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Bowser Jr. (SSBU)/Forward tilt: Difference between revisions

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(A few sentences with the bare minimum information about the move is definitely not competitive expertise)
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
{|class="wikitable" style="float:right; margin:4pt;"
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=5|Bowser Jr. forward tilt hitbox visualizations.
!colspan=5|Bowser Jr. forward tilt hitbox visualizations.
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{{competitive expertise}}
 
==Overview==
==Overview==
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
*{{buff|Forward tilt has more base knockback (55 → 72).}}
*{{buff|[[Forward tilt]] has more base knockback (55 → 72), increasing its safety on hit at low percents.}}
 
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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|damage=6.0%
|damage=6.0%
|angle=361
|angle=361
|af=3
|bk=72
|bk=72
|ks=70
|ks=70
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|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=72
|bk=72
|ks=70
|ks=70
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|damage=6.0%
|damage=6.0%
|angle=361
|angle=361
|af=3
|bk=72
|bk=72
|ks=70
|ks=70
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|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=72
|bk=72
|ks=70
|ks=70
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{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
==Trivia==
*Oddly enough, while the upward and forward angled versions use the [[Slash#Stab|stab]] effect, the downward angled version uses a standard [[slash]] effect. This is the only difference between these versions whatsoever.


{{MvSubNavBowserJr|g=SSBU}}
{{MvSubNavBowserJr|g=SSBU}}
[[Category:Bowser Jr. (SSBU)]]
[[Category:Bowser Jr. (SSBU)]]
[[Category:Forward tilts (SSBU)]]
[[Category:Forward tilts (SSBU)]]

Latest revision as of 23:37, July 30, 2022

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Bowser Jr. forward tilt hitbox visualizations.
BowserJrFTiltUpSSBU.gif
BowserJrFTiltSSBU.gif
BowserJrFTiltDownSSBU.gif

Overview[edit]

Update History[edit]

Super Smash Bros. Ultimate 9.0.0

  • Buff Forward tilt has more base knockback (55 → 72), increasing its safety on hit at low percents.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up or forward
0 0 0 6.0% 0 Sakurai angle Forward 72 70 0 HitboxTableIcon(False).png 2.3 clownarml1 0.0 to 4.5 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Stab).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 8.0% 0 Sakurai angle Forward 72 70 0 HitboxTableIcon(False).png 2.8 clownarml1 8.5 to 12.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Stab).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Angled down
0 0 0 6.0% 0 Sakurai angle Forward 72 70 0 HitboxTableIcon(False).png 2.3 clownarml1 0.0 to 4.5 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 8.0% 0 Sakurai angle Forward 72 70 0 HitboxTableIcon(False).png 2.8 clownarml1 8.5 to 12.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitboxes 7-9
Interruptible 32
Animation length 43
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible

Trivia[edit]

  • Oddly enough, while the upward and forward angled versions use the stab effect, the downward angled version uses a standard slash effect. This is the only difference between these versions whatsoever.