Dr. Mario (SSBU)/Neutral aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:Dr.MarioNAirSSBU.gif|thumb| | [[File:Dr.MarioNAirSSBU.gif|thumb|300px|Hitbox visualization showing Dr. Mario's neutral aerial.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Line 6: | Line 6: | ||
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | ||
*{{buff|Neutral aerial's late hit deals more base damage (8% → 10%), with knockback scaling not fully compensated (102 → 94).}} | *{{buff|Neutral aerial's late hit deals more base damage (8% → 10%), with knockback scaling not fully compensated (102 → 94).}} | ||
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}''' | |||
*{{buff|Neutral aerial has more knockback scaling on its late hit (94 → 100).}} | |||
==Hitboxes== | ==Hitboxes== | ||
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Early hit| | {{HitboxTableTitle|Early hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=5.0% | |damage={{rollover|5.0%|5.88% with Dr. Mario's damage multiplier|y}} | ||
|angle=361 | |angle=361 | ||
|bk=20 | |bk=20 | ||
Line 24: | Line 27: | ||
|type=Foot | |type=Foot | ||
|effect=Normal | |effect=Normal | ||
|sfx= | |sfx=Punch | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=5.0% | |damage={{rollover|5.0%|5.88% with Dr. Mario's damage multiplier|y}} | ||
|angle=361 | |angle=361 | ||
|bk=20 | |bk=20 | ||
Line 42: | Line 45: | ||
|type=Foot | |type=Foot | ||
|effect=Normal | |effect=Normal | ||
|sfx= | |sfx=Punch | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Late hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=10.0% | |damage={{rollover|10.0%|11.76% with Dr. Mario's damage multiplier|y}} | ||
|angle=361 | |angle=361 | ||
|bk=13 | |bk=13 | ||
|ks= | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r=3.6 | |r=3.6 | ||
Line 66: | Line 69: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=10.0% | |damage={{rollover|10.0%|11.76% with Dr. Mario's damage multiplier|y}} | ||
|angle=361 | |angle=361 | ||
|bk=13 | |bk=13 | ||
|ks= | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r=3.6 | |r=3.6 | ||
Line 82: | Line 85: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
Line 93: | Line 96: | ||
|3-10 | |3-10 | ||
|- | |- | ||
! | !Late hit | ||
|11-27 | |11-27 | ||
|- | |- | ||
Line 119: | Line 122: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |26 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Interruptible|c=19}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} |
Latest revision as of 12:36, June 21, 2022
Overview[edit]
Update History[edit]
- Neutral aerial's late hit deals more base damage (8% → 10%), with knockback scaling not fully compensated (102 → 94).
- Neutral aerial has more knockback scaling on its late hit (94 → 100).
Hitboxes[edit]
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
Timing[edit]
Attack[edit]
Initial autocancel | 1-2 |
---|---|
Early hit | 3-10 |
Late hit | 11-27 |
Ending autocancel | 34- |
Interruptible | 46 |
Animation length | 53 |
Landing lag[edit]
Interruptible | 8 |
---|---|
Animation length | 26 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|