Indicates that the character's forward smash consists of two or more hits. Link's forward smash isn't considered in this category because each of his two slashes have KO power and unless the opponent is at extremely low damage percentages, it's impossible to land both hits consecutively in the same smash.
 
**w = [[sourspot]]
*Link
**s = [[sweet spot]]
**1st = The first slash of Link's forward smash.
**a = All hits of a multi-hit smash land.
**2nd = The second slash of Link's forward smash.
**u = Indicates forward smash is aimed up. Not listed unless it results in a difference of power.
 
*Peach
**T = Tennis racket
**G = Golf club
**P = Frying pan
 
{| class="wikitable sortable"
! Rank || Character ||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|}
 
==Chart (SSBB)==
The following chart shows the power of the strongest hitbox of every character's forward smash in ''Super Smash Bros. Brawl'' (or in the case of multi-hitting forward smashes, the power of the attack if all hitboxes connect). For Olimar, Link, and Peach, each of their different forward smashes are represented on the chart separately. For the Ice Climbers, Popo and Nana have their forward smashes represented on the chart separately, as well as when both connect their forward smashes represented separately. In the case of Lucario, he is represented on the chart at minimum power, half power, and maximum power (however the chart does not take the [[aura|stock modifier]] into account).
 
The data on the chart was collected from testing on {{SSBB|Mario}}, with the approximate KO percentages based from the center of {{SSBB|Final Destination}}. The forward smashes are ranked by which KO the earliest when the opponent doesn't [[DI]].


=====Legend=====
*Lucario
*Lucario
**0% = Lucario's damage at 0%
**0% = Lucario's damage at 0%
**91% = Lucario's damage at 91%
**85% = Lucario's damage at 85%
**182% = Lucario's damage at 182%
**170% = Lucario's damage at 170%


*Olimar
*Olimar
Line 66: Line 277:


*Ice Climbers
*Ice Climbers
**P = only Popo lands his forward smash
**N = only Nana lands her forward smash
**B = both Climbers land their smash
**B = both Climbers land their smash
**S = only Popo lands his forward smash


