Super Smash Bros. 4

Bowser (SSB4)/Edge attack

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The editor who added this tag elaborates: Need timing + Defensive_Hitbox(ID=0x0, Bone=0x0, X=0, Y=5.5, Z=17.5) in script on frame 21?
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Hitbox visualization showing Bowser's edge attack.

Overview[edit]

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Hitboxes[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 7% 1 AngleIcon45.png Forwards 90 20 0 5.5 0 0.0 5.5 17.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png 3F HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0.0 5.5 -1.5

Timing[edit]

Intangible ?
Hitboxes ?
Animation length ?