Dr. Mario (SSBU)/Side special: Difference between revisions
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'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | ||
*{{buff|The reflection damage multiplier for Super Sheet has been increased (1.5x → 1.6x).}} | *{{buff|The reflection damage multiplier for Super Sheet has been increased (1.5x → 1.6x).}} | ||
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|13.0.0}}''' | ||
*{{buff|Super Sheet has a longer duration (12-14 → 12-16).}} | *{{buff|Super Sheet has a longer duration (12-14 → 12-16).}} | ||
==Hitboxes== | ==Hitboxes== | ||
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=7.0% | |damage={{rollover|7.0%|8.232% with Dr. Mario's damage multiplier|y}} | ||
|sd=4 | |sd=4.0 | ||
|angle=110 | |angle=110 | ||
|bk=0 | |bk=0 | ||
Line 35: | Line 35: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=7.0% | |damage={{rollover|7.0%|8.232% with Dr. Mario's damage multiplier|y}} | ||
|sd=4 | |sd=4.0 | ||
|angle=110 | |angle=110 | ||
|bk=0 | |bk=0 | ||
Line 54: | Line 54: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|} | |} | ||
{{UltimateGrabboxTableHeader}} | |||
{{HitboxTableTitle|Projectile detector|24}} | |||
{{UltimateGrabboxTableRow | |||
|id=0 | |||
|r=8.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=6.5 | |||
|zpos=2.5 to 8.0 | |||
}} | |||
|} | |||
==Timing== | ==Timing== | ||
While the move's reflector normally comes out on frame 9, it has a preemptive projectile detector starting on frame 6. If a projectile comes in contact with this detector, the move skips to frame 9 on the next frame, effectively cutting up to two frames of startup. | |||
In the air, the move can grab ledges from the front starting on frame 2, and from behind starting on frame 16. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
|12-16 | |12-16 | ||
|- | |||
!Projectile detector | |||
|6-8 | |||
|- | |- | ||
!Reflection | !Reflection | ||
Line 74: | Line 93: | ||
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=23}} | {{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=23}} | ||
|- | |- | ||
{{FrameStrip|t=Blank|c=8}}{{FrameStrip|t=Reflect|c=14}}{{FrameStrip|t=Blank|c= | {{FrameStrip|t=Blank|c=8}}{{FrameStrip|t=Search|c=3}}{{FrameStrip|t=Reflect|c=14}}{{FrameStrip|t=Blank|c=33}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|reflect=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y|reflect=y|search=y}} | ||
==Parameters== | |||
===Move (aerial)=== | |||
Unlike Mario's Cape, Super Sheet does not reduce Dr. Mario's horizontal speed or grant him vertical momentum. | |||
{|class="wikitable" | |||
!Air friction | |||
|0.0025 | |||
|- | |||
!Gravity | |||
|0.092 | |||
|- | |||
!Falling speed | |||
|1.5 | |||
|} | |||
===Reflector=== | |||
{|class="wikitable" | |||
!Offsets | |||
|[0, 6.5, 8] (1.1.0 onward)<br>[0, 8, 6.5] (before 1.1.0) | |||
|- | |||
!Size | |||
|7.7u (1.1.0 onward)<br>6.5u (before 1.1.0) | |||
|- | |||
!Damage threshold | |||
|50% | |||
|- | |||
!Damage multiplier | |||
|1.6 (1.1.0 onward)<br>1.5 (before 1.1.0) | |||
|- | |||
!Speed multiplier | |||
|1 | |||
|- | |||
!Lifetime multiplier | |||
|0.75 | |||
|} | |||
{{MvSubNavDrMario|g=SSBU}} | {{MvSubNavDrMario|g=SSBU}} | ||
[[Category:Dr. Mario (SSBU)]] | [[Category:Dr. Mario (SSBU)]] | ||
[[Category:Side special moves (SSBU)]] | [[Category:Side special moves (SSBU)]] |
Latest revision as of 14:04, June 21, 2022
Overview[edit]
Update History[edit]
- The reflection damage multiplier for Super Sheet has been increased (1.5x → 1.6x).
- Super Sheet has a longer duration (12-14 → 12-16).
Hitboxes[edit]
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Projectile detector | |||||||||||||||||||||||
0 | 8.0 | top | 0.0 | 6.5 | 2.5 to 8.0 |
Timing[edit]
While the move's reflector normally comes out on frame 9, it has a preemptive projectile detector starting on frame 6. If a projectile comes in contact with this detector, the move skips to frame 9 on the next frame, effectively cutting up to two frames of startup.
In the air, the move can grab ledges from the front starting on frame 2, and from behind starting on frame 16.
Hitboxes | 12-16 |
---|---|
Projectile detector | 6-8 |
Reflection | 9-22 |
Interruptible | 36 |
Animation length | 58 |
Lag time |
Hitbox |
Reflect |
Interruptible |
Searchbox |
Parameters[edit]
Move (aerial)[edit]
Unlike Mario's Cape, Super Sheet does not reduce Dr. Mario's horizontal speed or grant him vertical momentum.
Air friction | 0.0025 |
---|---|
Gravity | 0.092 |
Falling speed | 1.5 |
Reflector[edit]
Offsets | [0, 6.5, 8] (1.1.0 onward) [0, 8, 6.5] (before 1.1.0) |
---|---|
Size | 7.7u (1.1.0 onward) 6.5u (before 1.1.0) |
Damage threshold | 50% |
Damage multiplier | 1.6 (1.1.0 onward) 1.5 (before 1.1.0) |
Speed multiplier | 1 |
Lifetime multiplier | 0.75 |
|