*Link
*Link
Line 80: Line 292:
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Rank || Character || Uncharged Other Hitboxes || Uncharged Strongest Hitbox || Fully Charged Other Hitboxes || Fully Charged Strongest Hitbox || Uncharged Base Knockback || Fully Charged Base Knockback || Uncharged Knockback Scaling || Fully Charged Knockback Scaling
! Rank || Character ||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|-
|1. || {{SSBB|King Dedede}} || 3698 || 55.76 || 36.80% || 44.87% || 56.08%
|-
|2. || {{SSBB|Ike}} || 3510 || 57.17 || 39.18% || 47.05% || 57.98%
|-
|-
|1. || {{SSBB|King Dedede}} || 157% w || '''56%''' s || 106% w || '''25%''' s || '''3698''' || '''4989''' || '''55.76''' || '''76.42'''
|3. || {{SSBB|Snake}} || 4361 || 34.30 || 40.50% || 53.62% || 71.84%
|-
|-
|2. || {{SSBB|Ike}} || 96% w || '''58%''' || 59% w || '''28%''' || '''3510''' || '''4719''' || '''57.17''' || '''78.21'''
|4. || {{SSBB|Lucario}} 170% || 2615 || 54.06 || 57.99% || 66.32% || 77.86%
|-
|-
|3. || {{SSBB|Snake}} || NA || '''65%''' || NA || '''33%''' || '''4361''' || '''5086''' || '''34.30''' || '''46.93'''
|5. || {{SSBB|Ganondorf}} || 2743 || 51.42 || 58.48% || 67.23% || 79.39%
|-
|-
|4. || {{SSBB|Lucario}} 182% || 97% w || '''81%''' || 58% w || '''44%''' || '''2615''' || '''3780''' || '''54.06''' || '''73.98'''
|6. || {{SSBB|Bowser}} || 2946 || 48.24 || 58.13% || 67.45% || 80.41%
|-
|-
|5. || {{SSBB|Donkey Kong}} || 97% w / 89% || '''83%''' s || 59% w / 52%  || '''47%''' s || '''2646''' || '''3683''' || '''51.49''' || '''70.37'''
|7. || {{SSBB|Mr. Game & Watch}} || 2996 || 46.65 || 59.04% || 68.68% || 82.08%
|-
|-
|6.(MH) || {{SSBB|Bowser}} || 121% w / 94% || '''84%''' a || 74% w / 57% || '''40%''' a || '''2946''' || '''4479''' || '''48.25''' || '''66.07'''
|8. || {{SSBB|Donkey Kong}} || 2646 || 51.49 || 60.28% || 69.02% || 81.16%
|-
|-
|7. || {{SSBB|Ganondorf}} || 98% || '''85%''' s || 56% || '''46%''' s || '''2743''' || '''3933''' || '''51.42''' || '''70.48'''
|9. || {{SSBB|Luigi}} || 2286 || 54.58 || 63.47% || 71.71% || 83.16%
|-
|-
|8. || {{SSBB|Marth}} || 151% w || '''86%''' s || 103% w || '''50%''' s || '''3680''' || '''4315''' || '''35.00''' || '''47.72'''
|10. || {{SSBB|Marth}} || 3680 || 35.00 || 59.14% || 72.00% || 89.86%
|-
|-
|9.(MH) || {{SSBB|Charizard}} || 95% || '''90%''' a || 57% || '''50%''' a || '''2880''' || '''3804''' || '''44.31''' || '''60.24'''
|11. || {{SSBB|Charizard}} || 2880 || 44.31 || 64.77% || 74.93% || 89.03%
|-
|-
|10. || {{SSBB|Luigi}} || 108% || '''92%''' u || 71% || '''57%''' u || '''2286''' || '''3057''' || '''54.58''' || '''73.95'''
|12. || {{SSBB|Link}} 2nd || 2317 || 47.15 || 72.81% || 82.35% || 95.61%
|-
|-
|11. || {{SSBB|Mr. Game & Watch}} || NA || '''102%''' || NA || '''63%''' || '''2996''' || '''3795''' || '''46.65''' || '''63.52'''
|13. || {{SSBB|Ness}} || 2938 || 38.41 || 73.21% || 84.93% || 101.20%
|-
|-
|12. || {{SSBB|Ness}} || 146% w / 115% || '''102%''' s || 95% w / 69% || '''59%''' s || '''2938''' || '''3827''' || '''38.41''' || '''52.64'''
|14. || {{SSBB|Kirby}} || 2523 || 42.82 || 75.36% || 85.87% || 100.47%
|-
|-
|13. || {{SSBB|Lucas}} || NA || '''105%''' || NA || '''68%''' || '''2842''' || '''3505''' || '''37.18''' || '''48.20'''
|15. || {{SSBB|Lucas}} || 2842 || 37.18 || 78.21% || 90.32% || 107.13%
|-
|-
|14. || {{SSBB|Kirby}} || 154% w / 147% wu / 114% || '''112%''' u || 106% w / 102% wu / 74% || '''72%''' u || '''2523''' || '''3170''' || '''42.82''' || '''58.13'''
|16. || {{SSBB|Olimar}} P || 2049 || 45.22 || 81.84% || 91.80% || 105.62%
|-
|-
|15. || {{SSBB|Mario}} || 131% / 121% / 120% s || '''112%''' su || 88% / 80% u / 77% s || '''71%''' su || '''2136''' || '''2870''' || '''42.84''' || '''58.34'''
|17. || {{SSBB|Captain Falcon}} || 2072 || 44.53 || 82.60% || 92.70% || 106.74%
|-
|-
|16. || {{SSBB|Olimar}} P || 160% w / 128% || '''112%''' s || 110% w / 84% || '''70%''' s || '''2049''' || '''2824''' || '''45.22''' || '''61.58'''
|18. || {{SSBB|Mario}} || 2136 || 42.84 || 84.36% || 94.86% || 109.45%
|-
|-
|17. || {{SSBB|Link}} 2nd || 141% || '''113%''' s || 93% || '''69%''' s || '''2317''' || '''3219''' || '''47.15''' || '''64.37'''
|19. || {{SSBB|Pikachu}} || 3208 || 31.43 || 80.88% || 95.20% || 115.08%
|-
|-
|18. || Lucario 91% || 141% w || '''122%''' || 92% w || '''76%''' || '''2101''' || '''2786''' || '''42.23''' || '''57.42'''
|20. || {{SSBB|Toon Link}} || 2557 || 37.78 || 84.52% || 96.43% || 112.97%
|-
|-
|19.(MH) || {{SSBB|Toon Link}} || 129% || '''116%''' a || 87% || '''72%''' a || '''2557''' || '''3368''' || '''37.78''' || '''50.97'''
|21. || Lucario 85% || 2069 || 41.36 || 89.00% || 99.88% || 114.99%
|-
|-
|20. || {{SSBB|Ivysaur}} || NA || '''119%''' || NA || '''77%''' || '''1930''' || '''2571''' || '''42.39''' || '''57.54'''
|22. || {{SSBB|Ivysaur}} || 1930 || 42.39 || 90.12% || 100.73% || 115.48%
|-
|-
|21. || {{SSBB|Captain Falcon}} || 125% || '''121%''' u || 80% || '''75%''' u || '''2072''' || '''2924''' || '''44.53''' || '''60.79'''
|23. || {{SSBB|Jigglypuff}} || 1660 || 44.10 || 92.74% || 102.95% || 117.12%
|-
|-
|22. || {{SSBB|Jigglypuff}} || 209% w || '''121%''' || 147% w || '''79%''' || '''1660''' || '''2327''' || '''44.10''' || '''59.87'''
|24. || {{SSBB|Wario}} || 2180 || 38.50 || 92.73% || 104.42% || 120.65%
|-
|-
|23. || {{SSBB|Wario}} || NA || '''124%''' || NA || '''78%''' || '''2180''' || '''2878''' || '''38.50''' || '''52.49'''
|25. || {{SSBB|Zelda}} || 2188 || 37.43 || 95.16% || 107.19% || 123.88%
|-
|-
|24.(MH) || {{SSBB|Zelda}} || 128% || '''124%''' a || 87% || '''82%''' a || '''2188''' || '''2782''' || '''37.43''' || '''50.48'''
|26. || {{SSBB|Peach}} T || 2354 || 35.65 || 95.26% || 107.88% || 125.41%
|-
|-
|25. || {{SSBB|Pikachu}} || 224% w / 141% || '''125%''' s || 157% w / 94% || '''78%''' s || '''3208''' || '''3809''' || '''31.43''' || '''42.91'''
|27. || {{SSBB|Falco}} || 2359 || 35.57 || 95.33% || 107.98% || 125.56%
|-
|-
|26. || {{SSBB|Peach}} T || 235% || '''118%''' s || 167% || '''79%''' s || '''2354''' || '''2787''' || '''35.65''' || '''48.08'''
|28. || {{SSBB|Pit}} || 2309 || 35.91 || 95.82% || 108.35% || 125.76%
|-
|-
|27. || {{SSBB|Falco}} || 229% w || '''126%''' || 165% w || '''84%''' || '''2359''' || '''2861''' || '''35.57''' || '''48.20'''
|29. || {{SSBB|Ice Climbers}} P || 2086 || 37.43 || 97.89% || 109.91% || 126.61%
|-
|-
|28.(MH) || {{SSBB|Pit}} || 135% || '''128%''' a || 92% || '''82%''' a || '''2309''' || '''2941''' || '''35.91''' || '''48.31'''
|30. || {{SSBB|Sonic}} || 2082 || 37.28 || 98.39% || 110.46% || 127.23%
|-
|-
|29. || {{SSBB|Ice Climbers}} || 162% wB / 145% B / 139% wS || '''128%''' S || 109% wB / 94% B / 96% wS || '''87%''' S || '''2086''' || '''2539''' || '''37.43''' || '''50.49'''
|31. || {{SSBB|Yoshi}} || 1839 || 39.39 || 99.29% || 110.71% || 126.58%
|-
|-
|30. || {{SSBB|Sonic}} || NA || '''129%''' || NA || '''87%''' || '''2082''' || '''2571''' || '''37.28''' || '''50.40'''
|32. || {{SSBB|Meta Knight}} || 2029 || 37.66 || 98.81% || 110.75% || 127.35%
|-
|-
