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Hitbox visualization showing Donkey Kong's grounded up special,
Spinning Kong.
Hitbox visualization showing Donkey Kong's aerial up special,
Spinning Kong.
Overview
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Hitboxes
Grounded
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hit 1
|
0 |
0 |
0 |
5.0% |
1.0 |
|
Standard |
0 |
30 |
90 |
|
6.0 |
armr |
6.5 |
-1.0 |
-1.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
5.0% |
1.0 |
|
Standard |
0 |
30 |
90 |
|
5.0 |
armr |
0.0 |
-1.0 |
-1.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
5.0% |
1.0 |
|
Standard |
0 |
30 |
90 |
|
4.0 |
shoulderr |
6.5 |
-1.0 |
-1.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
3 |
0 |
0 |
5.0% |
1.0 |
|
Standard |
0 |
30 |
90 |
|
6.0 |
armr |
6.5 |
-1.0 |
-1.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
4 |
0 |
0 |
5.0% |
1.0 |
|
Standard |
0 |
30 |
90 |
|
5.0 |
armr |
0.0 |
-1.0 |
-1.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
5 |
0 |
0 |
5.0% |
1.0 |
|
Standard |
0 |
30 |
90 |
|
4.0 |
shoulderr |
6.5 |
-1.0 |
-1.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
Hits 2, 4-6
|
0 |
0 |
0 |
1.4% |
0 |
|
Standard |
0 |
55 |
90 |
|
4.0 |
top |
0.0 |
7.0 to 12.0 |
25.0 |
0.8× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
1.4% |
0 |
|
Standard |
0 |
100 |
65 |
|
5.0 |
top |
0.0 |
12.0 |
12.5 |
0.8× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
3.5% |
0 |
|
Standard |
35 |
100 |
0 |
|
5.7 |
top |
0.0 |
13.5 |
-2.5 |
0.8× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
Hit 3
|
0 |
0 |
0 |
1.4% |
0 |
|
Standard |
0 |
55 |
80 |
|
4.0 |
top |
0.0 |
7.0 to 12.0 |
25.0 |
0.8× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
1.4% |
0 |
|
Standard |
0 |
100 |
65 |
|
5.0 |
top |
0.0 |
12.0 |
12.5 |
0.8× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
3.5% |
0 |
|
Standard |
35 |
100 |
0 |
|
5.7 |
top |
0.0 |
13.5 |
-2.5 |
0.8× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
Final hit
|
0 |
0 |
0 |
4.0% |
0 |
|
Standard |
60 |
157 |
0 |
|
8.0 |
top |
0.0 |
11.0 |
20.0 to -4.0 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
Aerial
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hit 1
|
0 |
0 |
0 |
5.0% |
1.0 |
|
Standard |
50 |
10 |
0 |
|
7.7 |
top |
0.0 |
12.0 |
-7.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
5.0% |
1.0 |
|
Standard |
50 |
10 |
0 |
|
7.7 |
top |
0.0 |
12.0 |
7.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
Hits 2-13
|
0 |
0 |
0 |
1.0% |
1.0 |
|
Standard |
55 |
20 |
0 |
|
5.0 |
arml |
6.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
1.0% |
1.0 |
|
Standard |
55 |
20 |
0 |
|
5.0 |
armr |
6.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
1.0% |
1.0 |
|
Standard |
55 |
20 |
0 |
|
3.7 |
arml |
-4.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
3 |
0 |
0 |
1.0% |
1.0 |
|
Standard |
55 |
20 |
0 |
|
3.7 |
armr |
-4.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
Final hit
|
0 |
0 |
0 |
2.0% |
1.0 |
|
Standard |
72 |
80 |
0 |
|
5.0 |
arml |
6.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
2.0% |
1.0 |
|
Standard |
72 |
80 |
0 |
|
5.0 |
armr |
6.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
2.0% |
1.0 |
|
Standard |
72 |
80 |
0 |
|
3.7 |
arml |
-4.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
3 |
0 |
0 |
2.0% |
1.0 |
|
Standard |
72 |
80 |
0 |
|
3.7 |
armr |
-4.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
Timing
Grounded
Super Armor
|
5-17
|
Arm intangible
|
19-24
|
Hit 1
|
19
|
Hits 2-6
|
25-27, 32-33, 40-42, 49-50, 55-58
|
Final hit
|
62
|
Interruptible
|
105
|
Animation length
|
114
|
Aerial
Arm intangibility
|
10-38
|
Hit 1
|
4-6
|
Hits 2-7
|
10-12, 13-14, 15-17, 18-19, 20-21, 22-24
|
Hits 8-13
|
25-26, 27-29, 30-31, 32-33, 34-36, 37-38
|
Final hit
|
39-43
|
Animation length
|
70
|