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Captain Falcon (SSB)/Down aerial: Difference between revisions

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[[Category:Captain Falcon (SSB)]]
[[Category:Captain Falcon (SSB)]]

Revision as of 16:53, October 22, 2013

Overview

The hitbox of Captain Falcon's dair in Smash 64.
The hitbox of Captain Falcon's dair.
A string of up aerials, with a down aerial being used to finish the combo.

Captain Falcon does a stomp attack, dealing 14% damage, with a very long duration. Despite this, it has very quick startup. The move functions as a meteor smash, striking airborne opponents downwards when they are hit by the move. The move's reach is also extended by a small hitbox above Captain Falcon's legs. The move is a powerful meteor smash (even if it hits during the latter frames), and it can KO at moderately low percentages offstage. Due to the move having high power throughout the entire duration, it can easily be used after an edge drop and a midair jump to cover the area around Falcon, being very difficult for most recovering characters to get past. If the move is used on a grounded opponent, it produces very weak knockback that only just lifts them off the ground at around 80-90%, though at around 80% it can lead into an up smash to get the opponent into the air, and at around 120-170% it can lead straight into a back aerial or up aerial for a KO. Additionally, a down aerial can be used on a grounded opponent right next to the edge of the stage to combo into another down aerial or a Falcon Punch as a situational combo that works best on floaty characters.

Captain Falcon can also perform a Ken Combo variation by jumping, using his back aerial (at lower percentages) or forward aerial (at moderate percentages), jumping again and using a down aerial to meteor smash the opponent. A down aerial can also be used to finish a string of up aerials. According to Ken himself, the Ken Combo was initially developed in Smash 64 using a uair -> dair combo with Captain Falcon.


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