|31. || {{SSBB|Yoshi}} || NA || '''130%''' || NA || '''86%''' || '''1839''' || '''2435''' || '''39.39''' || '''53.47'''
|33. || Ice Climbers B || 2461 || 33.59 || 97.92% || 111.31% || 129.92%
|-
|-
|32. || {{SSBB|Meta Knight}} || NA || '''130%''' || NA || '''87%''' || '''2029''' || '''2523''' || '''37.66''' || '''50.91'''
|34. || {{SSBB|Samus}} || 1783 || 38.03 || 104.31% || 116.15% || 132.58%
|-
|-
|33. || {{SSBB|Samus}} || 147% || '''136%''' u || 101% || '''91%''' u || '''1783''' || '''2282''' || '''38.03''' || '''51.43'''
|35. || {{SSBB|R.O.B.}} || 1993 || 36.13 || 103.99% || 116.44% || 133.74%
|-
|-
|34. || {{SSBB|Squirtle}} || NA || '''138%''' || NA || '''93%''' || '''1718''' || '''2218''' || '''38.04''' || '''51.43'''
|36. || {{SSBB|Squirtle}} || 1718 || 38.04 || 105.99% || 117.82% || 134.25%
|-
|-
|35. || {{SSBB|R.O.B.}} || 163% w / 151% || '''139%''' s || 114% w / 103% || '''94%''' s || '''1993''' || '''2467''' || '''36.13''' || '''48.86'''
|37. || {{SSBB|Diddy Kong}} || 2416 || 32.08 || 103.93% || 117.96% || 137.44%
|-
|-
|36. || Link 1st || 149% w || '''138%''' || 101% w || '''92%''' || '''1900''' || '''2414''' || '''36.38''' || '''49.30'''
|38. || Link 1st || 1900 || 36.38 || 105.83% || 118.20% || 135.38%
|-
|-
|37. || {{SSBB|Fox}} || 179% w || '''142%''' || 126% w || '''95%''' || '''1490''' || '''2038''' || '''38.81''' || '''52.58'''
|39. || {{SSBB|Fox}} || 1490 || 38.81 || 109.77% || 121.36% || 137.46%
|-
|-
|38. || Olimar R || 236% w / 180% || '''142''' s || 172% w / 127% || '''95%''' s || '''1490''' || '''2038''' || '''38.81''' || '''52.58'''
|39. || Olimar R || 1490 || 38.81 || 109.77% || 121.36% || 137.46%
|-
|-
|39. || Olimar B || 330% w / 196% || '''142''' s || 250% w / 139% || '''95%''' s || '''1490''' || '''2038''' || '''38.81''' || '''52.58'''
|39. || Olimar B || 1490 || 38.81 || 109.77% || 121.36% || 137.46%
|-
|-
|40.(MH) || {{SSBB|Diddy Kong}} || 148% || '''143''' a || 102% || '''95%''' a || '''2416''' || '''2955''' || '''32.08''' || '''43.27'''
|42. || Ice Climbers N || 2003 || 33.59 || 111.55% || 124.95% || 143.55%
|-
|-
|41. || Peach P || NA || '''150%''' || NA || '''99%''' || '''1972''' || '''2526''' || '''32.37''' || '''44.08'''
|43. || Peach P || 1972 || 32.37 || 116.71% || 130.61% || 149.92%
|-
|-
|42. || Peach G || NA || '''154%''' || NA || '''104%''' || '''2462''' || '''2861''' || '''28.30''' || '''38.84'''
|44. || Peach G || 2462 || 28.30 || 116.18% || 132.08% || 154.17%
|-
|-
|43.(MH) || {{SSBB|Wolf}} || 165% || '''160%''' a || 117% || '''110%''' a || '''2056''' || '''2506''' || '''30.18''' || '''40.32'''
|45. || {{SSBB|Zero Suit Samus}} || 2008 || 30.86 || 121.26% || 135.84% || 156.09%
|-
|-
|44.(MH) || {{SSBB|Sheik}} || 166% || '''161%''' a || 119% || '''112%''' a || '''2573''' || '''2904''' || '''26.08''' || '''34.69'''
|46. || {{SSBB|Wolf}} || 2056 || 30.18 || 122.40% || 137.31% || 158.02%
|-
|-
|45. || {{SSBB|Zero Suit Samus}} || 263% w / 187% / 155% s || '''176%''' || NA || '''127%''' || '''1780''' || '''2050''' || '''28.57''' || '''38.04'''
|47. || {{SSBB|Sheik}} || 2573 || 26.08 || 121.82% || 139.07% || 163.04%
|-
|-
|46. || Lucario 0% || 205% w || '''179%''' || 146% w || '''127%''' || '''1687''' || '''1988''' || '''29.15''' || '''39.11'''
|48. || Lucario 0% || 1687 || 29.15 || 139.38% || 154.82% || 176.26%
|-
|-
|47. || Olimar W || 628% w / 389% || '''287%''' s || 505% w / 295% || '''211%''' s || '''983''' || '''1153''' || '''20.86''' || '''27.75'''
|49. || Olimar W || 983 || 20.86 || 228.52% || 250.10% || 280.06%
|}
 
