Bowser (SSB4)/Grab
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Overview[edit]
Bowser uses a single arm to grab the opponent. His grab has great range for a non-tether grab, although it is on the slower side, coming out at frame 9 at earliest. Infamously, his pivot grab provides absurd range, giving him the ability to catch landings effectively, and combined with up throw for combos and forward/back throw for killing, Bowser's grab cements itself as a prime part of his gameplay.
Grabbox Data[edit]
Standing Grab[edit]
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 6.0 | 0 | 0.0 | 8.0 | 5.0 | 0.0 | 8.0 | 14.0 | ![]() |
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Dash Grab[edit]
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 4.8 | 0 | 0.0 | 6.0 | 2.0 | 0.0 | 6.0 | 15.5 | ![]() |
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ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 3% | ![]() |
Forwards | 60 | 100 | 0 | 0 | None | ![]() |
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Pivot Grab[edit]
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 6.0 | 0 | 0.0 | 8.0 | -5.0 | 0.0 | 8.0 | -26.5 | ![]() |
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Timing[edit]
Standing grab[edit]
Grab | 9-10 |
---|---|
Interruptible | 39 |
Animation length | 55 |
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Dash grab[edit]
Grab | 10-11 |
---|---|
Interruptible | 48 |
Animation length | 55 |
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Pivot grab[edit]
Grab | 11-12 |
---|---|
Interruptible | 46 |
Animation length | 60 |
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![]() Lag time |
![]() Grab |
![]() Interruptible |
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