Donkey Kong (SSBU)/Side special: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Roadrunnerto (talk | contribs) m (→Update History) |
m (Text replacement - "|thumb|right" to "|thumb") |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Headbutt}} | {{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Headbutt}} | ||
[[File:DonkeyKongHeadbuttGroundedSSBU.gif|350px|thumb | [[File:DonkeyKongHeadbuttGroundedSSBU.gif|350px|thumb|Hitbox visualization showing Donkey Kong's grounded side special, Headbutt.]] | ||
[[File:DonkeyKongHeadbuttAerialSSBU.gif|350px|thumb | [[File:DonkeyKongHeadbuttAerialSSBU.gif|350px|thumb|Hitbox visualization showing Donkey Kong's aerial side special, Headbutt.]] | ||
{{competitive expertise}} | |||
==Overview== | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | ||
*{{buff|Grounded [[Headbutt]] has an additional hitbox against grounded opponents that is placed higher (Y offset: 5u → 13u), increasing its vertical range.}} | *{{buff|Grounded [[Headbutt]] has an additional hitbox against grounded opponents that is placed higher (Y offset: 5u → 13u), increasing its vertical range.}} | ||
== | ==Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Grounded|42}} | {{HitboxTableTitle|Grounded|42}} | ||
Line 85: | Line 87: | ||
|ks=40 | |ks=40 | ||
|fkv=0 | |fkv=0 | ||
|r=5 | |r=6.5 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
Line 140: | Line 142: | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|armour=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|armour=y}} | ||
==Parameters== | |||
{|class="wikitable" | |||
!Horizontal speed multiplier on startup | |||
|0.5 (grounded)<br>0.67 (aerial) | |||
|- | |||
!Vertical speed multiplier on startup | |||
|0 (grounded)<br>0.5 (aerial) | |||
|- | |||
!Gravity multiplier | |||
|0.5 | |||
|} | |||
{{MvSubNavDonkeyKong|g=SSBU}} | {{MvSubNavDonkeyKong|g=SSBU}} | ||
[[Category:Donkey Kong (SSBU)]] | [[Category:Donkey Kong (SSBU)]] | ||
[[Category:Side special moves (SSBU)]] | [[Category:Side special moves (SSBU)]] |
Latest revision as of 10:06, April 12, 2023
Overview[edit]
Update History[edit]
- Grounded Headbutt has an additional hitbox against grounded opponents that is placed higher (Y offset: 5u → 13u), increasing its vertical range.
Hitbox Data[edit]
Timing[edit]
Hitbox | 20-21 |
---|---|
Super Armor | 5-14 |
Interruptible | 63 |
Animation length | 69 |
Lag time |
Hitbox |
Vulnerable |
Armour |
Interruptible |
Parameters[edit]
Horizontal speed multiplier on startup | 0.5 (grounded) 0.67 (aerial) |
---|---|
Vertical speed multiplier on startup | 0 (grounded) 0.5 (aerial) |
Gravity multiplier | 0.5 |
|