==Chart (SSB4)==
{{incomplete}}
{| class="wikitable sortable"
! Rank || Character ||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|}
 
==Chart (SSBU)==
{{incomplete}}
{| class="wikitable sortable"
! Rank || Character ||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|}
|}


==See Also==
==See also==
*[[Side smash]]
*[[Forward smash]]
*[[Up smash chart]]
*[[Up smash/Knockback chart]]
*[[Down smash chart]]
*[[Down smash/Knockback chart]]


==References==
{{Reflist}}
[[Category:Lists]]
[[Category:Lists]]
[[Category:Game Physics]]
[[Category:Game physics]]

Latest revision as of 20:57, April 12, 2022

An icon for use on pages that need cleanup. This article or section may require a cleanup.
The editor who added this tag believes this page should be cleaned up for the following reason: Plenty to do: convert Brawl's knockback velocity to official units, find required units to KO for the rest of the games, consider the actual trajectories, make the charts consistent, etc.
You can discuss this issue on the talk page or edit this page to improve it.

These are charts showing the post hit data (base knockback, knockback scaling, and KO percentages) of the strongest hitbox in every forward smash (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the Super Smash Bros. series. The forward smashes are given a general rank in power in comparison to other forward smashes based on the knockback produced by their strongest hitbox at critical percentage.

Chart (SSB)[edit]

KO percentages are estimated by the knockback on Mario in the center of Dream Land.

