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Dr. Mario (SSBU)/Side special: Difference between revisions

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==Hitboxes==
==Hitboxes==
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=7.0%
|damage={{rollover|7.0%|8.232% with Dr. Mario's damage multiplier|y}}
|sd=4
|sd=4.0
|angle=110
|angle=110
|bk=0
|bk=0
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=7.0%
|damage={{rollover|7.0%|8.232% with Dr. Mario's damage multiplier|y}}
|sd=4
|sd=4.0
|angle=110
|angle=110
|bk=0
|bk=0
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|rebound=f
|rebound=f
}}
}}
{{HitboxTableRowNote|The damage values are Mario's before being affected by Dr. Mario's damage multiplier.|50}}
|}
 
{{UltimateGrabboxTableHeader}}
{{HitboxTableTitle|Projectile detector|24}}
{{UltimateGrabboxTableRow
|id=0
|r=8.0
|bn=top
|xpos=0.0
|ypos=6.5
|zpos=2.5 to 8.0
}}
|}
|}


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{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|reflect=y|search=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|reflect=y|search=y}}
==Parameters==
===Move (aerial)===
Unlike Mario's Cape, Super Sheet does not reduce Dr. Mario's horizontal speed or grant him vertical momentum.
{|class="wikitable"
!Air friction
|0.0025
|-
!Gravity
|0.092
|-
!Falling speed
|1.5
|}
===Reflector===
{|class="wikitable"
!Offsets
|[0, 6.5, 8] (1.1.0 onward)<br>[0, 8, 6.5] (before 1.1.0)
|-
!Size
|7.7u (1.1.0 onward)<br>6.5u (before 1.1.0)
|-
!Damage threshold
|50%
|-
!Damage multiplier
|1.6 (1.1.0 onward)<br>1.5 (before 1.1.0)
|-
!Speed multiplier
|1
|-
!Lifetime multiplier
|0.75
|}


{{MvSubNavDrMario|g=SSBU}}
{{MvSubNavDrMario|g=SSBU}}
[[Category:Dr. Mario (SSBU)]]
[[Category:Dr. Mario (SSBU)]]
[[Category:Side special moves (SSBU)]]
[[Category:Side special moves (SSBU)]]

Latest revision as of 14:04, June 21, 2022

Hitbox visualization for Dr. Mario's Super Sheet
Hitbox visualization showing Dr. Mario's side special, Super Sheet.
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Overview[edit]

Update History[edit]

Super Smash Bros. Ultimate 1.1.0

  • Buff The reflection damage multiplier for Super Sheet has been increased (1.5x → 1.6x).

Super Smash Bros. Ultimate 13.0.0

  • Buff Super Sheet has a longer duration (12-14 → 12-16).

Hitboxes[edit]

The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 7.0% 4.0 AngleIcon110.png Standard 0 100 80 HitboxTableIcon(False).png 4.5 top 0.0 13.0 to 1.0 8.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Reverse).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Cape SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 7.0% 4.0 AngleIcon110.png Standard 0 100 80 HitboxTableIcon(False).png 5.0 top 0.0 6.7 5.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Reverse).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Cape SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
ID Radius Bone Offset G A
Projectile detector
0 8.0 top 0.0 6.5 2.5 to 8.0 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png

Timing[edit]

While the move's reflector normally comes out on frame 9, it has a preemptive projectile detector starting on frame 6. If a projectile comes in contact with this detector, the move skips to frame 9 on the next frame, effectively cutting up to two frames of startup.

In the air, the move can grab ledges from the front starting on frame 2, and from behind starting on frame 16.

Hitboxes 12-16
Projectile detector 6-8
Reflection 9-22
Interruptible 36
Animation length 58
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Reflect).png
Reflect
FrameIcon(Interruptible).png
Interruptible
FrameIcon(Search).png
Searchbox

Parameters[edit]

Move (aerial)[edit]

Unlike Mario's Cape, Super Sheet does not reduce Dr. Mario's horizontal speed or grant him vertical momentum.

Air friction 0.0025
Gravity 0.092
Falling speed 1.5

Reflector[edit]

Offsets [0, 6.5, 8] (1.1.0 onward)
[0, 8, 6.5] (before 1.1.0)
Size 7.7u (1.1.0 onward)
6.5u (before 1.1.0)
Damage threshold 50%
Damage multiplier 1.6 (1.1.0 onward)
1.5 (before 1.1.0)
Speed multiplier 1
Lifetime multiplier 0.75