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Bowser (SSBU)/Neutral attack/Hit 1: Difference between revisions

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(New Page: {{ArticleIcons|ssbu=y}} {{technical data|timing}} thumb|270px|Hitbox visualization showing Bowser's first jab. ==Overview== Bowser performs a palm strike wi...)
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{technical data|timing}}
[[File:BowserJab1SSBU.gif|thumb|500px|Hitbox visualization showing Bowser's first jab.]]
[[File:BowserJab1SSBU.gif|thumb|270px|Hitbox visualization showing Bowser's first jab.]]
 
==Overview==
==Overview==
Bowser performs a palm strike with his left hand. Being frame 7, it's slow for a jab but is still Bowser's fastest normal. It connects reliably with his Jab 2 but with it's low end lag can be mixed up into other moves. While the hitboxes are out, Bowser has intangibility on his fists.
Bowser performs a palm strike. Being frame 7, it's slow for a jab but is still Bowser's fastest normal. It connects reliably with his Jab 2 but with it's low end lag can be mixed up into other moves. While the hitboxes are out, Bowser has [[intangibility]] on his arm.
 
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
Line 12: Line 9:
|damage=4.0%
|damage=4.0%
|angle=361
|angle=361
|af=3
|bk=40
|bk=40
|ks=18
|ks=18
Line 17: Line 15:
|r=3.2
|r=3.2
|bn=top
|bn=top
|xpos=0.0
|ypos=11.0
|ypos=11.0
|zpos=6.0
|zpos=6.0
|ff=1.4
|ff=1.4
|type=Hand
|type=Hand
|effect=Normal
|sfx=Punch
|sfx=Punch
|slvl=S
|slvl=M
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 30: Line 26:
|damage=4.0%
|damage=4.0%
|angle=361
|angle=361
|bk=18
|af=3
|ks=0
|bk=35
|fkv=35
|ks=18
|fkv=0
|r=3.2
|r=3.2
|bn=top
|bn=top
|xpos=0.0
|ypos=8.6
|ypos=11.0
|zpos=8.5
|zpos=6.0
|ff=1.4
|ff=1.4
|type=Hand
|type=Hand
|effect=Normal
|sfx=Punch
|sfx=Punch
|slvl=S
|slvl=M
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 48: Line 43:
|damage=4.0%
|damage=4.0%
|angle=180
|angle=180
|bk=18
|af=3
|ks=0
|hitbits=Fighter only
|fkv=30
|bk=30
|ks=18
|fkv=0
|r=3.8
|r=3.8
|bn=top
|bn=top
|xpos=0.0
|ypos=8.0
|ypos=8.0
|zpos=13.0
|zpos=13.0
|ff=1.4
|ff=1.4
|type=Hand
|type=Hand
|effect=Normal
|sfx=Punch
|sfx=Punch
|slvl=S
|slvl=M
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 66: Line 61:
|damage=4.0%
|damage=4.0%
|angle=361
|angle=361
|bk=18
|af=3
|ks=0
|bk=30
|fkv=30
|ks=18
|fkv=0
|r=3.8
|r=3.8
|bn=top
|bn=top
Line 78: Line 74:
|effect=Normal
|effect=Normal
|sfx=Punch
|sfx=Punch
|slvl=S
|slvl=M
}}
}}
|}
|}
==Timing==
{|class="wikitable"
!Lower arm intangible
|7-8
|-
!Hitboxes
|7-8
|-
!Continuability window
|10-30
|-
!Interruptible
|26
|-
!Animation length
|30
|}
{{FrameStripStart}}
!Hitboxes {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=16|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=5}}
|-
!Continuable {{FrameStrip|t=Blank|c=9}}{{FrameStrip|t=Continuable|c=21}}
|-
!Lower arm {{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=22}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|intangible=y|vulnerable=y|interruptible=y}}
{{MvSubNavBowser|g=SSBU}}
{{MvSubNavBowser|g=SSBU}}
[[Category:Bowser (SSBU)]]
[[Category:Bowser (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

Latest revision as of 12:49, June 16, 2022

Hitbox visualization for Bowser's aerial jab 1
Hitbox visualization showing Bowser's first jab.

Overview[edit]

Bowser performs a palm strike. Being frame 7, it's slow for a jab but is still Bowser's fastest normal. It connects reliably with his Jab 2 but with it's low end lag can be mixed up into other moves. While the hitboxes are out, Bowser has intangibility on his arm.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 4.0% 0 Sakurai angle Forward 40 18 0 HitboxTableIcon(False).png 3.2 top 0.0 11.0 6.0 1.4× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 4.0% 0 Sakurai angle Forward 35 18 0 HitboxTableIcon(False).png 3.2 top 0.0 8.6 8.5 1.4× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 4.0% 0 AngleIcon180.png Forward 30 18 0 HitboxTableIcon(False).png 3.8 top 0.0 8.0 13.0 1.4× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png Fighter only All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 4.0% 0 Sakurai angle Forward 30 18 0 HitboxTableIcon(False).png 3.8 top 0.0 8.0 13.0 1.4× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Lower arm intangible 7-8
Hitboxes 7-8
Continuability window 10-30
Interruptible 26
Animation length 30
Hitboxes  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Continuable  FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png
Lower arm  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Intangible).png
Intangible
FrameIcon(Continuable).png
Continuable
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
FrameIcon(Interruptible).png
Interruptible