NA[edit]

Rank Character Strongest Hitbox Damage Strongest Hitbox angle Base knockback Knockback scaling Strongest Hitbox KO percentage
1. Donkey Kong (up) 21% 361 20 100 83%
2. Kirby 17% 361 20 120 86%
3. Donkey Kong 20% 361 20 100 89%
4. Samus (up) 20% 40 15 100 90%
5. Link 20% 50 30 100 92%
6. Captain Falcon (up) 19% 361 20 100 95%
6. Donkey Kong (down) 19% 361 20 100 95%
6. Mario (up) 18% 361 30 100 95%
9. Samus (partially up) 19% 40 15 100 96%
10. Fox 17% 361 0 120 99%
10. Jigglypuff 16% 361 10 120 99%
12. Yoshi 18% 361 20 100 102%
12. Captain Falcon 18% 361 20 100 102%
12. Pikachu 18% 361 20 100 102%
12. Mario 17% 361 30 100 102%
16. Samus 18% 40 15 100 103%
17. Captain Falcon (down) 17% 361 20 100 109%
17. Luigi (up) 16% 361 30 100 109%
17. Mario (down) 16% 361 30 100 109%
20. Samus (partially down) 17% 40 15 100 110%
21. Ness 18% 361 70 65 118%
21. Luigi 15% 361 30 100 118%
21. Samus (down) 16% 40 15 100 118%
24. Luigi (down) 14% 361 30 100 127%

JPN[edit]

Rank Character Strongest Hitbox Damage Strongest Hitbox angle Base knockback Knockback scaling Strongest Hitbox KO percentage
1. Donkey Kong (up) 21% 361 20 100 83%
2. Kirby 17% 361 20 120 86%
3. Donkey Kong 20% 361 20 100 89%
4. Samus (up) 20% 40 15 100 90%
5. Link 20% 50 30 100 92%
6. Captain Falcon (up) 19% 361 20 100 95%
6. Donkey Kong (down) 19% 361 20 100 95%
6. Mario (up) 18% 361 30 100 95%
9. Samus (partially up) 19% 40 15 100 96%
10. Fox 17% 361 0 120 99%
10. Jigglypuff 16% 361 10 120 99%
12. Ness 20% 361 70 67 100%
13. Yoshi 18% 361 20 100 102%
13. Captain Falcon 18% 361 20 100 102%
13. Pikachu 18% 361 20 100 102%
13. Mario 17% 361 30 100 102%
17. Samus 18% 40 15 100 103%
18. Captain Falcon (down) 17% 361 20 100 109%
18. Luigi (up) 16% 361 30 100 109%
18. Mario (down) 16% 361 30 100 109%
21. Samus (partially down) 17% 40 15 100 110%
22. Luigi 15% 361 30 100 118%
23. Samus (down) 16% 40 15 100 118%
24. Luigi (down) 14% 361 30 100 127%

AUS[edit]

Rank Character Strongest Hitbox Damage Strongest Hitbox angle Base knockback Knockback scaling Strongest Hitbox KO percentage
1. Donkey Kong (up) 21% 361 20 100 83%
2. Kirby 17% 361 20 120 86%
3. Donkey Kong 20% 361 20 100 89%
3. Pikachu 20% 361 20 100 89%
5. Samus (up) 20% 40 15 100 90%
6. Link 20% 50 30 100 92%
7. Captain Falcon (up) 19% 361 20 100 95%
7. Donkey Kong (down) 19% 361 20 100 95%
7. Mario (up) 18% 361 30 100 95%
10. Samus (partially up) 19% 40 15 100 96%
11. Fox 17% 361 0 120 99%
11. Jigglypuff 16% 361 10 120 99%
13. Yoshi 18% 361 20 100 102%
13. Captain Falcon 18% 361 20 100 102%
13. Mario 17% 361 30 100 102%
16. Samus 18% 40 15 100 103%
17. Captain Falcon (down) 17% 361 20 100 109%
17. Luigi (up) 16% 361 30 100 109%
17. Mario (down) 16% 361 30 100 109%
20. Samus (partially down) 17% 40 15 100 110%
21. Ness 18% 361 70 65 118%
21. Luigi 15% 361 30 100 118%
21. Samus (down) 16% 40 15 100 118%
24. Luigi (down) 14% 361 30 100 127%

EUR[edit]

