Donkey Kong (SSBU)/Neutral attack/Hit 2: Difference between revisions
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[[File:DonkeyKongJab2SSBU.gif|400px|thumb | [[File:DonkeyKongJab2SSBU.gif|400px|thumb|Hitbox visualization showing Donkey Kong's jab 2.]] | ||
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==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}''' | |||
*{{buff|The second hit of neutral attack has more active frames (frames 5-6 → 5-7) and less ending lag (FAF 35 → 32).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow |
Latest revision as of 10:16, April 12, 2023
Overview[edit]
Update History[edit]
- The second hit of neutral attack has more active frames (frames 5-6 → 5-7) and less ending lag (FAF 35 → 32).
Hitboxes[edit]
Timing[edit]
Hitbox | 4-6 |
---|---|
Interruptible | 32 |
Animation length | 47 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|