Donkey Kong (SSBU)/Edge attack: Difference between revisions
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Line 12: | Line 12: | ||
|sd=1.0 | |sd=1.0 | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=90 | |bk=90 | ||
|ks=20 | |ks=20 | ||
Line 20: | Line 21: | ||
|ypos=5.5 | |ypos=5.5 | ||
|zpos=12.0 to -5.5 | |zpos=12.0 to -5.5 | ||
|type=Hand | |type=Hand | ||
|effect=Normal | |effect=Normal | ||
Line 31: | Line 31: | ||
==Timing== | ==Timing== | ||
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Intangibility | !Intangibility (1st grab) | ||
|1-25 | |1-25 | ||
|- | |||
!Intangibility (2nd grab) | |||
|1-20 | |||
|- | |||
!Intangibility (3rd grab) | |||
|1-12 | |||
|- | |- | ||
!Hitbox | !Hitbox | ||
Line 47: | Line 54: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=4}} | |'''Hitboxes''' {{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=4}} | ||
|- | |||
|'''1st grab''' {{FrameStrip|t=Intangible|c=25}}{{FrameStrip|t=Vulnerable|c=34}} | |||
|- | |||
|'''2nd grab''' {{FrameStrip|t=Intangible|c=20}}{{FrameStrip|t=Vulnerable|c=39}} | |||
|- | |- | ||
{{FrameStrip|t=Intangible|c= | |'''3rd grab''' {{FrameStrip|t=Intangible|c=12}}{{FrameStrip|t=Vulnerable|c=47}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 17:21, January 23, 2022
Overview
While climbing up, Donkey Kong bangs his fist on the ground.
Hitboxes
Timing
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab) | 1-25 |
---|---|
Intangibility (2nd grab) | 1-20 |
Intangibility (3rd grab) | 1-12 |
Hitbox | 23-25 |
Interruptible | 56 |
Animation length | 59 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1st grab | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2nd grab | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3rd grab |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|