Rank Character Strongest Hitbox Damage Strongest Hitbox angle Base knockback Knockback scaling Strongest Hitbox KO percentage
1. Link 24% 50 30 100 71%
2. Donkey Kong (up) 21% 361 20 100 83%
3. Kirby 17% 361 20 120 86%
4. Donkey Kong 20% 361 20 100 89%
4. Pikachu 20% 361 20 100 89%
6. Samus (up) 20% 40 15 100 90%
7. Captain Falcon (up) 19% 361 20 100 95%
7. Donkey Kong (down) 19% 361 20 100 95%
7. Mario (up) 18% 361 30 100 95%
10. Samus (partially up) 19% 40 15 100 96%
11. Fox 17% 361 0 120 99%
11. Jigglypuff 16% 361 10 120 99%
13. Yoshi 18% 361 20 100 102%
13. Captain Falcon 18% 361 20 100 102%
13. Mario 17% 361 30 100 102%
16. Samus 18% 40 15 100 103%
17. Captain Falcon (down) 17% 361 20 100 109%
17. Luigi (up) 16% 361 30 100 109%
17. Mario (down) 16% 361 30 100 109%
20. Samus (partially down) 17% 40 15 100 110%
21. Ness 18% 361 70 65 118%
21. Luigi 15% 361 30 100 118%
21. Samus (down) 16% 40 15 100 118%
24. Luigi (down) 14% 361 30 100 127%

Summary[edit]

NTSC-J to NTSC-U[edit]

  • Nerf Ness forward smash damage (20% → 18%).
    • Nerf Knockback scaling (67 → 65).

NTSC-U to PAL (AUS)[edit]

  • Buff Pikachu late forward smash damage (18% → 20%).

PAL (AUS) to PAL (EUR)[edit]

  • Buff Link forward smash damage (20%/12% → 24%/14%).

Chart (SSBM)[edit]

An icon for denoting incomplete things.

The following chart lists the approximate KO percentages and the knockback values for the strongest hitbox of each forward smash in Super Smash Bros. Melee (or in the case of multi-hitting smashes, the power of the attack if all hitboxes connect). For Link and Peach, each of their different forward smashes are represented on the chart separately. For the Ice Climbers, when both Climbers connect their forward smash and when only Popo connect it are represented separately.

The forward smashes are ranked by which KO the earliest.

Legend[edit]
  • Ice Climbers
    • S = only a solo Ice Climber lands their forward smash
    • B = both Climbers land their smash
  • Link
    • 1st = The first slash of Link's forward smash.
    • 2nd = The second slash of Link's forward smash.
  • Peach
    • T = Tennis racket
    • G = Golf club
    • P = Frying pan
Rank Character Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI

Chart (SSBB)[edit]

The following chart shows the power of the strongest hitbox of every character's forward smash in Super Smash Bros. Brawl (or in the case of multi-hitting forward smashes, the power of the attack if all hitboxes connect). For Olimar, Link, and Peach, each of their different forward smashes are represented on the chart separately. For the Ice Climbers, Popo and Nana have their forward smashes represented on the chart separately, as well as when both connect their forward smashes represented separately. In the case of Lucario, he is represented on the chart at minimum power, half power, and maximum power (however the chart does not take the stock modifier into account).

The data on the chart was collected from testing on Mario, with the approximate KO percentages based from the center of Final Destination. The forward smashes are ranked by which KO the earliest when the opponent doesn't DI.

