Bowser (SSB4)/Forward throw

From SmashWiki, the Super Smash Bros. wiki
SSB4 Icon.png
Hitbox visualization showing Bowser's forward throw.

Overview[edit]

Bowser places the opponent in between his horns, rears his head back, then whips it forward to launch the opponent. It is Bowser's strongest throw alongside his back throw, dealing a hefty 12% damage with high knockback overall. It is notorious for being the strongest forward throw in the game, with Pit and Dark Pit's forward throws barely tying with it; at the edge, it can KO reliably at around 135% without rage and around 102% with maximum rage. As such, Bowser's forward throw is useful for securing a KO out of a grab at percentages where followups from his up throw no longer work. However, the throw is not completely infallible, as it requires significantly more damage to KO reliably if not at the edge (around 190% without rage if at center stage), and it has a somewhat long duration (depending on the victim's weight) giving the opponent time to DI to their advantage, although even if it does not KO, it can rack up high damage and simultaneously set up an edgeguard.

Bowser's back throw has exactly the same properties as his forward throw, except it releases opponents faster and in the opposite direction.

Hitboxes[edit]

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 12% 45° 60 66 0 Yes

Timing[edit]

The speed of this throw depends on the opponent's weight.

Invincible 1-8
Throw 36
Animation length 58
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Legend (1 square = 1 frame)
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Lag time
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Vulnerable
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Invincible
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Throw point


This move in SSBM This move in SSBB This move in SSB4 This move in SSBU Bowser's moveset
Neutral attack (1 · 2) · Forward tilt · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial
Grab · Pummel · Forward throw · Back throw · Up throw · Down throw
Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack
Neutral special (def · c1 · c2) · Side special (def · c1 · c2) · Up special (def · c1 · c2) · Down special (def · c1 · c2) · Final Smash