Bowser (SSBU)/Edge attack: Difference between revisions
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(Added description.) Tag: Mobile edit |
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|sd=1.0 | |sd=1.0 | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=90 | |bk=90 | ||
|ks=20 | |ks=20 | ||
Line 18: | Line 19: | ||
|ypos=5.5 | |ypos=5.5 | ||
|zpos=17.5 to -1.5 | |zpos=17.5 to -1.5 | ||
|type=Hand | |type=Hand | ||
|effect=Slash | |effect=Slash | ||
Line 29: | Line 29: | ||
==Timing== | ==Timing== | ||
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Intangibility | !Intangibility (1st grab) | ||
|1-24 | |1-24 | ||
|- | |||
!Intangibility (2nd grab) | |||
|1-19 | |||
|- | |||
!Intangibility (3rd grab) | |||
|1-12 | |||
|- | |- | ||
!Hitbox | !Hitbox | ||
Line 45: | Line 51: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=12}} | !Hitboxes {{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=12}} | ||
|- | |||
!1st grab {{FrameStrip|t=Intangible|c=24}}{{FrameStrip|t=Vulnerable|c=43}} | |||
|- | |||
!2nd grab {{FrameStrip|t=Intangible|c=19}}{{FrameStrip|t=Vulnerable|c=48}} | |||
|- | |||
!3rd grab {{FrameStrip|t=Intangible|c=12}}{{FrameStrip|t=Vulnerable|c=55}} | |||
|- | |- | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
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{{MvSubNavBowser|g=SSBU}} | {{MvSubNavBowser|g=SSBU}} | ||
[[Category:Bowser (SSBU)]] | [[Category:Bowser (SSBU)]] | ||
[[Category: | [[Category:Edge attacks (SSBU)]] |
Latest revision as of 23:02, June 15, 2022
Overview[edit]
A simple claw swipe in front of him. It possesses the furthest edge attack out of all characters. Useful for hitting opponents that attempt to edgeguard at the ledge.
Hitboxes[edit]
Timing[edit]
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab) | 1-24 |
---|---|
Intangibility (2nd grab) | 1-19 |
Intangibility (3rd grab) | 1-12 |
Hitbox | 22-24 |
Interruptible | 56 |
Animation length | 67 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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1st grab | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2nd grab | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3rd grab |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|