Legend[edit]
  • Lucario
    • 0% = Lucario's damage at 0%
    • 85% = Lucario's damage at 85%
    • 170% = Lucario's damage at 170%
  • Olimar
    • W = White Pikmin
    • Y = Yellow Pikmin
    • B = Blue Pikmin
    • R = Red Pikmin
    • P = Purple Pikmin
  • Ice Climbers
    • P = only Popo lands his forward smash
    • N = only Nana lands her forward smash
    • B = both Climbers land their smash
  • Link
    • 1st = The first slash of Link's forward smash.
    • 2nd = The second slash of Link's forward smash.
  • Peach
    • T = Tennis racket
    • G = Golf club
    • P = Frying pan
Rank Character Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI
1. King Dedede 3698 55.76 36.80% 44.87% 56.08%
2. Ike 3510 57.17 39.18% 47.05% 57.98%
3. Snake 4361 34.30 40.50% 53.62% 71.84%
4. Lucario 170% 2615 54.06 57.99% 66.32% 77.86%
5. Ganondorf 2743 51.42 58.48% 67.23% 79.39%
6. Bowser 2946 48.24 58.13% 67.45% 80.41%
7. Mr. Game & Watch 2996 46.65 59.04% 68.68% 82.08%
8. Donkey Kong 2646 51.49 60.28% 69.02% 81.16%
9. Luigi 2286 54.58 63.47% 71.71% 83.16%
10. Marth 3680 35.00 59.14% 72.00% 89.86%
11. Charizard 2880 44.31 64.77% 74.93% 89.03%
12. Link 2nd 2317 47.15 72.81% 82.35% 95.61%
13. Ness 2938 38.41 73.21% 84.93% 101.20%
14. Kirby 2523 42.82 75.36% 85.87% 100.47%
15. Lucas 2842 37.18 78.21% 90.32% 107.13%
16. Olimar P 2049 45.22 81.84% 91.80% 105.62%
17. Captain Falcon 2072 44.53 82.60% 92.70% 106.74%
18. Mario 2136 42.84 84.36% 94.86% 109.45%
19. Pikachu 3208 31.43 80.88% 95.20% 115.08%
20. Toon Link 2557 37.78 84.52% 96.43% 112.97%
21. Lucario 85% 2069 41.36 89.00% 99.88% 114.99%
22. Ivysaur 1930 42.39 90.12% 100.73% 115.48%
23. Jigglypuff 1660 44.10 92.74% 102.95% 117.12%
24. Wario 2180 38.50 92.73% 104.42% 120.65%
25. Zelda 2188 37.43 95.16% 107.19% 123.88%
26. Peach T 2354 35.65 95.26% 107.88% 125.41%
27. Falco 2359 35.57 95.33% 107.98% 125.56%
28. Pit 2309 35.91 95.82% 108.35% 125.76%
29. Ice Climbers P 2086 37.43 97.89% 109.91% 126.61%
30. Sonic 2082 37.28 98.39% 110.46% 127.23%
31. Yoshi 1839 39.39 99.29% 110.71% 126.58%
32. Meta Knight 2029 37.66 98.81% 110.75% 127.35%
33. Ice Climbers B 2461 33.59 97.92% 111.31% 129.92%
34. Samus 1783 38.03 104.31% 116.15% 132.58%
35. R.O.B. 1993 36.13 103.99% 116.44% 133.74%
36. Squirtle 1718 38.04 105.99% 117.82% 134.25%
37. Diddy Kong 2416 32.08 103.93% 117.96% 137.44%
38. Link 1st 1900 36.38 105.83% 118.20% 135.38%
39. Fox 1490 38.81 109.77% 121.36% 137.46%
39. Olimar R 1490 38.81 109.77% 121.36% 137.46%
39. Olimar B 1490 38.81 109.77% 121.36% 137.46%
42. Ice Climbers N 2003 33.59 111.55% 124.95% 143.55%
43. Peach P 1972 32.37 116.71% 130.61% 149.92%
44. Peach G 2462 28.30 116.18% 132.08% 154.17%
45. Zero Suit Samus 2008 30.86 121.26% 135.84% 156.09%
46. Wolf 2056 30.18 122.40% 137.31% 158.02%
47. Sheik 2573 26.08 121.82% 139.07% 163.04%
48. Lucario 0% 1687 29.15 139.38% 154.82% 176.26%
49. Olimar W 983 20.86 228.52% 250.10% 280.06%

Chart (SSB4)[edit]

An icon for denoting incomplete things.
Rank Character Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI

Chart (SSBU)[edit]

An icon for denoting incomplete things.
Rank Character Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI

See also[edit]