Bowser Jr. (SSBU)/Forward aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:BowserJrFAirSSBU.gif|thumb| | [[File:BowserJrFAirSSBU.gif|thumb|350px|Hitbox visualization showing Bowser Jr.'s forward aerial.]] | ||
[[File:BowserJrFAirLandingSSBU.gif|thumb| | [[File:BowserJrFAirLandingSSBU.gif|thumb|300px|Hitbox visualization showing Bowser Jr.'s forward aerial when landing.]] | ||
==Overview== | ==Overview== | ||
The Junior Clown Car swings a wrecking ball forward in a circling motion. Landing while the wrecking ball is still out produces another [[hitbox]], which can lead to more follow-ups on the ground, as well as compensate for its high [[landing lag]]. | {{competitive expertise}} | ||
The Junior Clown Car swings a wrecking ball forward in a circling motion. Landing while the wrecking ball is still out produces another [[hitbox]], which can lead to more follow-ups on the ground, as well as compensate for its high [[landing lag]]. It is useful for [[edge-guarding]] and spacing and is a viable [[KO|KOing]] option. It deals 11%/9% on a clean hit, 8%/6.5% at the middle, and 5%/4% if late. The landing hit deals 2%. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=11.0% | |damage=11.0% | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=33 | |bk=33 | ||
|ks=93 | |ks=93 | ||
Line 30: | Line 33: | ||
|damage=9.0% | |damage=9.0% | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=33 | |bk=33 | ||
|ks=93 | |ks=93 | ||
Line 44: | Line 48: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=9.0% | |damage=9.0% | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=33 | |bk=33 | ||
|ks=93 | |ks=93 | ||
Line 67: | Line 72: | ||
|damage=7.0% | |damage=7.0% | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=33 | |bk=33 | ||
|ks=93 | |ks=93 | ||
Line 81: | Line 87: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Latest hit| | {{HitboxTableTitle|Latest hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=7.0% | |damage=7.0% | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=33 | |bk=33 | ||
|ks=93 | |ks=93 | ||
Line 104: | Line 111: | ||
|damage=5.0% | |damage=5.0% | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=33 | |bk=33 | ||
|ks=93 | |ks=93 | ||
Line 118: | Line 126: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle|Landing| | {{HitboxTableTitle|Landing|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 200: | Line 208: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |25 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=9}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} |
Latest revision as of 00:59, July 31, 2022
Overview[edit]
The Junior Clown Car swings a wrecking ball forward in a circling motion. Landing while the wrecking ball is still out produces another hitbox, which can lead to more follow-ups on the ground, as well as compensate for its high landing lag. It is useful for edge-guarding and spacing and is a viable KOing option. It deals 11%/9% on a clean hit, 8%/6.5% at the middle, and 5%/4% if late. The landing hit deals 2%.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-2 |
---|---|
Clean hit | 10-13 |
Late hit | 14-17 |
Latest hit | 18-23 |
Ending autocancel | 34- |
Interruptible | 44 |
Animation length | 57 |
Landing lag[edit]
Hitboxes | 2 |
---|---|
Interruptible | 17 |
Animation length | 25 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|