Bowser (SSB4)/Side special/Default

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SSB4 Icon.png
Hitbox visualization showing Bowser's grounded Flying Slam.
Hitbox visualization showing Bowser's aerial Flying Slam.
Hitbox visualization showing Bowser's Flying Slam's collateral.
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Overview[edit]

Bowser swings his arm in front of him to grab an opponent. The move is one of Bowser's best neutral options due to it's property of being able to auto-cancel upon landing. This allows Bowser to have tricky movement and to end the lag of his bulky aerials, which alleviate Bowser's weaknesses in having to land and the long end lag of his moves. Besides it's utility in the neutral, the move boasts as a powerful kill option and kill opponents at medium-high percents with rage when used on the top platform of common stages such as Battlefield and Smashville.


Update history[edit]

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Nerf Sacrificial KOs using Flying Slam now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.

Super Smash Bros. 4 1.0.6

  • Buff Bowser has more control over Flying Slam's trajectory.

Super Smash Bros. 4 1.1.3

  • Buff Flying Slam's grab to slam transition speed increased. This makes it function similarly to how it did in Brawl.
  • Buff All variations of Flying Slam now have invincibility frames before Bowser leaves the ground.

Super Smash Bros. 4 1.1.4

  • Buff All variations of Flying Slam's grab range increased.
    • Buff Ground Hand Hitbox Size: 4/3 → 5/4.
    • Buff Large Hitbox X Position: 17 → 17.5.
    • Buff Ground to Air Hand Hitbox: 1/1 → 2/2.
    • Buff Outer Hitbox X Position: 17 → 17.5.
    • Buff Air Hand Hitbox: 5/3.5 → 6/4.5.
    • Buff Large Hitbox X Position: 15 → 15.5.

Hitboxes[edit]

Throw[edit]

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 18% 60 80 60 0 No

Collateral[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct Stretch
0 0 15% 1 AngleIcon361.png 80 80 0 8.0 0 0.0 2.0 6.5 1x 1x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Spin).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0.0 2.0 -4.5


This move in SSBM This move in SSBB This move in SSB4 Bowser's moveset
Neutral attack (1 · 2) · Forward tilt · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial
Grab · Pummel · Forward throw · Back throw · Up throw · Down throw
Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack
Neutral special (def · c1 · c2) · Side special (def · c1 · c2) · Up special (def · c1 · c2) · Down special (def · c1 · c2) · Final Smash