Bowser Jr. (SSBU)/Side special: Difference between revisions
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*{{buff|Clown Kart Dash's hitbox remains active after bouncing off the ground.}} | *{{buff|Clown Kart Dash's hitbox remains active after bouncing off the ground.}} | ||
*{{bugfix|Fixed a glitch where Bowser Jr. could cancel aerial Clown Kart Dash's spinout into a jump within a few frames of landing on the ground.}} | *{{bugfix|Fixed a glitch where Bowser Jr. could cancel aerial Clown Kart Dash's spinout into a jump within a few frames of landing on the ground.}} | ||
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | |||
*{{buff|[[Clown Kart Dash]]'s armor resists more damage (6% → ~10.2%).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 14:24, October 14, 2020
Bowser Jr. Side Special Hitbox Visualizations. | ||||
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Grounded | Aerial | |||
Overview
Update History
- When using Clown Kart Dash to collide into a wall, Bowser Jr. descends instead of ascends. This removes its ability to stall an opponent.
- Clown Kart Dash travels faster.
- Due to its damage output being determined by Bowser Jr.'s speed, its collision also deals more damage (4%-7.3% → 5.2%-8.8%).
- Clown Kart Dash's hitbox remains active after bouncing off the ground.
- Fixed a glitch where Bowser Jr. could cancel aerial Clown Kart Dash's spinout into a jump within a few frames of landing on the ground.
- Clown Kart Dash's armor resists more damage (6% → ~10.2%).
Hitboxes
Timing
Spinout
Hitbox | 3-14 |
---|---|
Interruptible | 59 |
Animation length | 58 |
Lag time |
Hitbox |
|