Bowser (SSB4)/Neutral special/Default

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Overview[edit]

Bowser breathes fire out of his mouth. The move has constant hitboxes for the first couple of seconds before the hitbox recedes due to the move becoming weaker overtime. This property makes it generally safe to use in neutral as if the opponent tries to punish and drops shield, they will be damaged by the flames, however if the opponent waits for the move to lose range, Bowser is easily punishable. However since Bowser's win condition usually consists of getting his grab to lead into his powerful aerials, the move is overshadowed by faster and more consistent options such as his jab and aerials. The move is most useful when used for edgeguarding as the flames will cover the ledge and prohibit the opponent from recovering if their character does not have a strong hitbox for their recovery, forcing them to consider different options when and how to recover, allowing Bowser stage control and letting him tack on more and more percent on the opponent. Another feature of the move is that the very edge of the flames do not cause the opponent to flinch, and instead having a windbox. This property allows Bowser to tack on damage without flinching the opponent (i.e. when their shield has been broken and the player wants to add on more percent) and to edgeguard, an example being Ness: Bowser can use his flames to push Ness away from his PK Thunder, potentially messing up the recovery and resulting in a gimp.

Update history[edit]

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Change Certain properties of Fire Breath have been adjusted.

Hitboxes[edit]

The whole attack repeats when input is held after 7 frames.

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Looping hit
0 0 0 1.2% 0 AngleIcon55.png Standard 20 30 0 4.0 0 0.0 0.0 0.0 0.8x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Burn SpecialsIndirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Looping hit (flinchless)
0 0 0 1.2% 0 AngleIcon65.png Standard 20 30 0 4.0 0 0.0 0.0 0.0 0.8x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Burn SpecialsIndirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png


This move in SSBM This move in SSBB This move in SSB4 This move in SSBU Bowser's moveset
Neutral attack (1 · 2) · Forward tilt · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial
Grab · Pummel · Forward throw · Back throw · Up throw · Down throw
Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack
Neutral special (def · c1 · c2) · Side special (def · c1 · c2) · Up special (def · c1 · c2) · Down special (def · c1 · c2) · Final Smash