Bowser Jr. (SSBU)/Neutral attack/Infinite: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:BowserJrRapidJabSSBU.gif|thumb| | [[File:BowserJrRapidJabSSBU.gif|thumb|300px|Hitbox visualization showing Bowser Jr.'s rapid jab.]] | ||
[[File:BowserJrRapidJabFinisherSSBU.gif|thumb| | [[File:BowserJrRapidJabFinisherSSBU.gif|thumb|300px|Hitbox visualization showing Bowser Jr.'s rapid jab finisher.]] | ||
==Overview== | ==Overview== | ||
{{competitive expertise}} | |||
The Junior Clown Car does a series of rapid punches with both boxing gloves. Does 0.5% for each hit and 3% for the final hit. Can be used for good racking up [[damage]] abilities. | The Junior Clown Car does a series of rapid punches with both boxing gloves. Does 0.5% for each hit and 3% for the final hit. Can be used for good racking up [[damage]] abilities. | ||
==Hitboxes== | ==Hitboxes== | ||
Line 14: | Line 15: | ||
|damage=0.5% | |damage=0.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=8 | |bk=8 | ||
|ks=10 | |ks=10 | ||
Line 37: | Line 39: | ||
|damage=0.5% | |damage=0.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=8 | |bk=8 | ||
|ks=10 | |ks=10 | ||
Line 61: | Line 64: | ||
|damage=0.5% | |damage=0.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=8 | |bk=8 | ||
|ks=10 | |ks=10 | ||
Line 84: | Line 88: | ||
|damage=0.5% | |damage=0.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=8 | |bk=8 | ||
|ks=10 | |ks=10 | ||
Line 108: | Line 113: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=170 | |ks=170 | ||
Line 130: | Line 136: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=170 | |ks=170 | ||
Line 152: | Line 159: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=170 | |ks=170 |
Revision as of 04:15, January 23, 2022
Overview
The Junior Clown Car does a series of rapid punches with both boxing gloves. Does 0.5% for each hit and 3% for the final hit. Can be used for good racking up damage abilities.
Hitboxes
Timing
Interruptibility and animation length are only for the finisher. The first punch uses the left fist.
Rapid Jab | 5, 8, 11, 14... |
---|---|
Finisher | 6-7 |
Interruptible | 43 |
Animation length | 50 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|