Bowser (SSB4)/Grab
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Overview[edit]
Bowser uses a single arm to grab the opponent. His grab has great range for a non-tether grab, although it is on the slower side, coming out at frame 9 at earliest. Infamously, his pivot grab provides absurd range, giving him the ability to catch landings effectively, and combined with up throw for combos and forward/back throw for killing, Bowser's grab cements itself as a prime part of his gameplay.
Grabbox Data[edit]
Standing Grab[edit]
| ID | Radius | Bone | Offset | Stretch | G | A | ||||
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 6.0 | 0 | 0.0 | 8.0 | 5.0 | 0.0 | 8.0 | 14.0 | ||
Dash Grab[edit]
| ID | Radius | Bone | Offset | Stretch | G | A | ||||
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 4.8 | 0 | 0.0 | 6.0 | 2.0 | 0.0 | 6.0 | 15.5 | ||
| ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | ||||
Pivot Grab[edit]
| ID | Radius | Bone | Offset | Stretch | G | A | ||||
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 6.0 | 0 | 0.0 | 8.0 | -5.0 | 0.0 | 8.0 | -26.5 | ||
Timing[edit]
Standing grab[edit]
| Grab | 9-10 |
|---|---|
| Interruptible | 39 |
| Animation length | 55 |
Dash grab[edit]
| Grab | 10-11 |
|---|---|
| Interruptible | 48 |
| Animation length | 55 |
Pivot grab[edit]
| Grab | 11-12 |
|---|---|
| Interruptible | 46 |
| Animation length | 60 |
Lag time |
Grab |
Interruptible |
|