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Captain Falcon (SSB)/Down tilt: Difference between revisions

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{{ArticleIcons|ssb=y}}
{{ArticleIcons|ssb=y}}
[[File:DTilt_CFalcon_64.gif|thumb|Captain Falcon's Down Tilt in Smash for Nintendo 64.]]


==Overview==
==Overview==
[[File:DTilt_CFalcon_64.gif|thumb|Captain Falcon's Down Tilt in Smash for Nintendo 64.]]
Does a quick kick while crouching. Slightly disjointed [[hitbox]] but has a high amount of [[ending lag]]. This attack sends the opponent at a low trajectory, and can be used against opponents hanging on the edge or to [[gimp]] opponents recovering from below such as {{SSB|Fox}}, {{SSB|Kirby}}, or {{SSB|Jigglypuff}}. Not fully recommended for this purpose against people who are able to [[SDI]] into the edge. Has generally little [[combo]] ability. The move deals 11% when connected.
Captain Falcon's down tilt is an edgeguarding move. It hits just below him on the first 2 frames, covering the ledge. Its first hitbox comes out on frame 8, its last hitbox comes out on frame 15, and it cools down for the next 15 frames. it has a good [[interruptibility]] frame, lessening the 1/4 second cool down time. The tilt's entire hitbox is slightly disjointed.
==Hitboxes==
{{technical data}}
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|damage=11%
|sd=0
|angle=30
|bk=25
|ks=80
|fkv=0
|r=100
|bn=21
|xpos=-40
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=1
|damage=11%
|sd=0
|angle=30
|bk=25
|ks=80
|fkv=0
|r=100
|bn=21
|xpos=180
|effect=Normal
|slvl=M
|sfx=Kick
}}
|}
 
==Timing==
{|class="wikitable"
!Hitboxes
|8-15
|-
!Animation length
|30
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Lag|c=15}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y}}


{{MvSubNavCaptainFalcon|g=SSB}}
{{MvSubNavCaptainFalcon|g=SSB}}

Latest revision as of 23:25, February 6, 2021

The Down Tilt of Captain Falcon in Smash64.
Captain Falcon's Down Tilt in Smash for Nintendo 64.

Overview[edit]

Does a quick kick while crouching. Slightly disjointed hitbox but has a high amount of ending lag. This attack sends the opponent at a low trajectory, and can be used against opponents hanging on the edge or to gimp opponents recovering from below such as Fox, Kirby, or Jigglypuff. Not fully recommended for this purpose against people who are able to SDI into the edge. Has generally little combo ability. The move deals 11% when connected.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 11% 0 AngleIcon30.png 25 80 0 100 21 -40 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 11% 0 AngleIcon30.png 25 80 0 100 21 180 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Hitboxes 8-15
Animation length 30
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox