Dr. Mario (SSBU)/Neutral aerial: Difference between revisions
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*{{buff|Neutral aerial has more knockback scaling on its late hit (94 → 100).}} | *{{buff|Neutral aerial has more knockback scaling on its late hit (94 → 100).}} | ||
==Hitboxes== | ==Hitboxes== | ||
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Early hit|50}} | {{HitboxTableTitle|Early hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=5.0% | |damage={{rollover|5.0%|5.88% with Dr. Mario's damage multiplier|y}} | ||
|angle=361 | |angle=361 | ||
|bk=20 | |bk=20 | ||
Line 31: | Line 32: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=5.0% | |damage={{rollover|5.0%|5.88% with Dr. Mario's damage multiplier|y}} | ||
|angle=361 | |angle=361 | ||
|bk=20 | |bk=20 | ||
Line 50: | Line 51: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=10.0% | |damage={{rollover|10.0%|11.76% with Dr. Mario's damage multiplier|y}} | ||
|angle=361 | |angle=361 | ||
|bk=13 | |bk=13 | ||
Line 68: | Line 69: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=10.0% | |damage={{rollover|10.0%|11.76% with Dr. Mario's damage multiplier|y}} | ||
|angle=361 | |angle=361 | ||
|bk=13 | |bk=13 | ||
Line 84: | Line 85: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
|} | |} | ||
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|- | |- | ||
!Animation length | !Animation length | ||
| | |26 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Interruptible|c=19}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} |
Latest revision as of 12:36, June 21, 2022
Overview[edit]
Update History[edit]
- Neutral aerial's late hit deals more base damage (8% → 10%), with knockback scaling not fully compensated (102 → 94).
- Neutral aerial has more knockback scaling on its late hit (94 → 100).
Hitboxes[edit]
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
Timing[edit]
Attack[edit]
Initial autocancel | 1-2 |
---|---|
Early hit | 3-10 |
Late hit | 11-27 |
Ending autocancel | 34- |
Interruptible | 46 |
Animation length | 53 |
Landing lag[edit]
Interruptible | 8 |
---|---|
Animation length | 26 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|